<?xml version="1.0" ?><rss
version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> <channel><title>Forum | ByDesign Games</title><link>http://www.bydesigngames.com/community/</link> <description><![CDATA[Next-Generation Casual Entertainment]]></description> <generator>Simple:Press Forum Version 4.2.2</generator> <atom:link href="http://www.bydesigngames.com/community/?xfeed=all" rel="self" type="application/rss+xml" /> <item><title>ByDesign Games on Android</title><link>http://www.bydesigngames.com/community/bydesign-games/android/#p81</link> <category>ByDesign Games</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/bydesign-games/android/#p81</guid> <description><![CDATA[<p><strong>Wish to develop an Android™ game or application, only to find out  that your country is not eligible to sell your app? </strong>Welcome to <em>ByDesign Games Presents... Android :) </em></p><p
style="text-align: center"><a
href="/contact" target="_blank"><img
src="http://www.bydesigngames.com/wp-content/uploads/2010/07/android-logo-white-490x490.png" width="294" style="border: 0pt none" title="" alt="" /></a></p><p>ByDesign Games is  partnering with some of the smartest handheld development  talent to bring fun games to the Android market for  players around the globe. We're calling it <em>ByDesign Games Presents...&#8230;</em></p> ]]></description> <pubDate>Tue, 06 Jul 2010 00:51:51 +0000</pubDate> </item> <item><title>Artur Susdorf on Make Bouncy Bouncy</title><link>http://www.bydesigngames.com/community/bydesign-games/make-bouncy-bouncy-1/#p80</link> <category>ByDesign Games</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/bydesign-games/make-bouncy-bouncy-1/#p80</guid> <description><![CDATA[<p>Jump up, jump up and get bounce. Love it. Funny game...</p> ]]></description> <pubDate>Sun, 27 Jun 2010 16:06:58 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;Edge&#093; Two More Veterans Bail On Infinity Ward</title><link>http://www.bydesigngames.com/community/biz-dev/edge-two-more-veterans-bail-on-infinity-ward/#p79</link> <category>Biz Dev</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/biz-dev/edge-two-more-veterans-bail-on-infinity-ward/#p79</guid> <description><![CDATA[<p><img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/modern+warfare+2+stimulus_3.jpg" width="144" class="sfimagemiddle" title="" alt="Two More Veterans Bail On Infinity Ward" /><br
/> <em><strong>Call Of Duty: Modern Warfare 2 </strong></em><strong>developer Infinity Ward has reportedly lost two more key members of staff.</strong></p><p>Lead animator Mark Grigsby, who has been with the studio since 2005, and lead character animator Paul Messerly, who was present at the studio&#8217;s inception, have both walked, according to <a
rel="nofollow" href="http://kotaku.com/5517346/todays-update-on-the-great-modern-warfare-developer-bailout" target="_blank">Kotaku</a>.</p><p><a
rel="nofollow" href="http://www.edge-online.com/news/two-more-veterans-bail-on-infinity-ward" target="_blank">read more</a></p> ]]></description> <pubDate>Sat, 17 Apr 2010 16:17:51 +0000</pubDate> </item> <item><title>Unity3D News Pipe on &#091;InfiniteUnity3D&#093; Unity 3.0 Preview – Snapping and Marquee Selection</title><link>http://www.bydesigngames.com/community/unity3d/infiniteunity3d-unity-3-0-preview-%e2%80%93-snapping-and-marquee-selection/#p78</link> <category>Unity3D</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/unity3d/infiniteunity3d-unity-3-0-preview-%e2%80%93-snapping-and-marquee-selection/#p78</guid> <description><![CDATA[<p>Ethan Vosburgh walks us through some of the new usability improvements coming to Unity. Plus we get to see Penelope from the iPhone Demo again.</p><p>[[ This is a content summary only. Visit my website for full links, other content, and more! ]]<br
/> <a
rel="nofollow" href="http://feedads.g.doubleclick.net/~a/seuhsHB2JuUTvz0qUL92Oter-Zs/0/da" target="_blank"><img
src="http://feedads.g.doubleclick.net/~a/seuhsHB2JuUTvz0qUL92Oter-Zs/0/di" width="1" class="sfimagemiddle" title="" alt="" /></a></p><p><a
rel="nofollow" href="http://feedads.g.doubleclick.net/~a/seuhsHB2JuUTvz0qUL92Oter-Zs/1/da" target="_blank"><img
src="http://feedads.g.doubleclick.net/~a/seuhsHB2JuUTvz0qUL92Oter-Zs/1/di" width="1" class="sfimagemiddle" title="" alt="" /></a></p><div
