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><channel><title>ByDesign Games</title> <atom:link href="http://www.bydesigngames.com/feed/" rel="self" type="application/rss+xml" /><link>http://www.bydesigngames.com</link> <description>Next-Generation Casual Entertainment</description> <lastBuildDate>Wed, 10 Mar 2010 20:12:00 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.2</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>[GI] MySpace hopes games will emulate music success</title><link>http://www.bydesigngames.com/2010/03/10/gi-myspace-hopes-games-will-emulate-music-success/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-myspace-hopes-games-will-emulate-music-success/#comments</comments> <pubDate>Wed, 10 Mar 2010 20:12:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/myspace-hopes-games-will-emulate-music-success</guid> <description><![CDATA[<p>MySpace has told GamesIndustry.biz that it hopes that its concentrated push into games will emulate the success it's already achieved in the music business.</p><p> Speaking in an exclusive interview published today, co-president Mike Jones said that his goal is to have up to 60 per cent of users playing games on the social networking site within a year.</p><p> "Just as they use MySpace to discover and listen to music, I want them to use MySpace to discover and play games. It's an absolute big, big part of our mission," he said.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/myspace-hopes-games-will-emulate-music-success"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>MySpace has told GamesIndustry.biz that it hopes that its concentrated push into games will emulate the success it's already achieved in the music business.</p><p> Speaking in an exclusive interview published today, co-president Mike Jones said that his goal is to have up to 60 per cent of users playing games on the social networking site within a year.</p><p> "Just as they use MySpace to discover and listen to music, I want them to use MySpace to discover and play games. It's an absolute big, big part of our mission," he said.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/myspace-hopes-games-will-emulate-music-success"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-myspace-hopes-games-will-emulate-music-success/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Sony Motion Controller Gets New Name?</title><link>http://www.bydesigngames.com/2010/03/10/edge-sony-motion-controller-gets-new-name/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-sony-motion-controller-gets-new-name/#comments</comments> <pubDate>Wed, 10 Mar 2010 20:00:02 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26484 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/sonymove.jpg" alt="Sony Motion Controller Gets New Name?"/><br
/><p><strong>Sony has registered &#8220;PlayStation Move&#8221; in Europe, and is potentially the name of the upcoming motion controller &#8211; previously thought to be Arc.</strong><br
/></p><p
class="western">The filing for the name was made in Europe yesterday and could signal that the name &#8220;Arc&#8221; has been dropped. The company also registered the image as shown above.&#160;</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/sony-motion-controller-gets-new-name">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/sonymove.jpg" alt="Sony Motion Controller Gets New Name?" title="Sony Motion Controller Gets New Name?" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Sony has registered &ldquo;PlayStation Move&rdquo; in Europe, and is potentially the name of the upcoming motion controller &ndash; previously thought to be Arc.</strong><br
/></p><p
class="western">The filing for the name was made in Europe yesterday and could signal that the name &ldquo;Arc&rdquo; has been dropped. The company also registered the image as shown above.&nbsp;</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/sony-motion-controller-gets-new-name">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-sony-motion-controller-gets-new-name/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] OnLive to launch June 17 in US</title><link>http://www.bydesigngames.com/2010/03/10/gi-onlive-to-launch-june-17-in-us/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-onlive-to-launch-june-17-in-us/#comments</comments> <pubDate>Wed, 10 Mar 2010 19:12:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/onlive-to-launch-june-17-in-us</guid> <description><![CDATA[<p>OnLive, the cloud gaming service announced a year ago at GDC, will launch on June 17 in the US.</p><p> The service, which grants access to a range of PC games from EA, Ubisoft, 2K Games, THQ and Warner Bros, will charge a subscription fee of $14.95 per month, with special offers and longer subscription deals also on the cards.</p><p> "This marks a huge milestone for both OnLive and the interactive entertainment landscape as a whole, changing the way that video games are developed, marketed, accessed and played," said Steve Perlman, Founder and CEO of OnLive. "We are opening the door to incredible experiences for gamers and enormous opportunities for developers and publishers."</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/onlive-to-launch-june-17-in-us"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>OnLive, the cloud gaming service announced a year ago at GDC, will launch on June 17 in the US.</p><p> The service, which grants access to a range of PC games from EA, Ubisoft, 2K Games, THQ and Warner Bros, will charge a subscription fee of $14.95 per month, with special offers and longer subscription deals also on the cards.</p><p> "This marks a huge milestone for both OnLive and the interactive entertainment landscape as a whole, changing the way that video games are developed, marketed, accessed and played," said Steve Perlman, Founder and CEO of OnLive. "We are opening the door to incredible experiences for gamers and enormous opportunities for developers and publishers."</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/onlive-to-launch-june-17-in-us"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-onlive-to-launch-june-17-in-us/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Former Facebook director joins Gaikai</title><link>http://www.bydesigngames.com/2010/03/10/gi-former-facebook-director-joins-gaikai/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-former-facebook-director-joins-gaikai/#comments</comments> <pubDate>Wed, 10 Mar 2010 18:48:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/former-facebook-director-joins-gaikai</guid> <description><![CDATA[<p>Cloud gaming service Gaikai has announced its first senior management appointment will be Michael Bowen, the former director of technical operations for Facebook.</p><p> Bowen will join the company as VP of operations, taking responsibility for managing the worldwide, server-based technology as it is readied for a 2010 launch.</p><p> He has worked with Facebook since 2008, prior to which he spent five years at Sony Online Entertainment overseeing the launch of over 20 MMO titles.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/former-facebook-director-joins-gaikai"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Cloud gaming service Gaikai has announced its first senior management appointment will be Michael Bowen, the former director of technical operations for Facebook.</p><p> Bowen will join the company as VP of operations, taking responsibility for managing the worldwide, server-based technology as it is readied for a 2010 launch.</p><p> He has worked with Facebook since 2008, prior to which he spent five years at Sony Online Entertainment overseeing the launch of over 20 MMO titles.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/former-facebook-director-joins-gaikai"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-former-facebook-director-joins-gaikai/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] OnLive PC Launch This June</title><link>http://www.bydesigngames.com/2010/03/10/edge-onlive-pc-launch-this-june/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-onlive-pc-launch-this-june/#comments</comments> <pubDate>Wed, 10 Mar 2010 18:43:36 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26483 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/onlive_1.jpg" alt="OnLive PC Launch This June"/><br
/><p><strong>Game streaming service OnLive is set launch in the US this June on PC and Mac for a subscription of US$14.95.</strong></p><p>When the service launches on June 17 it will have support from Electronic Arts, Ubisoft, Take-Two Interactive, THQ and Warner Bros. OnLive's launch titles include <em>Assassin's Creed II</em>, <em>Prince of Persia: The Forgotten Sands </em>and <em>Metro 2033</em>.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/onlive-pc-launch-this-june">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/onlive_1.jpg" alt="OnLive PC Launch This June" title="OnLive PC Launch This June" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Game streaming service OnLive is set launch in the US this June on PC and Mac for a subscription of US$14.95.</strong></p><p>When the service launches on June 17 it will have support from Electronic Arts, Ubisoft, Take-Two Interactive, THQ and Warner Bros. OnLive's launch titles include <em>Assassin's Creed II</em>, <em>Prince of Persia: The Forgotten Sands </em>and <em>Metro 2033</em>.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/onlive-pc-launch-this-june">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-onlive-pc-launch-this-june/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Interview: MySpace&#8217;s Mike Jones</title><link>http://www.bydesigngames.com/2010/03/10/gi-interview-myspaces-mike-jones/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-interview-myspaces-mike-jones/#comments</comments> <pubDate>Wed, 10 Mar 2010 18:00:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/myspaces-mike-jones-article</guid> <description><![CDATA[It's been impossible to get away from the talk surrounding social network games in the past six months, and well into 2010, it's looking a lot like being the hot topic for this year - alongside motion control, of course... But while Facebook has dominated that space so far, now MySpace is making a bid to capture the imagination of game developers - here co-president Mike Jones explains just how important games are the social network's future.<p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/myspaces-mike-jones-article"> Read more... </a></p>]]></description> <content:encoded><![CDATA[It's been impossible to get away from the talk surrounding social network games in the past six months, and well into 2010, it's looking a lot like being the hot topic for this year - alongside motion control, of course... But while Facebook has dominated that space so far, now MySpace is making a bid to capture the imagination of game developers - here co-president Mike Jones explains just how important games are the social network's future.<p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/myspaces-mike-jones-article"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-interview-myspaces-mike-jones/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Words Are Cheap</title><link>http://www.bydesigngames.com/2010/03/10/edge-words-are-cheap/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-words-are-cheap/#comments</comments> <pubDate>Wed, 10 Mar 2010 17:12:31 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26480 at http://www.edge-online.com</guid> <description><![CDATA[<p><a
rel="nofollow" target="_blank" href="http://ascii.textfiles.com/">Jason Scott</a> told me a story that brought back everything I used to love about interactive fiction. In all of his interviews with designers and especially veterans of Infocom &#8211; the company that for many, still stands as the pinnacle of text adventures &#8211; he learned that people were happy to play the games without beating them. &#8220;Mike Dornbrook told me they would get letters from people talking about how much they loved the games, and they realized that with <em>Zork</em>, [the players] never went in the house.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/blogs/words-are-cheap">read more</a></p>]]></description> <content:encoded><![CDATA[<p><a
rel="nofollow"  href="http://ascii.textfiles.com/">Jason Scott</a> told me a story that brought back everything I used to love about interactive fiction. In all of his interviews with designers and especially veterans of Infocom &ndash; the company that for many, still stands as the pinnacle of text adventures &ndash; he learned that people were happy to play the games without beating them. &ldquo;Mike Dornbrook told me they would get letters from people talking about how much they loved the games, and they realized that with <em>Zork</em>, [the players] never went in the house.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/blogs/words-are-cheap">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-words-are-cheap/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] GDC 2010 Coverage</title><link>http://www.bydesigngames.com/2010/03/10/gi-gdc-2010-coverage/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-gdc-2010-coverage/#comments</comments> <pubDate>Wed, 10 Mar 2010 15:53:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/gdc-2010-event-coverage-article</guid> <description><![CDATA[For this year's GDC 2010 event, taking place all this week, we're using a new system for our coverage which is taking the form of an event blog. Every time we hear something interesting - either formally or less so - we'll post it here, with the latest updates at the top. Updates will include interesting snippets from lectures and panel sessions, any announcements we get wind of, plus the general buzz on the show floor - what people are talking about, the issues being discussed, and so on. But we also want to hear from you - if you're at GDC, or you want to react to things we're writing, drop us a line and we may add your thoughts to the blog as well!<p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/gdc-2010-event-coverage-article"> Read more... </a></p>]]></description> <content:encoded><![CDATA[For this year's GDC 2010 event, taking place all this week, we're using a new system for our coverage which is taking the form of an event blog. Every time we hear something interesting - either formally or less so - we'll post it here, with the latest updates at the top. Updates will include interesting snippets from lectures and panel sessions, any announcements we get wind of, plus the general buzz on the show floor - what people are talking about, the issues being discussed, and so on. But we also want to hear from you - if you're at GDC, or you want to react to things we're writing, drop us a line and we may add your thoughts to the blog as well!<p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/gdc-2010-event-coverage-article"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-gdc-2010-coverage/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] EA Sports Active 2.0 Skips Xbox 360</title><link>http://www.bydesigngames.com/2010/03/10/edge-ea-sports-active-2-0-skips-xbox-360/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-ea-sports-active-2-0-skips-xbox-360/#comments</comments> <pubDate>Wed, 10 Mar 2010 14:38:24 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26479 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ea+sports+active_4.jpg" alt="EA Sports Active 2.0 Skips Xbox 360"/><br
