12 Mar 2010
Author: Game Industry News Pipe | Filed under: Game Industry 
LucasArts has announced that Monkey Island 2 Special Edition: LeChuck’s Revenge will come out this summer for Xbox Live, PlayStation Network, PC and iPhone.
As previously speculated, the special edition features updated graphics and a re-mastered musical score. Monkey Island 2 will also allow gamers to have the option to directly control the main character, Guybrush Threepwood, and abandon the old point-and-click system.
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12 Mar 2010
Author: Game Industry News Pipe | Filed under: Game Industry 
Peter Molyneux has set a target for Fable III to sell at least 5 million units before he'll consider it an artistic success.
Molyneux said that the original Fable sold 3 million units, while the sequel saw sales of 3.5 million units. In order for Fable III to be seen as going in the right direction it must sell more than 5 million units, Monlyneux said, although how he reached that figure isn't immediately clear.
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11 Mar 2010
Author: Game Industry News Pipe | Filed under: Game Industry 
Former Command & Conquer 3 and Red Alert 3 developers have left Electronic Arts’ Los Angeles Studio to form their own independent studio Supergiant Games.
The team is made up of Amir Rao, Gavin Simon and Darren Korb, with the group’s website saying: “We are a group of former EALA developers who quit our jobs in August 2009 and moved into a house together to make games. It's pretty awesome.”
“We’re working on a game for digital download platforms that we hope to release in 2011.”
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11 Mar 2010
Author: Game Industry News Pipe | Filed under: Game Industry For this year's GDC 2010 event, taking place all this week, we're using a new system for our coverage which is taking the form of an event blog. Every time we hear something interesting - either formally or less so - we'll post it here, with the latest updates at the top. Updates will include interesting snippets from lectures and panel sessions, any announcements we get wind of, plus the general buzz on the show floor - what people are talking about, the issues being discussed, and so on. But we also want to hear from you - if you're at GDC, or you want to react to things we're writing, drop us a line and we may add your thoughts to the blog as well!
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11 Mar 2010
Author: Game Industry News Pipe | Filed under: Game Industry 
MTV Games has announced Rock Band: Green Day, the title is set to lauch later this year across the Xbox 360, PlayStation 3 and Wii.
The title will feature avatars of the band as well as art and locations synonymous with the group. In addition, the Rock Band: Green Day track list will be fully exportable to Rock Band and Rock Band 2.
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11 Mar 2010
Author: Game Industry News Pipe | Filed under: Game Industry 
Epic Games and Valve Software have entered into an agreement to bring Valve’s Steamworks services to all licensees of Epic’s Unreal Engine 3.
Licensees of the industry leading games engine will now be able to fully take advantage of all game features and services in Steam, including: product key authentication, copy protection, auto-updating, social networking, matchmaking and anti-cheat technology.
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11 Mar 2010
Author: Game Industry News Pipe | Filed under: Game Industry 
On Thursday morning, Lionhead Studios’ Peter Molyneux unveiled new features of the upcoming Fable 3 and discussed the challenge of moving away from the RPG niche.
Describing his love of early RPGs such as Wizardry and Ultima, Molyneux noted that these games depended on stats and numbers. “I lost my girlfriend because she was down the pub and I was still playing Ultima. Absolutely adored it. But again, it was a lot of numbers and stats and it was quite techy, and it required you to memorize an awful lot.”
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11 Mar 2010
Author: Unity3D News Pipe | Filed under: TechnologySummary: New page: == Description == An easy and quick script for encapsulating your terrain in a wall. Future: More advanced versions to come... <csharp> /* * Written by: Matt Greene (aka Deis) * Last ...
== Description ==
An easy and quick script for encapsulating your terrain in a wall.
Future:
More advanced versions to come...
<csharp>
/*
* Written by: Matt Greene (aka Deis)
* Last Revision: 3/11/2010 12:50 EST
*
* A very simply script for encapsulating your terrain
* in a wall. I suggest combining this script with others
* such as the Terrain Toolkit and blending.
*
* NOTICE: You need to manually set your Height and Depth
* in this script for now.
*
*/
using UnityEngine;
using UnityEditor;
public class EncloseTerrain : MonoBehaviour
{
// The desired height of the wall
public static float EncloseHeight = 5;
// How thick the wall needs to be
public static float EncloseDepth = 10;
[MenuItem("CONTEXT/Terrain/Enclose")]
[MenuItem("CONTEXT/TerrainData/Enclose")]
[MenuItem("Terrain/Enclose")]
public static void Enclose(MenuCommand command)
{
TerrainData terrainData;
if (command.context is TerrainData)
terrainData = (TerrainData) command.context;
else if (command.context is Terrain)
terrainData = ((Terrain) command.context).terrainData;
else
terrainData = Terrain.activeTerrain.terrainData;
Undo.RegisterUndo(terrainData, "Enclose Terrain");
EditorUtility.DisplayProgressBar("Enclose Terrain", "Initializing", 0.0f);
int w = terrainData.heightmapWidth;
int h = terrainData.heightmapHeight;
float size = terrainData.size.y;
float[,] heights = terrainData.GetHeights(0, 0, w, h);
for (int x = 0; x < heights.GetLength(0); x++)
{
for (int y = 0; y < heights.GetLength(1); y++)
{
if (x < EncloseDepth || x > w - EncloseDepth)
{
heights[x, y] = EncloseHeight / size;
}
if (y < EncloseDepth || y > h - EncloseDepth)
{
heights[x, y] = EncloseHeight / size;
}
}
}
terrainData.SetHeights(0, 0, heights);
EditorUtility.DisplayProgressBar("Enclose Terrain", "Finalizing", 1.0f);
EditorUtility.ClearProgressBar();
}
}
</csharp>