class="feedflare"> <a
rel="nofollow" href="http://feeds.feedburner.com/~ff/InfiniteUnity3D?a=H0KmTYS6dek:Nd_ewz4WQE8:yIl2AUoC8zA" target="_blank"><img
src="http://feeds.feedburner.com/~ff/InfiniteUnity3D?d=yIl2AUoC8zA" width="62" class="sfimagemiddle" title="" alt="" /></a> <a
rel="nofollow" href="http://feeds.feedburner.com/~ff/InfiniteUnity3D?a=H0KmTYS6dek:Nd_ewz4WQE8:qj6IDK7rITs" target="_blank"><img
src="http://feeds.feedburner.com/~ff/InfiniteUnity3D?d=qj6IDK7rITs" width="113" class="sfimagemiddle" title="" alt="" /></a> <a
rel="nofollow" href="http://feeds.feedburner.com/~ff/InfiniteUnity3D?a=H0KmTYS6dek:Nd_ewz4WQE8:gIN9vFwOqvQ" target="_blank"><img
src="http://feeds.feedburner.com/~ff/InfiniteUnity3D?i=H0KmTYS6dek:Nd_ewz4WQE8:gIN9vFwOqvQ" width="67" class="sfimagemiddle" title="" alt="" /></a></div><p><img
src="http://feeds.feedburner.com/~r/InfiniteUnity3D/~4/H0KmTYS6dek" width="1" class="sfimagemiddle" title="" alt="" /></p> ]]></description> <pubDate>Sat, 17 Apr 2010 16:17:25 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;Edge&#093; The Friday Game: Gum Drop Celestial Frontier</title><link>http://www.bydesigngames.com/community/your-favorite-games/edge-the-friday-game-gum-drop-celestial-frontier/#p77</link> <category>Your Favorite Games</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/your-favorite-games/edge-the-friday-game-gum-drop-celestial-frontier/#p77</guid> <description><![CDATA[<p><img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gumdrop_1.jpg" width="144" class="sfimagemiddle" title="" alt="The Friday Game: Gum Drop Celestial Frontier" /><br
/> <em>Developer: Elbert Perez<br
/> Format: 360<br
/> </em><a
rel="nofollow" href="http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d8025855026f/" target="_blank"><em>XBL Marketplace link</em></a></p><p><a
rel="nofollow" href="http://www.edge-online.com/features/the-friday-game-gum-drop-celestial-frontier" target="_blank">read more</a></p> ]]></description> <pubDate>Sat, 17 Apr 2010 16:13:11 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;Edge&#093; Gamestation Owns 7,500 Customers’ Souls</title><link>http://www.bydesigngames.com/community/game-industry-news/edge-gamestation-owns-7500-customers%e2%80%99-souls/#p76</link> <category>Game Industry News</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/game-industry-news/edge-gamestation-owns-7500-customers%e2%80%99-souls/#p76</guid> <description><![CDATA[<p><img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gamestation_0.jpg" width="144" class="sfimagemiddle" title="" alt="Gamestation Owns 7,500 Customers&#x2019; Souls" /><br
/> <strong>7,500 online shoppers signed over more than they bargained for when they failed to opt out of an "immortal soul clause" added to the terms and conditions of retailer Gamestation&#8217;s website.</strong></p><p>The company updated the terms of service on April Fool's Day as a joke, but did so to prove an important point, reports <a
rel="nofollow" href="http://newslite.tv/2010/04/06/7500-shoppers-unknowingly-sold.html" target="_blank">news:lite</a>.</p><p><a
rel="nofollow" href="http://www.edge-online.com/news/gamestation-owns-7500-customers%E2%80%99-souls" target="_blank">read more</a></p> ]]></description> <pubDate>Sat, 17 Apr 2010 16:12:29 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;GI&#093; Unity and PlayDead at Nordic Game 2010</title><link>http://www.bydesigngames.com/community/unity3d/gi-unity-and-playdead-at-nordic-game-2010/#p75</link> <category>Unity3D</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/unity3d/gi-unity-and-playdead-at-nordic-game-2010/#p75</guid> <description><![CDATA[<p>The lead designer of the award-wining indie game Limbo and the vice president of strategy at Unity Technologies have been announced as the final conference speakers at Nordic Game 2010.<br