/><p><strong>Electronic Arts has announced that it is developing a new <em>EA Sports Active </em>game for multiple platforms, but not Xbox 360.</strong></p><p>&#8220;Powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity, and a new online hub to track and share workout data,&#8221; <em>EA Sports Active 2.0 </em>will launch for PS3, Wii, iPhone and iPod touch.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/ea-sports-active-20-skips-xbox-360">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ea+sports+active_4.jpg" alt="EA Sports Active 2.0 Skips Xbox 360" title="EA Sports Active 2.0 Skips Xbox 360" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Electronic Arts has announced that it is developing a new <em>EA Sports Active </em>game for multiple platforms, but not Xbox 360.</strong></p><p>&ldquo;Powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity, and a new online hub to track and share workout data,&rdquo; <em>EA Sports Active 2.0 </em>will launch for PS3, Wii, iPhone and iPod touch.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/ea-sports-active-20-skips-xbox-360">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-ea-sports-active-2-0-skips-xbox-360/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] PC Games Market Up Three Per Cent In 2009</title><link>http://www.bydesigngames.com/2010/03/10/edge-pc-games-market-up-three-per-cent-in-2009/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-pc-games-market-up-three-per-cent-in-2009/#comments</comments> <pubDate>Wed, 10 Mar 2010 13:03:44 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26478 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/the+sims+3+party_1.jpg" alt="PC Games Market Up Three Per Cent In 2009"/><br
/><p><strong>A new report from the PC Gaming Alliance (PCGA) states that PC gaming software revenues hit $13.1 billion in 2009, up three per cent year-on-year.</strong></p><p>Conducted by market research firm DFC Intelligence on behalf of the PCGA, the report took into account global software sales in all forms, including traditional retail and digital distribution.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/pc-games-market-up-three-per-cent-in-2009">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/the+sims+3+party_1.jpg" alt="PC Games Market Up Three Per Cent In 2009" title="PC Games Market Up Three Per Cent In 2009" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>A new report from the PC Gaming Alliance (PCGA) states that PC gaming software revenues hit $13.1 billion in 2009, up three per cent year-on-year.</strong></p><p>Conducted by market research firm DFC Intelligence on behalf of the PCGA, the report took into account global software sales in all forms, including traditional retail and digital distribution.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/pc-games-market-up-three-per-cent-in-2009">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-pc-games-market-up-three-per-cent-in-2009/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Rebellion Cuts Staff – Report</title><link>http://www.bydesigngames.com/2010/03/10/edge-rebellion-cuts-staff-%e2%80%93-report/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-rebellion-cuts-staff-%e2%80%93-report/#comments</comments> <pubDate>Wed, 10 Mar 2010 12:16:10 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26477 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/aliens+vs+predator_1.jpg" alt="Rebellion Cuts Staff &#x2013; Report"/><br
/><p><strong>Rebellion is said to have axed 20 staff from its Oxford headquarters, while the company appears resigned to closing its Derby studio.</strong><br
/><br
/>That&#8217;s according to a <a
rel="nofollow" target="_blank" href="http://www.develop-online.net/news/34079/Source-Rebellion-Derby-closed-Oxford-staff-cut">Develop</a> source, although Rebellion has yet to confirm the details of the report.<br
/></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/rebellion-cuts-staff-%E2%80%93-report">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/aliens+vs+predator_1.jpg" alt="Rebellion Cuts Staff &#x002013; Report" title="Rebellion Cuts Staff &#x002013; Report" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Rebellion is said to have axed 20 staff from its Oxford headquarters, while the company appears resigned to closing its Derby studio.</strong><br
/><br
/>That&rsquo;s according to a <a
rel="nofollow"  href="http://www.develop-online.net/news/34079/Source-Rebellion-Derby-closed-Oxford-staff-cut">Develop</a> source, although Rebellion has yet to confirm the details of the report.<br
/></p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/rebellion-cuts-staff-%E2%80%93-report">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-rebellion-cuts-staff-%e2%80%93-report/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Nintendo &#8220;not there yet&#8221; on new console, says Fils-Aime</title><link>http://www.bydesigngames.com/2010/03/10/gi-nintendo-not-there-yet-on-new-console-says-fils-aime/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-nintendo-not-there-yet-on-new-console-says-fils-aime/#comments</comments> <pubDate>Wed, 10 Mar 2010 11:59:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/nintendo-not-there-yet-on-new-console-says-fils-aime</guid> <description><![CDATA[<p>Nintendo of America president and COO Reggie Fils-Aime has claimed that the company is not yet ready to seriously think about releasing a new home console.</p><p> Speaking to Forbes, Fils-Aime commented: "When the software developer comes forward with an idea that can't be executed on the current platform, that's when we start thinking seriously about the next system. We're not there yet, from a Wii perspective."</p><p> Fils-Aime was also lukewarm about the importance of high definition graphics and 3D technology, saying: "For us, technology is not an endpoint. Technology is an enabler for fantastic consumer experiences. So from a hardware standpoint, we are always looking at technology. But in the end, the technology has to enable a new, unique experience."</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/nintendo-not-there-yet-on-new-console-says-fils-aime"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Nintendo of America president and COO Reggie Fils-Aime has claimed that the company is not yet ready to seriously think about releasing a new home console.</p><p> Speaking to Forbes, Fils-Aime commented: "When the software developer comes forward with an idea that can't be executed on the current platform, that's when we start thinking seriously about the next system. We're not there yet, from a Wii perspective."</p><p> Fils-Aime was also lukewarm about the importance of high definition graphics and 3D technology, saying: "For us, technology is not an endpoint. Technology is an enabler for fantastic consumer experiences. So from a hardware standpoint, we are always looking at technology. But in the end, the technology has to enable a new, unique experience."</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/nintendo-not-there-yet-on-new-console-says-fils-aime"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-nintendo-not-there-yet-on-new-console-says-fils-aime/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Nintendo On Wii 2: “We’re Not There Yet”</title><link>http://www.bydesigngames.com/2010/03/10/edge-nintendo-on-wii-2-%e2%80%9cwe%e2%80%99re-not-there-yet%e2%80%9d/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-nintendo-on-wii-2-%e2%80%9cwe%e2%80%99re-not-there-yet%e2%80%9d/#comments</comments> <pubDate>Wed, 10 Mar 2010 11:45:58 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26476 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/reggie+fils+aime+a_0.jpg" alt="Nintendo On Wii 2: &#x201c;We&#x2019;re Not There Yet&#x201d;"/><br
/><p><strong>Nintendo of America president Reggie Fils-Aim&#233; has said that the company&#8217;s not yet &#8220;thinking seriously&#8221; about a Wii successor.</strong></p><p>&#8220;&#8230; When the software developer comes forward with an idea that can't be executed on the current platform, that's when we start thinking seriously about the next system,&#8221; the executive told <a
rel="nofollow" target="_blank" href="http://www.forbes.com/2010/03/09/wii-xbox-playstation-technology-business-intelligence-nintendo.html">Forbes</a>. &#8220;We're not there yet, from a Wii perspective.&#8221;</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/nintendo-on-wii-2-%E2%80%9Cwe%E2%80%99re-not-there-yet%E2%80%9D">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/reggie+fils+aime+a_0.jpg" alt="Nintendo On Wii 2: &#x00201c;We&#x002019;re Not There Yet&#x00201d;" title="Nintendo On Wii 2: &#x00201c;We&#x002019;re Not There Yet&#x00201d;" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Nintendo of America president Reggie Fils-Aim&eacute; has said that the company&rsquo;s not yet &ldquo;thinking seriously&rdquo; about a Wii successor.</strong></p><p>&ldquo;&hellip; When the software developer comes forward with an idea that can't be executed on the current platform, that's when we start thinking seriously about the next system,&rdquo; the executive told <a
rel="nofollow"  href="http://www.forbes.com/2010/03/09/wii-xbox-playstation-technology-business-intelligence-nintendo.html">Forbes</a>. &ldquo;We're not there yet, from a Wii perspective.&rdquo;</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/nintendo-on-wii-2-%E2%80%9Cwe%E2%80%99re-not-there-yet%E2%80%9D">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-nintendo-on-wii-2-%e2%80%9cwe%e2%80%99re-not-there-yet%e2%80%9d/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Netflix Mooted For DS</title><link>http://www.bydesigngames.com/2010/03/10/edge-netflix-mooted-for-ds/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-netflix-mooted-for-ds/#comments</comments> <pubDate>Wed, 10 Mar 2010 11:01:49 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26475 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ds+netflix.jpg" alt="Netflix Mooted For DS"/><br
/><p><strong>A supposed Netflix survey suggests that the US firm is entertaining the possibility of bringing its movie and TV streaming service to Nintendo&#8217;s DS handheld.</strong></p><p>&#8220;How likely would you or someone in your household be to instantly watch movies and TV episodes on your Nintendo DS via a Wi-Fi network?&#8221; the survey asks (via <a
rel="nofollow" target="_blank" href="http://kotaku.com/5489412/survey-says-netflix-pondering-nintendo-ds-streaming">Kotaku</a>).</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/netflix-mooted-for-ds">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ds+netflix.jpg" alt="Netflix Mooted For DS" title="Netflix Mooted For DS" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>A supposed Netflix survey suggests that the US firm is entertaining the possibility of bringing its movie and TV streaming service to Nintendo&rsquo;s DS handheld.</strong></p><p>&ldquo;How likely would you or someone in your household be to instantly watch movies and TV episodes on your Nintendo DS via a Wi-Fi network?&rdquo; the survey asks (via <a
rel="nofollow"  href="http://kotaku.com/5489412/survey-says-netflix-pondering-nintendo-ds-streaming">Kotaku</a>).</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/netflix-mooted-for-ds">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-netflix-mooted-for-ds/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Modern Warfare 2 DLC Dated</title><link>http://www.bydesigngames.com/2010/03/10/edge-modern-warfare-2-dlc-dated/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-modern-warfare-2-dlc-dated/#comments</comments> <pubDate>Wed, 10 Mar 2010 10:33:45 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26474 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/modern+warfare+2+online.jpg" alt="Modern Warfare 2 DLC Dated"/><br
/><p><strong>Infinity Ward has confirmed that the first downloadable content for <em><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/review-modern-warfare-2">Call Of Duty: Modern Warfare 2</a></em> is set for release on March 30.</strong></p><p>The content will be a timed exclusive on Xbox 360, releasing on PS3 and PC &#8220;at a -- yet to be announced -- later date&#8221;, according to the developer&#8217;s community manager, Robert Bowling.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/modern-warfare-2-dlc-dated">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/modern+warfare+2+online.jpg" alt="Modern Warfare 2 DLC Dated" title="Modern Warfare 2 DLC Dated" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Infinity Ward has confirmed that the first downloadable content for <em><a
