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The Late Call Gets New Tech Loving & Interview

Yes it's update time again! We've got a technology update for The Late Call and a new interview with our friends over at Mac Radio!

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.: Unity v2 Goodness :.

Technology Loving: ByDesign Games is pleased to announce The Late Call will use the very latest Unity technology from Over The Edge.

Previously,
The Late Call utilized the 1.x codebase of Unity, but after discussion with OTEE, it became clear that porting the game to their soon-to-be-released v2 engine is definitely worth the time.

The upside is that
The Late Call will look better & play faster on many more machines (even many older machines). The downside is that it will take a little longer to wrap it up. We continue to target a Summer release, though the game likely won't be available before the end of August.

So stay tuned and we'll get
The Late Call out to you just as soon as humanly possible!

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New Interview: Early in July, Joe took a few minutes to chat with Mac Radio & their iGameRadio show about how ByDesign Games got started, The Late Call, how breathing in a game doesn't have to be adult-orientated (zoink!), and why Wayne Gretzky is truly great.

Listen in on the show here!


So that's all for this update! August is shaping up to be a very exciting month for ByDesign Games, so until next time.. have fun!


"Humor is reason gone mad." [Groucho Marx -- October 2, 1890 – August 19, 1977]

InsideMacGames Interview with ByDesign Games Now Online

ByDesign Games was recently featured in an interview with the crazy nutters at Inside Mac Games and Mark Howson from MyMacGames, now posted online here:

page6_blog_entry2_1 page6_blog_entry2_2 InsideMacGames interview with Joe (Game Director here at ByDesign Games)

In this interview, we discuss various topics, from the status of ByDesign's upcoming game The Late Call, to pc-mac switching, the (sorry) state of the downloadable games PC market, and downloading games for your mac using Mark's MyMacGames service.

There is every indication that online distribution will be the leading method of game content distribution in a sooner-than-we-think timeframe, and in this interview we discuss some of the pros and cons that are helping shaping this reality.

Check it out! And if you are at all interested in the above topics, leave a comment below or at the
InsideMacGames forums to add to the discussion!

Until next time!
Happy