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19 Mar 2010

[Edge] GDC: Play As Excavation

Author: Game Industry News Pipe | Filed under: Game Industry
GDC: Play As Excavation

Game researcher and designer of IGF Nuovo award finalist A Slow Year, Ian Bogost presented to the audience of the GDC Microtalks session that players play games  can be crafted with meanings that players can interpret through play.

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