rel="nofollow"  href="http://www.edge-online.com/features/review-modern-warfare-2">Call Of Duty: Modern Warfare 2</a></em> is set for release on March 30.</strong></p><p>The content will be a timed exclusive on Xbox 360, releasing on PS3 and PC &ldquo;at a -- yet to be announced -- later date&rdquo;, according to the developer&rsquo;s community manager, Robert Bowling.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/modern-warfare-2-dlc-dated">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-modern-warfare-2-dlc-dated/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Evolved games market has stumped next-gen console plans</title><link>http://www.bydesigngames.com/2010/03/10/gi-evolved-games-market-has-stumped-next-gen-console-plans/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-evolved-games-market-has-stumped-next-gen-console-plans/#comments</comments> <pubDate>Wed, 10 Mar 2010 10:23:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/evolved-games-market-has-stumped-next-gen-console-plans</guid> <description><![CDATA[<p>Alex St John has told GamesIndustry.biz that he believes the reason Microsoft and Sony haven't announced a new generation of consoles is because it's no longer clear what they can do to improve on the systems they are already offering.</p><p> The former executive at Microsoft and WildTanget, and now president of social games business hi5, said that the Wii proves that high-tech consoles aren't the next step in home entertainment, and cheaper social gaming via the web has left manufacturers in a niche market.</p><p> "This is usually when you announce [consoles]. It's 2010. No rumours either. There's two reasons for delaying. The reason for the delay is the reason I'm right," said the out-spoken executive.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/evolved-games-market-has-stumped-next-gen-console-plans"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Alex St John has told GamesIndustry.biz that he believes the reason Microsoft and Sony haven't announced a new generation of consoles is because it's no longer clear what they can do to improve on the systems they are already offering.</p><p> The former executive at Microsoft and WildTanget, and now president of social games business hi5, said that the Wii proves that high-tech consoles aren't the next step in home entertainment, and cheaper social gaming via the web has left manufacturers in a niche market.</p><p> "This is usually when you announce [consoles]. It's 2010. No rumours either. There's two reasons for delaying. The reason for the delay is the reason I'm right," said the out-spoken executive.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/evolved-games-market-has-stumped-next-gen-console-plans"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-evolved-games-market-has-stumped-next-gen-console-plans/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] PC games revenues up 3% in 2009</title><link>http://www.bydesigngames.com/2010/03/10/gi-pc-games-revenues-up-3-in-2009/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-pc-games-revenues-up-3-in-2009/#comments</comments> <pubDate>Wed, 10 Mar 2010 10:10:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/pc-games-revenues-up-3-percent-in-2009</guid> <description><![CDATA[<p>Software revenues for the PC games market rose by 3 per cent last year to a total of $13.1 billion, according to the new 2009 Horizons Report from the PC Gaming Alliance (PCGA).</p><p> The non-profit corporation, which includes members such as Microsoft, Intel, AMD, Epic, NVIDIA, GameStop and Dell, sources data from every region in the world and covers retail sales, online gaming, digital distribution and online advertising.</p><p> The latest report was prepared by market research firm DFC Intelligence, who found that the Asia Pacific region was fuelling the majority of growth in the global PC games market.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/pc-games-revenues-up-3-percent-in-2009"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Software revenues for the PC games market rose by 3 per cent last year to a total of $13.1 billion, according to the new 2009 Horizons Report from the PC Gaming Alliance (PCGA).</p><p> The non-profit corporation, which includes members such as Microsoft, Intel, AMD, Epic, NVIDIA, GameStop and Dell, sources data from every region in the world and covers retail sales, online gaming, digital distribution and online advertising.</p><p> The latest report was prepared by market research firm DFC Intelligence, who found that the Asia Pacific region was fuelling the majority of growth in the global PC games market.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/pc-games-revenues-up-3-percent-in-2009"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-pc-games-revenues-up-3-in-2009/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Final Fantasy XIII Ships Five Million</title><link>http://www.bydesigngames.com/2010/03/10/edge-final-fantasy-xiii-ships-five-million/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-final-fantasy-xiii-ships-five-million/#comments</comments> <pubDate>Wed, 10 Mar 2010 10:07:02 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26473 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/final+fantasy+xiii+b_1.jpg" alt="Final Fantasy XIII Ships Five Million"/><br
/><p><strong>Square Enix has announced that it&#8217;s shipped five million copies of <em>Final Fantasy XIII</em> worldwide.</strong><br
/><br
/>The highly anticipated RPG released on PS3 only in Japan last December. It went on to become the country&#8217;s fifth bestselling game of 2009, shifting 1,698,256 copies.<br
/><br
/>It launched in the west for Xbox 360 and PS3 on March 9, with the first European and North American shipment topping the three million mark.<br
/><br
/>Worldwide shipments for the series have now topped 96 million, according to Square.<br
/></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/final-fantasy-xiii-ships-five-million">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/final+fantasy+xiii+b_1.jpg" alt="Final Fantasy XIII Ships Five Million" title="Final Fantasy XIII Ships Five Million" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Square Enix has announced that it&rsquo;s shipped five million copies of <em>Final Fantasy XIII</em> worldwide.</strong><br
/><br
/>The highly anticipated RPG released on PS3 only in Japan last December. It went on to become the country&rsquo;s fifth bestselling game of 2009, shifting 1,698,256 copies.<br
/><br
/>It launched in the west for Xbox 360 and PS3 on March 9, with the first European and North American shipment topping the three million mark.<br
/><br
/>Worldwide shipments for the series have now topped 96 million, according to Square.<br
/></p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/final-fantasy-xiii-ships-five-million">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-final-fantasy-xiii-ships-five-million/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Final Fantasy XIII ships 5 million units</title><link>http://www.bydesigngames.com/2010/03/10/gi-final-fantasy-xiii-ships-5-million-units/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-final-fantasy-xiii-ships-5-million-units/#comments</comments> <pubDate>Wed, 10 Mar 2010 09:40:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/final-fantasy-xiii-ships-5-million-units</guid> <description><![CDATA[<p>New release Final Fantasy XIII has shipped 5 million units worldwide on PlayStation 3 and Xbox 360, according to publisher Square Enix.</p><p> The game was released simultaneously in North America, Europe and other PAL markets on Tuesday, 9 March with the game previously having been released, as a PS3 exclusive, in Japan on December 17, 2009. Shipments outside of Japan have already surpassed 3 million units.</p><p> Launch events were held in San Francisco and Paris on Monday, March 8 and in London on Tuesday March 9. Around 3500 fans gathered for the French event on the Champs-Elysees, while the US launch party featured "talk show" style discussion with Square Enix staff and displays of scenes from the game in 3D.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/final-fantasy-xiii-ships-5-million-units"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>New release Final Fantasy XIII has shipped 5 million units worldwide on PlayStation 3 and Xbox 360, according to publisher Square Enix.</p><p> The game was released simultaneously in North America, Europe and other PAL markets on Tuesday, 9 March with the game previously having been released, as a PS3 exclusive, in Japan on December 17, 2009. Shipments outside of Japan have already surpassed 3 million units.</p><p> Launch events were held in San Francisco and Paris on Monday, March 8 and in London on Tuesday March 9. Around 3500 fans gathered for the French event on the Champs-Elysees, while the US launch party featured "talk show" style discussion with Square Enix staff and displays of scenes from the game in 3D.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/final-fantasy-xiii-ships-5-million-units"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-final-fantasy-xiii-ships-5-million-units/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Arc but not Natal support for Tiger Woods 11</title><link>http://www.bydesigngames.com/2010/03/10/gi-arc-but-not-natal-support-for-tiger-woods-11/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-arc-but-not-natal-support-for-tiger-woods-11/#comments</comments> <pubDate>Wed, 10 Mar 2010 09:33:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/arc-but-not-natal-support-for-tiger-woods-11</guid> <description><![CDATA[<p>Electronic Arts' Tiger Woods PGA Tour 11 will include support for the PlayStation motion controller - currently believed to be codenamed "Arc" - but not Microsoft's Project Natal.</p><p> The latest iteration of the franchise was unveiled at the ongoing Game Developers Conference in San Francisco, for the PS3, Xbox 360, Wii and iPhone.</p><p> The game is due to be released on June 8, with the PlayStation motion controller not expected to be released until the autumn. Nevertheless, in comments made to website VG247 an EA spokesperson indicated that "timing" was the sole reason for the lack of Natal support and that it would be introduced in the next iteration.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/arc-but-not-natal-support-for-tiger-woods-11"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Electronic Arts' Tiger Woods PGA Tour 11 will include support for the PlayStation motion controller - currently believed to be codenamed "Arc" - but not Microsoft's Project Natal.</p><p> The latest iteration of the franchise was unveiled at the ongoing Game Developers Conference in San Francisco, for the PS3, Xbox 360, Wii and iPhone.</p><p> The game is due to be released on June 8, with the PlayStation motion controller not expected to be released until the autumn. Nevertheless, in comments made to website VG247 an EA spokesperson indicated that "timing" was the sole reason for the lack of Natal support and that it would be introduced in the next iteration.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/arc-but-not-natal-support-for-tiger-woods-11"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-arc-but-not-natal-support-for-tiger-woods-11/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] GDC: Creating Independent Community Spirit</title><link>http://www.bydesigngames.com/2010/03/10/edge-gdc-creating-independent-community-spirit/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-gdc-creating-independent-community-spirit/#comments</comments> <pubDate>Wed, 10 Mar 2010 09:31:23 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26472 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/2009_03_09_munroe.jpg" alt="GDC: Creating Independent Community Spirit"/><br
/><p>An award-winning interactive fiction designer (Everybody Dies, Roofed) movie director, novelist and activist, Jim Munroe opened his segment of a session on nurturing indie communities by explaining the unusual path he took into game development and the realisations that accompanied it.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/gdc-creating-independent-community-spirit">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/2009_03_09_munroe.jpg" alt="GDC: Creating Independent Community Spirit" title="GDC: Creating Independent Community Spirit" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p>An award-winning interactive fiction designer (Everybody Dies, Roofed) movie director, novelist and activist, Jim Munroe opened his segment of a session on nurturing indie communities by explaining the unusual path he took into game development and the realisations that accompanied it.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/features/gdc-creating-independent-community-spirit">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-gdc-creating-independent-community-spirit/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Movie studios sign for PlayStation Network</title><link>http://www.bydesigngames.com/2010/03/10/gi-movie-studios-sign-for-playstation-network/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-movie-studios-sign-for-playstation-network/#comments</comments> <pubDate>Wed, 10 Mar 2010 08:38:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/movie-studios-sign-for-playstation-network</guid> <description><![CDATA[<p>20th Century Fox, Walt Disney Pictures, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures, and Warner Bros. Digital Distribution are all set to offer HD movies for purchase and download via the PlayStation Network.</p><p> Initially announced only for the US, the service will be the first on a home console to offer movies to buy as well as just rent. The support of all six major movie studios also gives Sony a considerable advantage when competing against the more established Xbox Live service.</p><p> Sony has stated that a similar service will launch soon in the UK, France, Germany and Spain, although traditionally the content available, and sometimes the providers, has varied considerably between different territories.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/movie-studios-sign-for-playstation-network"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>20th Century Fox, Walt Disney Pictures, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures, and Warner Bros. Digital Distribution are all set to offer HD movies for purchase and download via the PlayStation Network.</p><p> Initially announced only for the US, the service will be the first on a home console to offer movies to buy as well as just rent. The support of all six major movie studios also gives Sony a considerable advantage when competing against the more established Xbox Live service.</p><p> Sony has stated that a similar service will launch soon in the UK, France, Germany and Spain, although traditionally the content available, and sometimes the providers, has varied considerably between different territories.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/movie-studios-sign-for-playstation-network"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-movie-studios-sign-for-playstation-network/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] EA to distribute Rock Band 3</title><link>http://www.bydesigngames.com/2010/03/10/gi-ea-to-distribute-rock-band-3/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-ea-to-distribute-rock-band-3/#comments</comments> <pubDate>Wed, 10 Mar 2010 08:34:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/ea-to-distribute-rock-band-3</guid> <description><![CDATA[<p>After initial doubts about its involvement in future releases, Harmonix has confirmed that Electronic Arts is due to distribute MTV and Viacom's Rock Band 3 this Christmas.</p><p> Earlier in the year Viacom had said that it was still in negotiations over a future distribution deal for its Rock Band series, after slower than expected sales hit the franchise and its big Beatles tie-in failed to meet expectations.</p><p> "Harmonix is developing Rock Band 3 for worldwide release this holiday season," announced Harmonix on the game's official Facebook page. "The game, which will be published by MTV Games and distributed by Electronic Arts, will innovate and revolutionise the music genre once again, just as Harmonix did with the original Rock Band, Rock Band 2 and The Beatles: Rock Band."</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/ea-to-distribute-rock-band-3"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>After initial doubts about its involvement in future releases, Harmonix has confirmed that Electronic Arts is due to distribute MTV and Viacom's Rock Band 3 this Christmas.</p><p> Earlier in the year Viacom had said that it was still in negotiations over a future distribution deal for its Rock Band series, after slower than expected sales hit the franchise and its big Beatles tie-in failed to meet expectations.</p><p> "Harmonix is developing Rock Band 3 for worldwide release this holiday season," announced Harmonix on the game's official Facebook page. "The game, which will be published by MTV Games and distributed by Electronic Arts, will innovate and revolutionise the music genre once again, just as Harmonix did with the original Rock Band, Rock Band 2 and The Beatles: Rock Band."</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/ea-to-distribute-rock-band-3"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-ea-to-distribute-rock-band-3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] GDC: Veteran Game Designers Make The Jump To Social Games</title><link>http://www.bydesigngames.com/2010/03/10/edge-gdc-veteran-game-designers-make-the-jump-to-social-games/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-gdc-veteran-game-designers-make-the-jump-to-social-games/#comments</comments> <pubDate>Wed, 10 Mar 2010 08:24:34 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26471 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/farmville.jpg" alt="GDC: Veteran Game Designers Make The Jump To Social Games"/><br