/> Jeppe Carlsen, lead designer at Danish developer PlayDead Studios, will give a talk explaining the design principles behind forthcoming Xbox Live Arcade game Limbo. The highly anticipated title picked up&#8230;</p> ]]></description> <pubDate>Sat, 17 Apr 2010 15:59:10 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;Edge&#093; Hawkins: Virtual Goods Market To Hit $100 Billion This Decade</title><link>http://www.bydesigngames.com/community/biz-dev/edge-hawkins-virtual-goods-market-to-hit-100-billion-this-decade/#p74</link> <category>Biz Dev</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/biz-dev/edge-hawkins-virtual-goods-market-to-hit-100-billion-this-decade/#p74</guid> <description><![CDATA[<p><img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/trip+hawkins.jpg" width="144" class="sfimagemiddle" title="" alt="Hawkins: Virtual Goods Market To Hit $100 Billion This Decade" /><br
/> <strong>Digital Chocolate CEO Trip Hawkins says the global market for virtual goods was worth $8 billion in 2009, but he believes that&#8217;s just the tip of the iceberg.</strong></p><p>It&#8217;s estimated that only $1 billion worth of virtual goods were sold outside of China last year. Hawkins suggests that, with 8.5 times greater gross domestic product than China, the western world&#8217;s share&#8230;</p> ]]></description> <pubDate>Sat, 17 Apr 2010 15:58:40 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;Edge&#093; Activision Loses Round In No Doubt Lawsuit</title><link>http://www.bydesigngames.com/community/biz-dev/edge-activision-loses-round-in-no-doubt-lawsuit/#p73</link> <category>Biz Dev</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/biz-dev/edge-activision-loses-round-in-no-doubt-lawsuit/#p73</guid> <description><![CDATA[<p><img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/band+hero_0.jpg" width="144" class="sfimagemiddle" title="" alt="Activision Loses Round In No Doubt Lawsuit" /><br
/> <strong>Rock group No Doubt has won the latest round in its ongoing legal battle with Activision.</strong></p><p>In November 2009, the group <a
rel="nofollow" href="http://www.edge-online.com/news/no-doubt-sues-activision-over-band-hero" target="_blank">filed a lawsuit</a> against the publisher over the use of its name and likeness in <em>Band Hero</em>, alleging that it had been transformed &#8220;into a virtual karaoke circus act&#8221; because players can perform songs using No Doubt avatars that weren&#8217;t approved&#8230;</p> ]]></description> <pubDate>Sat, 17 Apr 2010 15:58:33 +0000</pubDate> </item> <item><title>Free Game Downloads Pipe on &#091;BigFish&#093; Crime and Punishment: Who Framed Raskolnikov?</title><link>http://www.bydesigngames.com/community/free-game-downloads/bigfish-crime-and-punishment-who-framed-raskolnikov/#p72</link> <category>Free Game Downloads</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/free-game-downloads/bigfish-crime-and-punishment-who-framed-raskolnikov/#p72</guid> <description><![CDATA[<p><a
rel="nofollow" href="http://www.bigfishgames.com/download-games/7892/crime-and-punishment-who-framed-raskolnikov/index.html?channel=affiliates&#38;identifier=af2b459cf3cb" target="_blank"><img
src="http://games.bigfishgames.com/en_crime-and-punishment-who-framed-raskolnikov/crime-and-punishment-who-framed-raskolnikov_80x80.jpg" width="80" class="sfimagemiddle" title="" alt="" /></a>Travel back in time with Special Agents Alex and Kat to solve one of the most famous, and heinous, crimes in literary history! Get sent back to St. Petersburg in 1866 and discover the motives behind the murder of an old woman. Dive into the world of Crime and Punishment: Who Framed Raskolnikov? and solve the case using your amazing&#8230;</p> ]]></description> <pubDate>Sat, 17 Apr 2010 15:58:18 +0000</pubDate> </item> <item><title>ByDesign Games on Technology</title><link>http://www.bydesigngames.com/community/bydesign-games/technology/#p71</link> <category>ByDesign Games</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/bydesign-games/technology/#p71</guid> <description><![CDATA[<p>Hi everyone. The Architectural Visualization Toolkit online demo has been updated!</p><p>Texture quality is low to result in a much smaller size (only @5MB!), also placeholder logos added.</p> ]]></description> <pubDate>Thu, 25 Mar 2010 12:52:59 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;Edge&#093; Indie Games Fund Founded</title><link>http://www.bydesigngames.com/community/biz-dev/edge-indie-games-fund-founded/#p70</link> <category>Biz Dev</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/biz-dev/edge-indie-games-fund-founded/#p70</guid> <description><![CDATA[<p><img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/wog.jpg" width="144" class="sfimagemiddle" title="" alt="Indie Games Fund Founded" /><br
