22 Feb 2010
[Edge] Interview: Jay Kyburz
Author: Game Industry News Pipe | Filed under: Game Industry
As one of Irrational's Australian studio's first hires, Jay Kyburz worked as an artist and designer on games including Freedom Force, Tribes: Vengeance and SWAT4: The Stetchkov Syndicate. After designing levels for BioShock, he left to form his own independent developer, called Iron Helmet. Though not yet officially a company - Jay works from home, supported by developers under freelance contracts - its first game is already fully playable.
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