/><p>Social games on sites like Facebook are gaming&#8217;s newest success story.&#160;But a panel at GDC argued that veteran designers, whose experience dates back to the birth of personal computers, are some of the most qualified people to design them &#8211; and they appreciate the challenge, even though hits like Farmville offer little of the depth they&#8217;re used to.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/gdc-veteran-game-designers-make-the-jump-to-social-games">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/farmville.jpg" alt="GDC: Veteran Game Designers Make The Jump To Social Games" title="GDC: Veteran Game Designers Make The Jump To Social Games" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p>Social games on sites like Facebook are gaming&rsquo;s newest success story.&nbsp;But a panel at GDC argued that veteran designers, whose experience dates back to the birth of personal computers, are some of the most qualified people to design them &ndash; and they appreciate the challenge, even though hits like Farmville offer little of the depth they&rsquo;re used to.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/features/gdc-veteran-game-designers-make-the-jump-to-social-games">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-gdc-veteran-game-designers-make-the-jump-to-social-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Vigil: THQ has taken &#8220;a lot of bullets&#8221; while restructuring</title><link>http://www.bydesigngames.com/2010/03/10/gi-vigil-thq-has-taken-a-lot-of-bullets-while-restructuring/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-vigil-thq-has-taken-a-lot-of-bullets-while-restructuring/#comments</comments> <pubDate>Wed, 10 Mar 2010 08:00:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/vigil-thq-has-taken-a-lot-of-bullets-while-restructuring</guid> <description><![CDATA[<p>The restructuring of THQ, which has resulted in cancelled projects and studio closures, has been necessary to help turn around the company and change perceptions that it's not just a house for kids games and wrestling licenses.</p><p> And according to David Adams, general manager at Darksiders outfit Vigil Games, the publisher has put great faith in its new creative talent and intellectual property, supporting its developers rather than pressuring them to churn out games on demand.</p><p> "THQ went through a lot of pain and restructuring - they took a lot of bullets so we could continue to make our game, and that's a good indication of their faith in us, and their drive to make great-quality products," said Adams, speaking in an exclusive interview published today.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/vigil-thq-has-taken-a-lot-of-bullets-while-restructuring"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>The restructuring of THQ, which has resulted in cancelled projects and studio closures, has been necessary to help turn around the company and change perceptions that it's not just a house for kids games and wrestling licenses.</p><p> And according to David Adams, general manager at Darksiders outfit Vigil Games, the publisher has put great faith in its new creative talent and intellectual property, supporting its developers rather than pressuring them to churn out games on demand.</p><p> "THQ went through a lot of pain and restructuring - they took a lot of bullets so we could continue to make our game, and that's a good indication of their faith in us, and their drive to make great-quality products," said Adams, speaking in an exclusive interview published today.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/vigil-thq-has-taken-a-lot-of-bullets-while-restructuring"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-vigil-thq-has-taken-a-lot-of-bullets-while-restructuring/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Interview: Maintaining the Vigil</title><link>http://www.bydesigngames.com/2010/03/10/gi-interview-maintaining-the-vigil/</link> <comments>http://www.bydesigngames.com/2010/03/10/gi-interview-maintaining-the-vigil/#comments</comments> <pubDate>Wed, 10 Mar 2010 08:00:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/maintaining-the-vigil-article</guid> <description><![CDATA[Vigil Games was founded in 2005 by David Adams and Joe Madureira, and acquired by THQ in 2006. Earlier this year the team released the critically-acclaimed Darksiders as their first full internal project - a game in the works on and off for five years. Additionally, the studio is working on an MMO based around the Warhammer 40,000 universe, while also going into production on a Darksiders sequel. At the recent DICE Summit we caught up with David, general manager, and Joe, creative director, to look back on the studio's history, talk about the reinvention of THQ, ponder the Darksiders development process and look ahead to Warhammer 40K.<p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/maintaining-the-vigil-article"> Read more... </a></p>]]></description> <content:encoded><![CDATA[Vigil Games was founded in 2005 by David Adams and Joe Madureira, and acquired by THQ in 2006. Earlier this year the team released the critically-acclaimed Darksiders as their first full internal project - a game in the works on and off for five years. Additionally, the studio is working on an MMO based around the Warhammer 40,000 universe, while also going into production on a Darksiders sequel. At the recent DICE Summit we caught up with David, general manager, and Joe, creative director, to look back on the studio's history, talk about the reinvention of THQ, ponder the Darksiders development process and look ahead to Warhammer 40K.<p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/maintaining-the-vigil-article"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/gi-interview-maintaining-the-vigil/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] GDC: Mechanics Are Everything</title><link>http://www.bydesigngames.com/2010/03/10/edge-gdc-mechanics-are-everything/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-gdc-mechanics-are-everything/#comments</comments> <pubDate>Wed, 10 Mar 2010 01:43:43 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26470 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/soren_johnson.jpg" alt="GDC: Mechanics Are Everything"/><br
/><p><strong>Civilization and Spore designer Soren Johnson explores the separation between the rules of a game and the skin that's applied to them, and argues that a game's meaning always lies in the rules.</strong></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/gdc-mechanics-are-everything">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/soren_johnson.jpg" alt="GDC: Mechanics Are Everything" title="GDC: Mechanics Are Everything" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Civilization and Spore designer Soren Johnson explores the separation between the rules of a game and the skin that's applied to them, and argues that a game's meaning always lies in the rules.</strong></p><p><a
rel="nofollow"  href="http://www.edge-online.com/features/gdc-mechanics-are-everything">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-gdc-mechanics-are-everything/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] GDC: Facebook And The Social Gaming Revolution</title><link>http://www.bydesigngames.com/2010/03/10/edge-gdc-facebook-and-the-social-gaming-revolution/</link> <comments>http://www.bydesigngames.com/2010/03/10/edge-gdc-facebook-and-the-social-gaming-revolution/#comments</comments> <pubDate>Wed, 10 Mar 2010 01:11:18 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26468 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/facebook_0.png" alt="GDC: Facebook And The Social Gaming Revolution"/><br
/><p><strong>As social gaming and the virtual goods market continue to explode, Facebook remains its leader. Just what can possibly challenge it?</strong></p><p>With the explosion in social gaming that&#8217;s occurred over the past couple of years, The State Of Social Gaming, social games specialist Justin Smith&#8217;s overview of the social gaming landscape, could do little but recognise Facebook&#8217;s dominance over it, with a userbase of 400 million and counting.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/gdc-facebook-and-the-social-gaming-revolution">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/facebook_0.png" alt="GDC: Facebook And The Social Gaming Revolution" title="GDC: Facebook And The Social Gaming Revolution" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>As social gaming and the virtual goods market continue to explode, Facebook remains its leader. Just what can possibly challenge it?</strong></p><p>With the explosion in social gaming that&rsquo;s occurred over the past couple of years, The State Of Social Gaming, social games specialist Justin Smith&rsquo;s overview of the social gaming landscape, could do little but recognise Facebook&rsquo;s dominance over it, with a userbase of 400 million and counting.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/features/gdc-facebook-and-the-social-gaming-revolution">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/10/edge-gdc-facebook-and-the-social-gaming-revolution/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] GDC: 2D Boy’s Carmel Details Indie Fund</title><link>http://www.bydesigngames.com/2010/03/09/edge-gdc-2d-boy%e2%80%99s-carmel-details-indie-fund/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-gdc-2d-boy%e2%80%99s-carmel-details-indie-fund/#comments</comments> <pubDate>Tue, 09 Mar 2010 21:39:54 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26467 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/2009_03_09_carmel.jpg" alt="GDC: 2D Boy&#x2019;s Carmel Details Indie Fund"/><br
/>Aided by PowerPoint slides painted by David Hellman (artist of Braid) and backed up by the legacy of World of Goo&#8217;s success without a publisher, 2D Boy&#8217;s Ron Carmel opened GDC 2010&#8217;s Indie Games Summit by arguing that the developer/publisher relationship was a &#8220;system that never worked&#8221; and offering Indie Fund&#8212;a newly founded funding source founded by 2D Boy&#8217;s Carmel and Kyle Gabler, along with other independent development luminaries such as Capybara Games Nathan Vella and thatgamecompany&#8217;s Kellee Santiago&#8212;as a potential solution.<p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/gdc-2d-boy%E2%80%99s-carmel-details-indie-fund">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/2009_03_09_carmel.jpg" alt="GDC: 2D Boy&#x002019;s Carmel Details Indie Fund" title="GDC: 2D Boy&#x002019;s Carmel Details Indie Fund" class="imagecache imagecache-article_homepage_large_144x108"/><br
/>Aided by PowerPoint slides painted by David Hellman (artist of Braid) and backed up by the legacy of World of Goo&rsquo;s success without a publisher, 2D Boy&rsquo;s Ron Carmel opened GDC 2010&rsquo;s Indie Games Summit by arguing that the developer/publisher relationship was a &ldquo;system that never worked&rdquo; and offering Indie Fund&mdash;a newly founded funding source founded by 2D Boy&rsquo;s Carmel and Kyle Gabler, along with other independent development luminaries such as Capybara Games Nathan Vella and thatgamecompany&rsquo;s Kellee Santiago&mdash;as a potential solution.<p><a
rel="nofollow"  href="http://www.edge-online.com/features/gdc-2d-boy%E2%80%99s-carmel-details-indie-fund">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-gdc-2d-boy%e2%80%99s-carmel-details-indie-fund/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Movie Studios Sign Up To PSN</title><link>http://www.bydesigngames.com/2010/03/09/edge-movie-studios-sign-up-to-psn/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-movie-studios-sign-up-to-psn/#comments</comments> <pubDate>Tue, 09 Mar 2010 21:17:05 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26466 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/up.jpg" alt="Movie Studios Sign Up To PSN"/><br
/><p
class="MsoNormal"><strong>Sony has announced it has acquired high definition movies from six major studios for distribution over the PlayStation Network.</strong></p><p
class="MsoNormal">20th Century Fox, Walt Disney Pictures, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures, and Warner Bros. Digital Distribution will offer HD films for purchase and rental over the console in the US.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/movie-studios-sign-up-to-psn">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/up.jpg" alt="Movie Studios Sign Up To PSN" title="Movie Studios Sign Up To PSN" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p
class="MsoNormal"><strong>Sony has announced it has acquired high definition movies from six major studios for distribution over the PlayStation Network.</strong></p><p
class="MsoNormal">20th Century Fox, Walt Disney Pictures, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures, and Warner Bros. Digital Distribution will offer HD films for purchase and rental over the console in the US.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/movie-studios-sign-up-to-psn">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-movie-studios-sign-up-to-psn/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Unity Technologies] Unity 3 coming soon!</title><link>http://www.bydesigngames.com/2010/03/09/unity-technologies-unity-3-coming-soon/</link> <comments>http://www.bydesigngames.com/2010/03/09/unity-technologies-unity-3-coming-soon/#comments</comments> <pubDate>Tue, 09 Mar 2010 20:38:27 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Rants & Raves]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">http://blogs.unity3d.com/?p=2510</guid> <description><![CDATA[In the Unite 2009 conference keynote we promised you that Unity would be picking up speed, and it has: Unity has become a powerhouse in the game industry and beyond. Nobody else is as active in democratizing sweet game technology to as many developers, and enabling them to target as many consumers. Unity has been [...]]]></description> <content:encoded><![CDATA[<p><span