/> Star independent developers have launched a fund designed to help out small scale developers, with new projects to be announced soon.</p><p><a
rel="nofollow" href="http://www.edge-online.com/news/indie-games-fund-founded" target="_blank">read more</a></p> ]]></description> <pubDate>Tue, 09 Mar 2010 11:21:41 +0000</pubDate> </item> <item><title>Game Industry News Pipe on &#091;Edge&#093; Sony Patents ‘Degradable’ Game Demos</title><link>http://www.bydesigngames.com/community/game-industry-news/edge-sony-patents-%e2%80%98degradable%e2%80%99-game-demos/#p69</link> <category>Game Industry News</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/game-industry-news/edge-sony-patents-%e2%80%98degradable%e2%80%99-game-demos/#p69</guid> <description><![CDATA[<p><img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/degradable+demo.jpg" width="144" class="sfimagemiddle" title="" alt="Sony Patents &#x2018;Degradable&#x2019; Game Demos" /><br
/> <strong>Sony Computer Entertainment America has filed a patent for &#8216;degradable&#8217; game demos.</strong></p><p>The demos would offer users complete or almost complete games, but features would be removed slowly over time.</p><p>Uncovered by <a
rel="nofollow" href="http://www.siliconera.com/2010/03/04/sony-patents-degradable-video-game-demos/" target="_blank">Silicon Era</a>, the patent details software with customisable triggers that disable features after a set number of plays or a set amount of time.</p><p><a
rel="nofollow" href="http://www.edge-online.com/news/sony-patents-%E2%80%98degradable%E2%80%99-game-demos" target="_blank">read more</a></p> ]]></description> <pubDate>Tue, 09 Mar 2010 11:20:51 +0000</pubDate> </item> <item><title>Unity3D News Pipe on &#091;Unity Technologies&#093; Unity iPhone 1.6 has left the building!</title><link>http://www.bydesigngames.com/community/unity3d/unity-technologies-unity-iphone-1-6-has-left-the-building/#p68</link> <category>Unity3D</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/unity3d/unity-technologies-unity-iphone-1-6-has-left-the-building/#p68</guid> <description><![CDATA[<p
style="text-align:justify">We&#8217;re happy to report that highly awaited and much discussed Unity iPhone 1.6 has been released and is <a
rel="nofollow" href="http://unity3d.com/unity/whats-new/iphone-1.6" target="_blank">available for download</a>.</p><p
style="text-align:justify">Yes, it&#8217;s exactly that mysterious build that adds generics support, enables multiplayer for iPhone and noticeably shrinks final binary size. You might have seen some <a
rel="nofollow" href="http://forum.unity3d.com/viewtopic.php?p=196312&#38;highlight=iphone+networking" target="_blank">trackbacks</a> on <a
rel="nofollow" href="http://forum.unity3d.com/viewtopic.php?t=40129&#38;highlight=iphone+networking" target="_blank">Unity</a> <a
rel="nofollow" href="http://forum.unity3d.com/viewtopic.php?p=237903&#38;highlight=iphone+networking" target="_blank">forums</a>.</p><h2 style="text-align:justify">So what&#8217;s so good about it?</h2></p><p
style="text-align:justify">Now imagine that you can use all&#8230;</p> ]]></description> <pubDate>Tue, 09 Mar 2010 11:20:47 +0000</pubDate> </item> <item><title>Unity3D News Pipe on &#091;Unify Wiki&#093; Accessing number of drawcalls from script</title><link>http://www.bydesigngames.com/community/unity3d/unify-wiki-accessing-number-of-drawcalls-from-script/#p67</link> <category>Unity3D</category> <guid
isPermaLink="true">http://www.bydesigngames.com/community/unity3d/unify-wiki-accessing-number-of-drawcalls-from-script/#p67</guid> <description><![CDATA[<p>Summary:</p><hr
/><div>By: Alex Schwartz (GTJuggler)</p><p>'''Note''' - When running in the editor, scene view cameras will be included in the draw call count!</p><p>Also, if you instantiate new objects at runtime, this script will not take those into account, so you should deal with that case manually.</p><p>'''FYI''' - This is NOT producing anything remotely like a "number of draw&#8230;</p></div> ]]></description> <pubDate>Tue, 09 Mar 2010 11:20:35 +0000</pubDate> </item> </channel> </rss>
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