Summary:
This is a tool to give you a Read Eval Print Loop in Unity, based on [http://www.mono-project.com/CsharpRepl Miguel De Icaza's tool].
What is a REPL? See the [http://en.wikipedia.org/wiki/Read_Eval_Print_Loop Wikipedia article].
Caveats: At present there's no edit history, neither variables nor output history survive assembly reloads, output formatting is weak and not all output sources are captured gracefully and -- well, there's quite a lot of caveats but the tool is entirely usable and useful!
[[Image:REPLScreenshot.png]]
== The Code ==
Import this package into your project and go to Window -> REPL -> Shell.
[[Media:REPL_20100308.zip]]
Or [http://github.com/MrJoy/UnityREPL grab the repo from GitHub].
What is a REPL? See the [http://en.wikipedia.org/wiki/Read_Eval_Print_Loop Wikipedia article].
Caveats: At present there's no edit history, neither variables nor output history survive assembly reloads, output formatting is weak and not all output sources are captured gracefully and -- well, there's quite a lot of caveats but the tool is entirely usable and useful!
[[Image:REPLScreenshot.png]]
== The Code ==
Import this package into your project and go to Window -> REPL -> Shell.
[[Media:REPL_20100308.zip]]
Or [http://github.com/MrJoy/UnityREPL grab the repo from GitHub].
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