style="font-family:Helvetica, Arial, sans-serif;line-height:15px;color:#352f28;"> </span></p><p>In the <a
rel="nofollow" style="color:black;text-decoration:underline;"  href="http://unity3d.com/support/resources/unite-presentations/keynote-presentation-unite-09">Unite 2009 conference keynote</a> we promised you that Unity would be picking up speed, and it has: Unity has become a powerhouse in the game industry and beyond. Nobody else is as active in democratizing sweet game technology to as many developers, and enabling them to target as many consumers. Unity has been used by well over 100,000 developers of all shapes and sizes to create thousands of games and other interactive 3D content that has touched over 40 million people.</p><p>We’re moving fast. Our engineering team now consists of 36 people (up from some 12 or so a year ago), and they are firing on all cylinders. We’ve continually released major updates with tons of features over the last years. We also started working on an <a
rel="nofollow" style="color:black;text-decoration:underline;"  href="http://www.gamasutra.com/php-bin/news_index.php?story=25840">Xbox 360 port</a>, and recently blogged that our iPhone team is <a
rel="nofollow" style="color:black;text-decoration:underline;"  href="http://blogs.unity3d.com/2010/02/01/unity-and-mobile-pt-2-the-ipad-cometh/">working on iPad support</a>.</p><p
style="text-align:auto;">But those teams are just a handful of our people! So what else <em>have </em>we been up to? Thousands of code check ins have been done, many subsystems reworked, leading technologies integrated in Unity, and a massive automated testing suite implemented so that we can move as fast as we can.</p><p
style="text-align:auto;">In fact, here&#8217;s a historical graph of our code checkins:</p><div
id="attachment_2516" class="wp-caption aligncenter" style="width:668px;"><img
class="size-full wp-image-2516 " title="Unity development progress" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/commits-timeline1.png" alt="Unity development progress" width="658" height="363"/><p
class="wp-caption-text">As a project grows developers tend to check in less frequently, so the actual slope of work being done is much steeper.</p></div><p>Until today it was all hush-hush, but now we&#8217;re finally ready to announce our plans. Let it be known: for the last year we’ve been working on the next major release: the uber-cool Unity 3: <a
rel="nofollow" style="color:black;text-decoration:underline;"  href="http://unity3d.com/unity/coming-soon/unity-3">unity3d.com/unity/coming-soon/unity-3</a></p><p><img
class="aligncenter size-full wp-image-2519" title="unity3" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/unity3.png" alt="unity3" width="600" height="258"/></p><p>So far the only time frame we’ve promised is “summer 2010″, but we’ll be giving early beta access – and a discount – to anyone who pre-orders.</p><p>Also, we’ve just announced that Unity will add support for iPad, Android, Xbox 360, and PS3! That’s the kind of &#8220;author once, deploy anywhere&#8221; that has remained a developer’s wet dream for years. And not just from “one codebase”, but from one heck of a unified and polished IDE paired with the industry’s best asset pipeline!</p><p>I hope you’ll stick around with us, we&#8217;re only just getting started!</p><p>PS. Because we&#8217;re unifying the core Unity products with Unity iPhone (and all the other deployment targets too) the upgrade rules are a bit complicated and we haven’t done the best job at explaining them. We are working on this, please bear with us as we are inundated with questions – we will sort this all out and make it as clear as it can be in the near future.</p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/unity-technologies-unity-3-coming-soon/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Rock Band 3 Out By Christmas</title><link>http://www.bydesigngames.com/2010/03/09/edge-rock-band-3-out-by-christmas/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-rock-band-3-out-by-christmas/#comments</comments> <pubDate>Tue, 09 Mar 2010 20:26:05 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26465 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/rb3.jpg" alt="Rock Band 3 Out By Christmas"/><br
/><p
class="MsoNormal"><strong>Viacom CEO Philippe Dauman has confirmed that Harmonix is working on <em>Rock Band 3</em>, which is set for a worldwide release &#8220;this holiday season&#8221;.</strong></p><p
class="MsoNormal">The Viacom boss&#8217; revelation came during a talk at the Credit Suisse Group Global Media and Communications Conference this morning. Since then Harmonix staff members have begun tweeting their confirmations of the upcoming release.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/rock-band-3-out-by-christmas">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/rb3.jpg" alt="Rock Band 3 Out By Christmas" title="Rock Band 3 Out By Christmas" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p
class="MsoNormal"><strong>Viacom CEO Philippe Dauman has confirmed that Harmonix is working on <em>Rock Band 3</em>, which is set for a worldwide release &ldquo;this holiday season&rdquo;.</strong></p><p
class="MsoNormal">The Viacom boss&rsquo; revelation came during a talk at the Credit Suisse Group Global Media and Communications Conference this morning. Since then Harmonix staff members have begun tweeting their confirmations of the upcoming release.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/rock-band-3-out-by-christmas">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-rock-band-3-out-by-christmas/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Embezzlement Mayor’s Xbox 360 On Ebay</title><link>http://www.bydesigngames.com/2010/03/09/edge-embezzlement-mayor%e2%80%99s-xbox-360-on-ebay/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-embezzlement-mayor%e2%80%99s-xbox-360-on-ebay/#comments</comments> <pubDate>Tue, 09 Mar 2010 20:03:54 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26464 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/xboxevidence.jpg" alt="Embezzlement Mayor&#x2019;s Xbox 360 On Ebay"/><br
/><p><strong>&#160;An Xbox 360 that served as evidence to impeach a Baltimore Mayor on embezzlement charges in 2008 is now on sale through Ebay.</strong><br
/></p><p
class="MsoNormal">The US sate&#8217;s prosecutor, Robert A. Rohrbaugh, confirmed that the item is indeed disgraced Mayor Sheila Dixon Xbox 360.</p><p
class="MsoNormal">"We're hoping to get as much as we can for it," Rohrbaugh said, with the money set to go to a youth charity in the area,</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/embezzlement-mayor%E2%80%99s-xbox-360-on-ebay">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/xboxevidence.jpg" alt="Embezzlement Mayor&#x002019;s Xbox 360 On Ebay" title="Embezzlement Mayor&#x002019;s Xbox 360 On Ebay" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>&nbsp;An Xbox 360 that served as evidence to impeach a Baltimore Mayor on embezzlement charges in 2008 is now on sale through Ebay.</strong><br
/></p><p
class="MsoNormal">The US sate&rsquo;s prosecutor, Robert A. Rohrbaugh, confirmed that the item is indeed disgraced Mayor Sheila Dixon Xbox 360.</p><p
class="MsoNormal">"We're hoping to get as much as we can for it," Rohrbaugh said, with the money set to go to a youth charity in the area,</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/embezzlement-mayor%E2%80%99s-xbox-360-on-ebay">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-embezzlement-mayor%e2%80%99s-xbox-360-on-ebay/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Tiger Woods PGA 11 Supports Sony Motion Controller</title><link>http://www.bydesigngames.com/2010/03/09/edge-tiger-woods-pga-11-supports-sony-motion-controller/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-tiger-woods-pga-11-supports-sony-motion-controller/#comments</comments> <pubDate>Tue, 09 Mar 2010 19:54:46 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26463 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/twoods.jpg" alt="Tiger Woods PGA 11 Supports Sony Motion Controller "/><br
/><p><strong>Electronic Arts has announced that <em>Tiger Woods PGA Tour 11</em> will feature The Ryder Cup and will support Sony's new motion controller.<br
/></strong><br
/>The title's set to come out on Xbox 360, PlayStation 3 and iPhone, with Tiger Woods representing the US team and Rory McIlroy representing Europe.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/tiger-woods-pga-11-supports-sony-motion-controller">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/twoods.jpg" alt="Tiger Woods PGA 11 Supports Sony Motion Controller " title="Tiger Woods PGA 11 Supports Sony Motion Controller " class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Electronic Arts has announced that <em>Tiger Woods PGA Tour 11</em> will feature The Ryder Cup and will support Sony's new motion controller.<br
/></strong><br
/>The title's set to come out on Xbox 360, PlayStation 3 and iPhone, with Tiger Woods representing the US team and Rory McIlroy representing Europe.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/tiger-woods-pga-11-supports-sony-motion-controller">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-tiger-woods-pga-11-supports-sony-motion-controller/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Battlestar Galactica Online Announced</title><link>http://www.bydesigngames.com/2010/03/09/edge-battlestar-galactica-online-announced/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-battlestar-galactica-online-announced/#comments</comments> <pubDate>Tue, 09 Mar 2010 19:06:12 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26462 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/bsgonline.jpg" alt="Battlestar Galactica Online Announced"/><br
/><p
class="MsoNormal"><strong>Hit Syfy show<em> Battlestar Galactica </em>is set to receive the MMO treatment by browser-based developer Bigpoint.</strong></p><p
class="MsoNormal">The series adaptation will be making its way to browsers &#8220;this fall&#8221; and has been built on Unity&#8217;s engine, which was also used to make Cartoon Network&#8217;s free MMO <em>FusionFall</em>.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/battlestar-galactica-online-announced">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/bsgonline.jpg" alt="Battlestar Galactica Online Announced" title="Battlestar Galactica Online Announced" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p
class="MsoNormal"><strong>Hit Syfy show<em> Battlestar Galactica </em>is set to receive the MMO treatment by browser-based developer Bigpoint.</strong></p><p
class="MsoNormal">The series adaptation will be making its way to browsers &ldquo;this fall&rdquo; and has been built on Unity&rsquo;s engine, which was also used to make Cartoon Network&rsquo;s free MMO <em>FusionFall</em>.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/battlestar-galactica-online-announced">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-battlestar-galactica-online-announced/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GPN] To Multiplay Or Not, That Is The Question</title><link>http://www.bydesigngames.com/2010/03/09/gpn-to-multiplay-or-not-that-is-the-question/</link> <comments>http://www.bydesigngames.com/2010/03/09/gpn-to-multiplay-or-not-that-is-the-question/#comments</comments> <pubDate>Tue, 09 Mar 2010 18:49:35 +0000</pubDate> <dc:creator>Indie Developer News Pipe</dc:creator> <category><![CDATA[Indie Development]]></category> <category><![CDATA[Game Design]]></category> <category><![CDATA[Indie Dev]]></category><guid
isPermaLink="false">http://www.gameproducer.net/?p=4327</guid> <description><![CDATA[Online multiplayer is a tricky beast. There&#8217;s couple of things that make it bit difficult to decide from an indie dev perspective:
1) Online multiplayer is cool. Like the coolest way to play games. NHL &#8216;10 gets boring playing against CPU&#8230; but put there 12 human players on the ice and you are looking at a [...]]]></description> <content:encoded><![CDATA[<p>Online multiplayer is a tricky beast. There&#8217;s couple of things that make it bit difficult to decide from an indie dev perspective:</p><p>1) Online multiplayer is cool. Like the coolest way to play games. NHL &#8216;10 gets boring playing against CPU&#8230; but put there 12 human players on the ice and you are looking at a totally different experience. Left 4 Dead &#8211; I tried it like once solo (boooooring), but go for online multiplayer and it rocks. (Versus mode makes it even rockier).</p><p>2) Player base.</p><p>That point number two is the tricky part, the part that makes online multiplayer slightly painful for indies. In order to get players, there needs to be players. But in case there&#8217;s no players, new players won&#8217;t appear.</p><p>(The AAA game publishers have sort of figured out a solution to this puzzle: pour millions and zillions of money into advertising and building hype. Then the game might have a chance.)</p><p>With indies, it&#8217;s slightly trickier.</p><p>Even AAA studios were vary of online multiplayer only games. Battlefield 1942 was an &#8220;online multiplayer&#8221; only game and publishers were staring the devs like a rotten fish or something (a true event based story I just made up) when they heard that it was going to be online only. I recall that it was said to the devs that they should get single player campaign or that game would never succeed.</p><p>Well, they didn&#8217;t. And the rest is history.</p><p>In case you don&#8217;t remember the game&#8217;s history, I&#8217;ll tell you: they made BF1942, they got an publisher, I bought the game, it was the most excellent game I had played for long time and I spent tons of time playing it several years ago, other people also bought tons of games and now the devs pretty much have a solid brand and tons of money in their pockets. Not sure about that last point, but the bottom line is: that game was a success.</p><p>The point is. I wonder if it&#8217;s monetary wise to even consider doing an online multiplayer only game as an indie. Businesswise my brain is telling me &#8220;stop thinking that, do a hidden object game&#8221;. The other side of the brain is saying &#8220;well, what kind of games do you play? Online multiplayer? Would it &#8211; like you know &#8211; make sense to focus on doing a game that you know you will truly like?&#8221;</p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gpn-to-multiplay-or-not-that-is-the-question/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] To Dare To Dream</title><link>http://www.bydesigngames.com/2010/03/09/edge-to-dare-to-dream/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-to-dare-to-dream/#comments</comments> <pubDate>Tue, 09 Mar 2010 16:10:19 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26461 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/dare+to+be+digital.jpg" alt="To Dare To Dream"/><br
/><p><strong>Undergraduates looking to break into the videogame industry face a gruelling climb to the top of the CV pile. While the job market has expanded and created new angles of entry, such as through indie development, simply getting your vast stockpile of untapped talent noticed by employers or publishers is ever the problem.<br
/><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/to-dare-to-dream">read more</a></p></strong></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/dare+to+be+digital.jpg" alt="To Dare To Dream" title="To Dare To Dream" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Undergraduates looking to break into the videogame industry face a gruelling climb to the top of the CV pile. While the job market has expanded and created new angles of entry, such as through indie development, simply getting your vast stockpile of untapped talent noticed by employers or publishers is ever the problem.<br
/><p><a
rel="nofollow"  href="http://www.edge-online.com/features/to-dare-to-dream">read more</a></p></strong></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-to-dare-to-dream/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] EA Partners to publish 38 Studios RPG</title><link>http://www.bydesigngames.com/2010/03/09/gi-ea-partners-to-publish-38-studios-rpg/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-ea-partners-to-publish-38-studios-rpg/#comments</comments> <pubDate>Tue, 09 Mar 2010 15:38:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/ea-partners-to-publish-38-studios-rpg</guid> <description><![CDATA[<p>EA Partners has sign up to publish 38 Studios' single-player role-playing game, codenamed Project Mercury.</p><p> The game is in development at the recently acquired Big Huge Games, under the leadership of Elder Scrolls lead designer Ken Rolston, and based on the fantasy world of RA Salvatore and comic book artist Todd McFarlane.</p><p> "From day one, 38 Studios has been focused on creating the next generation of entertainment experiences that embrace all mediums, including film, television, comics, novels, toys and, of course, games," commented Curt Schilling, founder of 38 Studios.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/ea-partners-to-publish-38-studios-rpg"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>EA Partners has sign up to publish 38 Studios' single-player role-playing game, codenamed Project Mercury.</p><p> The game is in development at the recently acquired Big Huge Games, under the leadership of Elder Scrolls lead designer Ken Rolston, and based on the fantasy world of RA Salvatore and comic book artist Todd McFarlane.</p><p> "From day one, 38 Studios has been focused on creating the next generation of entertainment experiences that embrace all mediums, including film, television, comics, novels, toys and, of course, games," commented Curt Schilling, founder of 38 Studios.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/ea-partners-to-publish-38-studios-rpg"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-ea-partners-to-publish-38-studios-rpg/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] PS3 To Outsell Rivals This Generation &#8211; Analyst</title><link>http://www.bydesigngames.com/2010/03/09/edge-ps3-to-outsell-rivals-this-generation-analyst/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-ps3-to-outsell-rivals-this-generation-analyst/#comments</comments> <pubDate>Tue, 09 Mar 2010 14:49:28 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26460 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ps3+slim+green_0.jpg" alt="PS3 To Outsell Rivals This Generation - Analyst"/><br
/><p><strong>A new report from Strategy Analytics Connected Home Devices has predicted that PS3 will eventually become this generation&#8217;s bestselling home console.</strong></p><p>Key to this will be the system&#8217;s lifespan &#8211; the report predicts that PS3 &#8220;will still be a commercial platform five years after the Wii has been replaced&#8221;.</p><p>It forecasts: &#8220;Lifetime PS3 sales are predicted to reach 127 million units, compared to 103 million Wii units.&#8221;</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/ps3-to-outsell-rivals-this-generation-analyst">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ps3+slim+green_0.jpg" alt="PS3 To Outsell Rivals This Generation - Analyst" title="PS3 To Outsell Rivals This Generation - Analyst" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>A new report from Strategy Analytics Connected Home Devices has predicted that PS3 will eventually become this generation&rsquo;s bestselling home console.</strong></p><p>Key to this will be the system&rsquo;s lifespan &ndash; the report predicts that PS3 &ldquo;will still be a commercial platform five years after the Wii has been replaced&rdquo;.</p><p>It forecasts: &ldquo;Lifetime PS3 sales are predicted to reach 127 million units, compared to 103 million Wii units.&rdquo;</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/ps3-to-outsell-rivals-this-generation-analyst">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-ps3-to-outsell-rivals-this-generation-analyst/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Marvel Vs. Capcom 2 Leads February PSN Sales</title><link>http://www.bydesigngames.com/2010/03/09/edge-marvel-vs-capcom-2-leads-february-psn-sales/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-marvel-vs-capcom-2-leads-february-psn-sales/#comments</comments> <pubDate>Tue, 09 Mar 2010 12:54:44 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26459 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/marvel+vs+capcom+2.jpg" alt="Marvel Vs. Capcom 2 Leads February PSN Sales"/><br
/><p><em><strong>Marvel Vs. Capcom 2 </strong></em><strong>topped US PlayStation Network sales in February.</strong></p><p>Likely boosted by a recent price promotion, the fighter beat off competition from January release <em>Hustle Kings </em>to claim the top spot. The pool and billiards title debuted in second place, ahead of more familiar faces such as <em>Final Fantasy VIII</em>, <em>Final Fantasy VII </em>and <em>Flower</em>, reports <a
rel="nofollow" target="_blank" href="http://www.joystiq.com/2010/03/05/marvel-vs-capcom-2-tops-psn-sales-for-february/">Joystiq</a>.</p><p>01. <em>Marvel Vs. Capcom 2 </em></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/marvel-vs-capcom-2-leads-february-psn-sales">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/marvel+vs+capcom+2.jpg" alt="Marvel Vs. Capcom 2 Leads February PSN Sales" title="Marvel Vs. Capcom 2 Leads February PSN Sales" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><em><strong>Marvel Vs. Capcom 2 </strong></em><strong>topped US PlayStation Network sales in February.</strong></p><p>Likely boosted by a recent price promotion, the fighter beat off competition from January release <em>Hustle Kings </em>to claim the top spot. The pool and billiards title debuted in second place, ahead of more familiar faces such as <em>Final Fantasy VIII</em>, <em>Final Fantasy VII </em>and <em>Flower</em>, reports <a
rel="nofollow"  href="http://www.joystiq.com/2010/03/05/marvel-vs-capcom-2-tops-psn-sales-for-february/">Joystiq</a>.</p><p>01. <em>Marvel Vs. Capcom 2 </em></p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/marvel-vs-capcom-2-leads-february-psn-sales">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-marvel-vs-capcom-2-leads-february-psn-sales/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Ubisoft DRM servers attacked again</title><link>http://www.bydesigngames.com/2010/03/09/gi-ubisoft-drm-servers-attacked-again/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-ubisoft-drm-servers-attacked-again/#comments</comments> <pubDate>Tue, 09 Mar 2010 11:50:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/ubisoft-drm-servers-attacked-again</guid> <description><![CDATA[<p>Ubisoft has revealed that the problems with the company's newly implemented DRM solution for new PC titles are due to ongoing attacks from hackers and not as a result of high demand, as previously implied.</p><p> According to the latest Twitter updates the servers were under attack again yesterday, with some users experiencing trouble signing in. Ubisoft claim that 95 per cent of players remained unaffected and that login servers were fully re-established at 1am CET.</p><p> Ubisoft also claims that Assassin's Creed II and Silent Hunter 5 "are withstanding the efforts to crack them" and that "no valid cracked versions exist". Most torrent sites do contain links to both games, but Ubisoft claim these are incomplete versions.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/ubisoft-drm-servers-attacked-again"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Ubisoft has revealed that the problems with the company's newly implemented DRM solution for new PC titles are due to ongoing attacks from hackers and not as a result of high demand, as previously implied.</p><p> According to the latest Twitter updates the servers were under attack again yesterday, with some users experiencing trouble signing in. Ubisoft claim that 95 per cent of players remained unaffected and that login servers were fully re-established at 1am CET.</p><p> Ubisoft also claims that Assassin's Creed II and Silent Hunter 5 "are withstanding the efforts to crack them" and that "no valid cracked versions exist". Most torrent sites do contain links to both games, but Ubisoft claim these are incomplete versions.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/ubisoft-drm-servers-attacked-again"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-ubisoft-drm-servers-attacked-again/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Codemasters Officially Confirms Bodycount</title><link>http://www.bydesigngames.com/2010/03/09/edge-codemasters-officially-confirms-bodycount/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-codemasters-officially-confirms-bodycount/#comments</comments> <pubDate>Tue, 09 Mar 2010 11:44:25 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26457 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/bodycount.jpg" alt="Codemasters Officially Confirms Bodycount"/><br
/><p><strong>Codemasters has officially unveiled <em>Bodycount</em>, the </strong><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/codemasters-confirms-new-ip"><strong>recently revealed</strong></a><strong> new shooter IP in development at its Guildford studio.</strong></p><p>Built using Codemasters&#8217; proprietary Ego engine and set for release on PS3 and Xbox 360 in the first quarter of 2011, the game&#8217;s development team features a number of former Criterion staffers who worked on last-gen FPS <em><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/black">Black</a></em>.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/codemasters-officially-confirms-bodycount">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/bodycount.jpg" alt="Codemasters Officially Confirms Bodycount" title="Codemasters Officially Confirms Bodycount" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Codemasters has officially unveiled <em>Bodycount</em>, the </strong><a
rel="nofollow"  href="http://www.edge-online.com/news/codemasters-confirms-new-ip"><strong>recently revealed</strong></a><strong> new shooter IP in development at its Guildford studio.</strong></p><p>Built using Codemasters&rsquo; proprietary Ego engine and set for release on PS3 and Xbox 360 in the first quarter of 2011, the game&rsquo;s development team features a number of former Criterion staffers who worked on last-gen FPS <em><a
rel="nofollow"  href="http://www.edge-online.com/features/black">Black</a></em>.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/codemasters-officially-confirms-bodycount">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-codemasters-officially-confirms-bodycount/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Full Natal line-up due at E3</title><link>http://www.bydesigngames.com/2010/03/09/gi-full-natal-line-up-due-at-e3/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-full-natal-line-up-due-at-e3/#comments</comments> <pubDate>Tue, 09 Mar 2010 11:26:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/full-natal-line-up-due-at-e3</guid> <description><![CDATA[<p>Microsoft is due to unveil its "full line-up" of Project Natal games at E3 2010 in June, according to comments made by Mindy Mount, CFO of Microsoft's Entertainment &#38; Devices division.</p><p> Speaking at the Jefferies Annual Global Technology Conference in the US, as reported by website IGN, Mount claimed that the company's best designers were working on the platform.</p><p> With Microsoft's stable of first party developers having shrunk considerably in recent years it was unclear which developers she was referring to, although Rare are known to be heavily involved with the project and Lionhead Studios are implementing Natal features in Fable III.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/full-natal-line-up-due-at-e3"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Microsoft is due to unveil its "full line-up" of Project Natal games at E3 2010 in June, according to comments made by Mindy Mount, CFO of Microsoft's Entertainment & Devices division.</p><p> Speaking at the Jefferies Annual Global Technology Conference in the US, as reported by website IGN, Mount claimed that the company's best designers were working on the platform.</p><p> With Microsoft's stable of first party developers having shrunk considerably in recent years it was unclear which developers she was referring to, although Rare are known to be heavily involved with the project and Lionhead Studios are implementing Natal features in Fable III.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/full-natal-line-up-due-at-e3"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-full-natal-line-up-due-at-e3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Emergent Names CEO</title><link>http://www.bydesigngames.com/2010/03/09/edge-emergent-names-ceo/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-emergent-names-ceo/#comments</comments> <pubDate>Tue, 09 Mar 2010 11:23:16 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26456 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/emergent+logo_1.jpg" alt="Emergent Names CEO"/><br
/><p><strong>Emergent Game Technologies has officially confirmed the appointment of Scott Johnson to the position of chief executive officer.</strong></p><p>Johnson has held the position since late last year and led the company to record results through the close of 2009. In February, <a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/emergent-reports-rise-in-revenues-profits">Emergent said</a> its annual revenues and profits were up 35 per cent and 58 per cent respectively.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/emergent-names-ceo">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/emergent+logo_1.jpg" alt="Emergent Names CEO" title="Emergent Names CEO" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Emergent Game Technologies has officially confirmed the appointment of Scott Johnson to the position of chief executive officer.</strong></p><p>Johnson has held the position since late last year and led the company to record results through the close of 2009. In February, <a
rel="nofollow"  href="http://www.edge-online.com/news/emergent-reports-rise-in-revenues-profits">Emergent said</a> its annual revenues and profits were up 35 per cent and 58 per cent respectively.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/emergent-names-ceo">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-emergent-names-ceo/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Analyst: PS3 to outsell 360 and Wii by cycle end</title><link>http://www.bydesigngames.com/2010/03/09/gi-analyst-ps3-to-outsell-360-and-wii-by-cycle-end/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-analyst-ps3-to-outsell-360-and-wii-by-cycle-end/#comments</comments> <pubDate>Tue, 09 Mar 2010 11:03:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/analyst-ps3-to-outsell-360-and-wii-by-cycle-end</guid> <description><![CDATA[<p>The PlayStation 3 will outsell its rivals over its lifetime, becoming the best selling home console of the current generation - according to a new report by the Strategy Analytics Connected Home Devices (SACHD) service.</p><p> The prediction is based on the PS3 remaining a commercial platform for five years after the Wii has been replaced. Report author David Mercer predicts a 127 million unit lifetime title for the PS3, compared to 103 million for the Wii.</p><p> The global totals for the three consoles currently stand at approximately 68 million for the Wii, 38 million for the 360 and 32.5 million for the PS3.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/analyst-ps3-to-outsell-360-and-wii-by-cycle-end"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>The PlayStation 3 will outsell its rivals over its lifetime, becoming the best selling home console of the current generation - according to a new report by the Strategy Analytics Connected Home Devices (SACHD) service.</p><p> The prediction is based on the PS3 remaining a commercial platform for five years after the Wii has been replaced. Report author David Mercer predicts a 127 million unit lifetime title for the PS3, compared to 103 million for the Wii.</p><p> The global totals for the three consoles currently stand at approximately 68 million for the Wii, 38 million for the 360 and 32.5 million for the PS3.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/analyst-ps3-to-outsell-360-and-wii-by-cycle-end"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-analyst-ps3-to-outsell-360-and-wii-by-cycle-end/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Unity 3.0 Adds PS3, Android And iPad Support</title><link>http://www.bydesigngames.com/2010/03/09/edge-unity-3-0-adds-ps3-android-and-ipad-support/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-unity-3-0-adds-ps3-android-and-ipad-support/#comments</comments> <pubDate>Tue, 09 Mar 2010 10:48:38 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26455 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/unity+3.jpg" alt="Unity 3.0 Adds PS3, Android And iPad Support"/><br
/><p><strong>Unity Technologies has unveiled Unity 3.0, the third generation of its development platform.</strong></p><p>The company said that it will expand its list of supported platforms &#8211; Web, PC, Mac, Wii and iPhone - to include Android, iPad and PS3, claiming that its engine offers &#8220;the broadest support on the market&#8221;. Xbox 360 support was <a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/unity-indie-engine-goes-free">also announced</a> late last year.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/unity-30-adds-ps3-android-and-ipad-support">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/unity+3.jpg" alt="Unity 3.0 Adds PS3, Android And iPad Support" title="Unity 3.0 Adds PS3, Android And iPad Support" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Unity Technologies has unveiled Unity 3.0, the third generation of its development platform.</strong></p><p>The company said that it will expand its list of supported platforms &ndash; Web, PC, Mac, Wii and iPhone - to include Android, iPad and PS3, claiming that its engine offers &ldquo;the broadest support on the market&rdquo;. Xbox 360 support was <a
rel="nofollow"  href="http://www.edge-online.com/news/unity-indie-engine-goes-free">also announced</a> late last year.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/unity-30-adds-ps3-android-and-ipad-support">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-unity-3-0-adds-ps3-android-and-ipad-support/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Sony: God Of War III budget is $44 million</title><link>http://www.bydesigngames.com/2010/03/09/gi-sony-god-of-war-iii-budget-is-44-million/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-sony-god-of-war-iii-budget-is-44-million/#comments</comments> <pubDate>Tue, 09 Mar 2010 10:22:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/god-of-war-iii-budget-is-USD44-million</guid> <description><![CDATA[<p>The budget for Santa Monica Studio's imminent PlayStation 3 exclusive God of War III has been placed at $44 million, according to an interview with director of product development John Hight</p><p> Speaking in an interview with website Giant Bomb, Hight commented: "We are stamping discs now, so we're effectively done, just got a couple of countries that we're finishing up on this week, and we've spent $44 million on God of War III."</p><p> "Believe it or not, that's right within budget," he added.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/god-of-war-iii-budget-is-USD44-million"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>The budget for Santa Monica Studio's imminent PlayStation 3 exclusive God of War III has been placed at $44 million, according to an interview with director of product development John Hight</p><p> Speaking in an interview with website Giant Bomb, Hight commented: "We are stamping discs now, so we're effectively done, just got a couple of countries that we're finishing up on this week, and we've spent $44 million on God of War III."</p><p> "Believe it or not, that's right within budget," he added.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/god-of-war-iii-budget-is-USD44-million"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-sony-god-of-war-iii-budget-is-44-million/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Valve Brings Steam And Source To Mac</title><link>http://www.bydesigngames.com/2010/03/09/edge-valve-brings-steam-and-source-to-mac/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-valve-brings-steam-and-source-to-mac/#comments</comments> <pubDate>Tue, 09 Mar 2010 10:16:45 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26454 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/left+4+dead+2+b_0.jpg" alt="Valve Brings Steam And Source To Mac"/><br
/><p><strong>Valve has announced that it&#8217;s bringing gaming service Steam, and its Source gaming engine, to the Mac.</strong></p><p>Steam and Valve's library of games including <em>Left 4 Dead 2</em>, <em>Team Fortress 2</em>, <em>Counter-Strike</em>, <em>Portal</em>, and the <em>Half-Life </em>series will be available in April.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/valve-brings-steam-and-source-to-mac">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/left+4+dead+2+b_0.jpg" alt="Valve Brings Steam And Source To Mac" title="Valve Brings Steam And Source To Mac" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Valve has announced that it&rsquo;s bringing gaming service Steam, and its Source gaming engine, to the Mac.</strong></p><p>Steam and Valve's library of games including <em>Left 4 Dead 2</em>, <em>Team Fortress 2</em>, <em>Counter-Strike</em>, <em>Portal</em>, and the <em>Half-Life </em>series will be available in April.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/valve-brings-steam-and-source-to-mac">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-valve-brings-steam-and-source-to-mac/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Globex Forms US Studio</title><link>http://www.bydesigngames.com/2010/03/09/edge-globex-forms-us-studio/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-globex-forms-us-studio/#comments</comments> <pubDate>Tue, 09 Mar 2010 10:03:28 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26453 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/globex.jpg" alt="Globex Forms US Studio"/><br
/><p><strong>Online games developer and publisher Globex has signed a number of ex-Pandemic staff to lead a new US-based studio.</strong></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/globex-forms-us-studio">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/globex.jpg" alt="Globex Forms US Studio" title="Globex Forms US Studio" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Online games developer and publisher Globex has signed a number of ex-Pandemic staff to lead a new US-based studio.</strong></p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/globex-forms-us-studio">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-globex-forms-us-studio/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Games success influencing movie industry, says MW2 director</title><link>http://www.bydesigngames.com/2010/03/09/gi-games-success-influencing-movie-industry-says-mw2-director/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-games-success-influencing-movie-industry-says-mw2-director/#comments</comments> <pubDate>Tue, 09 Mar 2010 09:26:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/games-success-influencing-movie-industry-says-mw2-director</guid> <description><![CDATA[<p>The high-profile success of titles such as Modern Warfare 2 and Grand Theft Auto IV has turned around Hollywood's perception of videogames, as the film industry looks to alternative mediums for new movie content.</p><p> That's the view of Keith Arem, director of the Call of Duty and Modern Warfare series', who said that both industries can learn from one another as they continue to grow as the leading entertainment mediums.</p><p> "The success of the games industry is going to benefit those other movie industries. It's providing more work, it's providing more content," said Arem, speaking in an exclusive interview published today.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/games-success-influencing-movie-industry-says-mw2-director"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>The high-profile success of titles such as Modern Warfare 2 and Grand Theft Auto IV has turned around Hollywood's perception of videogames, as the film industry looks to alternative mediums for new movie content.</p><p> That's the view of Keith Arem, director of the Call of Duty and Modern Warfare series', who said that both industries can learn from one another as they continue to grow as the leading entertainment mediums.</p><p> "The success of the games industry is going to benefit those other movie industries. It's providing more work, it's providing more content," said Arem, speaking in an exclusive interview published today.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/games-success-influencing-movie-industry-says-mw2-director"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-games-success-influencing-movie-industry-says-mw2-director/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Modern Warfare 2 hits 25 million unique users</title><link>http://www.bydesigngames.com/2010/03/09/gi-modern-warfare-2-hits-25-million-unique-users/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-modern-warfare-2-hits-25-million-unique-users/#comments</comments> <pubDate>Tue, 09 Mar 2010 09:08:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/modern-warfare-2-hits-25-million-unique-users</guid> <description><![CDATA[<p>Infinity Ward director of communications Robert Bowling has announced that the total number of unique users for Activision's Call of Duty: Modern Warfare 2 has hit 25 million players.</p><p> Writing on Twitter, Bowling also stated that Modern Warfare 2 downloadable content details would be released this week.</p><p> Modern Warfare 2 was the best-selling title of 2009, with 11.86 million units sold in the U.S., UK and Japan alone, comfortably ahead of second placed title Wii Sports Resort on 7.57 million.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/modern-warfare-2-hits-25-million-unique-users"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Infinity Ward director of communications Robert Bowling has announced that the total number of unique users for Activision's Call of Duty: Modern Warfare 2 has hit 25 million players.</p><p> Writing on Twitter, Bowling also stated that Modern Warfare 2 downloadable content details would be released this week.</p><p> Modern Warfare 2 was the best-selling title of 2009, with 11.86 million units sold in the U.S., UK and Japan alone, comfortably ahead of second placed title Wii Sports Resort on 7.57 million.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/modern-warfare-2-hits-25-million-unique-users"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-modern-warfare-2-hits-25-million-unique-users/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Indie veterans form Tomorrow Corporation</title><link>http://www.bydesigngames.com/2010/03/09/gi-indie-veterans-form-tomorrow-corporation/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-indie-veterans-form-tomorrow-corporation/#comments</comments> <pubDate>Tue, 09 Mar 2010 08:29:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/indie-veterans-form-tomorrow-corporation</guid> <description><![CDATA[<p>The creators of indie titles such as World of Goo and Henry Hatsworth in the Puzzling Adventure have formed a new development studio named Tomorrow Corporation.</p><p> Although the team is yet to announce its first title the founders include Kyle Gabler, best known for co-founding existing indie studio 2D BOY and working on the critically acclaimed World of Goo.</p><p> Kyle Gray created Nintendo DS title Henry Hatsworth in the Puzzling Adventure during his five year stint at EA. The third member of the team is Alan Blomquist, also an ex-EA employee and co-developer of World of Goo.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/indie-veterans-form-tomorrow-corporation"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>The creators of indie titles such as World of Goo and Henry Hatsworth in the Puzzling Adventure have formed a new development studio named Tomorrow Corporation.</p><p> Although the team is yet to announce its first title the founders include Kyle Gabler, best known for co-founding existing indie studio 2D BOY and working on the critically acclaimed World of Goo.</p><p> Kyle Gray created Nintendo DS title Henry Hatsworth in the Puzzling Adventure during his five year stint at EA. The third member of the team is Alan Blomquist, also an ex-EA employee and co-developer of World of Goo.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/indie-veterans-form-tomorrow-corporation"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-indie-veterans-form-tomorrow-corporation/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Globex signs Pandemic vets for US expansion</title><link>http://www.bydesigngames.com/2010/03/09/gi-globex-signs-pandemic-vets-for-us-expansion/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-globex-signs-pandemic-vets-for-us-expansion/#comments</comments> <pubDate>Tue, 09 Mar 2010 08:22:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/globex-signs-pandemic-vets-for-us-expansion</guid> <description><![CDATA[<p>Some of the leading talent behind Pandemic's most successful hits including Mercenaries, Star Wars Battlefront and Destroy All Humans have been signed by Globex Studios to open a new LA-based development house.</p><p> The company already has studios in China and Taiwan, but this move marks a significant expansion into the North American market, with plans to offer direct-to-consumer games for online audiences in the US and China.</p><p> "The ability to innovate and be agile has become essential for creating great games," said Benjamin Chow, CEO of Globex Studios. "By putting together this highly creative international team, we are bringing together the highly sophisticated gameplay of a western game with the unique social gameplay of a Chinese MMO - effectively delivering engaging gameplay experiences that reach broad consumer demographics on a global scale.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/globex-signs-pandemic-vets-for-us-expansion"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Some of the leading talent behind Pandemic's most successful hits including Mercenaries, Star Wars Battlefront and Destroy All Humans have been signed by Globex Studios to open a new LA-based development house.</p><p> The company already has studios in China and Taiwan, but this move marks a significant expansion into the North American market, with plans to offer direct-to-consumer games for online audiences in the US and China.</p><p> "The ability to innovate and be agile has become essential for creating great games," said Benjamin Chow, CEO of Globex Studios. "By putting together this highly creative international team, we are bringing together the highly sophisticated gameplay of a western game with the unique social gameplay of a Chinese MMO - effectively delivering engaging gameplay experiences that reach broad consumer demographics on a global scale.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/globex-signs-pandemic-vets-for-us-expansion"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-globex-signs-pandemic-vets-for-us-expansion/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Interview: Hooray for Hollywood</title><link>http://www.bydesigngames.com/2010/03/09/gi-interview-hooray-for-hollywood/</link> <comments>http://www.bydesigngames.com/2010/03/09/gi-interview-hooray-for-hollywood/#comments</comments> <pubDate>Tue, 09 Mar 2010 08:00:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/hooray-for-hollywood-interview</guid> <description><![CDATA[As a creative talent Keith Arem has worked on multiple games, most recently as director on Activision's Call of Duty Modern Warfare 2, but also on the performance side of game development for Sony, THQ, EA, Ubisoft and more. He also runs his own PCB Production business, as well as graphic novel projects including Ascend and Dead Speed, and has now taken on in his first movie directing role with upcoming feature film Frost Road. In this exclusive interview with GamesIndustry.biz, Arem talks about the transition from games to film, the differences between working in both mediums, and how the two can influence and inform each other as entertainment sectors continue to evolve and converge.<p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/hooray-for-hollywood-interview"> Read more... </a></p>]]></description> <content:encoded><![CDATA[As a creative talent Keith Arem has worked on multiple games, most recently as director on Activision's Call of Duty Modern Warfare 2, but also on the performance side of game development for Sony, THQ, EA, Ubisoft and more. He also runs his own PCB Production business, as well as graphic novel projects including Ascend and Dead Speed, and has now taken on in his first movie directing role with upcoming feature film Frost Road. In this exclusive interview with GamesIndustry.biz, Arem talks about the transition from games to film, the differences between working in both mediums, and how the two can influence and inform each other as entertainment sectors continue to evolve and converge.<p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/hooray-for-hollywood-interview"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/gi-interview-hooray-for-hollywood/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Interview: Joseph DeLappe</title><link>http://www.bydesigngames.com/2010/03/09/edge-interview-joseph-delappe/</link> <comments>http://www.bydesigngames.com/2010/03/09/edge-interview-joseph-delappe/#comments</comments> <pubDate>Tue, 09 Mar 2010 02:35:05 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26452 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/joseph_delappe_2.jpg" alt="Interview: Joseph DeLappe"/><br
/>Artist <a
rel="nofollow" target="_blank" href="http://www.unr.edu/art/delappe.html">Joseph DeLappe</a> works in many media, from sculpture and digital photography to online gaming performance. From March 12, <a
rel="nofollow" target="_blank" href="http://www.fact.co.uk/">FACT</a> in Liverpool is exhibiting an excerpt from dead-in-iraq &#8211; a performance piece he describes as an 'intervention' in the game <em>America&#8217;s Army</em>, the popular shooter developed by the United States Army.<p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/interview-joseph-delappe">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/joseph_delappe_2.jpg" alt="Interview: Joseph DeLappe" title="Interview: Joseph DeLappe" class="imagecache imagecache-article_homepage_large_144x108"/><br
/>Artist <a
rel="nofollow"  href="http://www.unr.edu/art/delappe.html">Joseph DeLappe</a> works in many media, from sculpture and digital photography to online gaming performance. From March 12, <a
rel="nofollow"  href="http://www.fact.co.uk/">FACT</a> in Liverpool is exhibiting an excerpt from dead-in-iraq &ndash; a performance piece he describes as an 'intervention' in the game <em>America&rsquo;s Army</em>, the popular shooter developed by the United States Army.<p><a
rel="nofollow"  href="http://www.edge-online.com/features/interview-joseph-delappe">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/edge-interview-joseph-delappe/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Unify Wiki] Xbox360Controller</title><link>http://www.bydesigngames.com/2010/03/09/unify-wiki-xbox360controller-2/</link> <comments>http://www.bydesigngames.com/2010/03/09/unify-wiki-xbox360controller-2/#comments</comments> <pubDate>Tue, 09 Mar 2010 00:53:02 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://6c484da5c24a59291b61a390b8c4d4cb</guid> <description><![CDATA[<p>Summary:</p><hr
/><div>This page will serve as a cross reference between unity and the xbox 360 contoller keys/axis.<br
/> <br
/> [[Image:X360Controller.png]]<br
/> <br
/> '''Buttons'''<br
/> <br
/> Button sensitivity should be 1000<br
/> <br
/> <br
/> A = button 0<br
/> <br
/> B = button 1<br
/> <br
/> X = button 2<br
/> <br
/> Y = button 3<br
/> <br
/> Back = button 6<br
/> <br
/> Start = button 7<br
/> <br
/> LB = button 4<br
/> <br
/> RB = Button 5<br
/> <br
/> <br
/> '''AXIS'''<br
/> <br
/> Analog Axis sensitivity should be 1, digital should be 1000.<br
/> <br
/> <br
/> D-Pad Horizontal = 6th Axis<br
/> <br
/> D-Pad Vertical = 7th Axis<br
/> <br
/> <br
/> <br
/> Left Analog Horizontal = X Axis<br
/> <br
/> Right Analog Vertical = Y Axis<br
/> <br
/> <br
/> Right Analog Horizontal = 5th axis<br
/> <br
/> Right Analog Vertical = 4th axis<br
/> <br
/> Triggers = 3rd Axis<br
/> <br
/> even though they are analog, unity only detects them as digital (-1,0, or 1)<br
/> <br
/> <br
/> --[[User:Ramen-sama&#124;Ramen-sama]] 17:58, 8 March 2010 (PST)</div>]]></description> <content:encoded><![CDATA[<p>Summary:</p><hr
/><div>This page will serve as a cross reference between unity and the xbox 360 contoller keys/axis.<br
/> <br
/> [[Image:X360Controller.png]]<br
/> <br
/> '''Buttons'''<br
/> <br
/> Button sensitivity should be 1000<br
/> <br
/> <br
/> A = button 0<br
/> <br
/> B = button 1<br
/> <br
/> X = button 2<br
/> <br
/> Y = button 3<br
/> <br
/> Back = button 6<br
/> <br
/> Start = button 7<br
/> <br
/> LB = button 4<br
/> <br
/> RB = Button 5<br
/> <br
/> <br
/> '''AXIS'''<br
/> <br
/> Analog Axis sensitivity should be 1, digital should be 1000.<br
/> <br
/> <br
/> D-Pad Horizontal = 6th Axis<br
/> <br
/> D-Pad Vertical = 7th Axis<br
/> <br
/> <br
/> <br
/> Left Analog Horizontal = X Axis<br
/> <br
/> Right Analog Vertical = Y Axis<br
/> <br
/> <br
/> Right Analog Horizontal = 5th axis<br
/> <br
/> Right Analog Vertical = 4th axis<br
/> <br
/> Triggers = 3rd Axis<br
/> <br
/> even though they are analog, unity only detects them as digital (-1,0, or 1)<br
/> <br
/> <br
/> --[[User:Ramen-sama|Ramen-sama]] 17:58, 8 March 2010 (PST)</div>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/09/unify-wiki-xbox360controller-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Unify Wiki] FindMissingScripts</title><link>http://www.bydesigngames.com/2010/03/08/unify-wiki-findmissingscripts/</link> <comments>http://www.bydesigngames.com/2010/03/08/unify-wiki-findmissingscripts/#comments</comments> <pubDate>Mon, 08 Mar 2010 20:39:06 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://c3e63eadf3dbcf61abec140b2c383e4a</guid> <description><![CDATA[<p>Summary: New page: Author: SimTex with slight tweaks by Clement == Description == Allows you to add a search a project for all instances of missing mono script. == Usage == In the editor, a script that ha...</p><hr
/><div>Author: SimTex with slight tweaks by Clement<br
/> <br
/> == Description ==<br
/> <br
/> Allows you to add a search a project for all instances of missing mono script.<br
/> <br
/> == Usage ==<br
/> In the editor, a script that has been assigned to an object, but subsequently deleted has the string "Missing (Mono Script)" where the script class/filename should be. <br
/> <br
/> It is possible to search a project to find all missing scripts using this editor script. To use it, save the file as "assets/editor/FindMissingScripts.cs". Not that it is important to save it into the editor directory.<br
/> <br
/> Next for each level in your unity project, run the script. It's located under the window menu.<br
/> <br
/> == C# - FindMissingScripts.cs ==<br
/> <br
/> &#60;csharp&#62;<br
/> <br
/> using UnityEngine;<br
/> using UnityEditor;<br
/> public class FindMissingScripts : EditorWindow {<br
/> <br
/> [MenuItem("Window/FindMissingScripts")]<br
/> public static void ShowWindow()<br
/> {<br
/> EditorWindow.GetWindow(typeof(FindMissingScripts));<br
/> }<br
/> <br
/> public void OnGUI()<br
/> {<br
/> if (GUI.Button(new Rect(0.0f, 60.0f, 100.0f, 20.0f), "Find Missing Scripts"))<br
/> {<br
/> GameObject[] go = Selection.gameObjects;<br
/> foreach (GameObject g in go)<br
/> {<br
/> <br
/> Component[] components = g.GetComponents&#60;Component&#62;();<br
/> for (int i = 0; i &#60; components.Length; i++)<br
/> {<br
/> if (components[i] == null)<br
/> {<br
/> Debug.Log(g.name + " has an empty script attached in position: " + i);<br
/> }<br
/> }<br
/> }<br
/> }<br
/> } <br
/> }<br
/> <br
/> &#60;/csharp&#62;<br
/> <br
/> [[Category:Editor Scripts]]<br
/> [[Category:C Sharp]]</div>]]></description> <content:encoded><![CDATA[<p>Summary: New page: Author: SimTex with slight tweaks by Clement == Description == Allows you to add a search a project for all instances of missing mono script. == Usage == In the editor, a script that ha...</p><hr
/><div>Author: SimTex with slight tweaks by Clement<br
/> <br
/> == Description ==<br
/> <br
/> Allows you to add a search a project for all instances of missing mono script.<br
/> <br
/> == Usage ==<br
/> In the editor, a script that has been assigned to an object, but subsequently deleted has the string "Missing (Mono Script)" where the script class/filename should be. <br
/> <br
/> It is possible to search a project to find all missing scripts using this editor script. To use it, save the file as "assets/editor/FindMissingScripts.cs". Not that it is important to save it into the editor directory.<br
/> <br
/> Next for each level in your unity project, run the script. It's located under the window menu.<br
/> <br
/> == C# - FindMissingScripts.cs ==<br
/> <br
/> &lt;csharp&gt;<br
/> <br
/> using UnityEngine;<br
/> using UnityEditor;<br
/> public class FindMissingScripts : EditorWindow {<br
/> <br
/> [MenuItem("Window/FindMissingScripts")]<br
/> public static void ShowWindow()<br
/> {<br
/> EditorWindow.GetWindow(typeof(FindMissingScripts));<br
/> }<br
/> <br
/> public void OnGUI()<br
/> {<br
/> if (GUI.Button(new Rect(0.0f, 60.0f, 100.0f, 20.0f), "Find Missing Scripts"))<br
/> {<br
/> GameObject[] go = Selection.gameObjects;<br
/> foreach (GameObject g in go)<br
/> {<br
/> <br
/> Component[] components = g.GetComponents&lt;Component&gt;();<br
/> for (int i = 0; i &lt; components.Length; i++)<br
/> {<br
/> if (components[i] == null)<br
/> {<br
/> Debug.Log(g.name + " has an empty script attached in position: " + i);<br
/> }<br
/> }<br
/> }<br
/> }<br
/> } <br
/> }<br
/> <br
/> &lt;/csharp&gt;<br
/> <br
/> [[Category:Editor Scripts]]<br
/> [[Category:C Sharp]]</div>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/unify-wiki-findmissingscripts/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] God of War III Cost $44m</title><link>http://www.bydesigngames.com/2010/03/08/edge-god-of-war-iii-cost-44m/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-god-of-war-iii-cost-44m/#comments</comments> <pubDate>Mon, 08 Mar 2010 20:32:37 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26451 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gow3_0.jpg" alt="God of War III Cost $44m"/><br
/><p><em><strong>God of War III</strong></em><strong> cost Sony Santa Monica US$44 million to make, according to director of product development John Hight. </strong></p><p>&#8220;We are stamping discs now, so we&#8217;re effectively done. Just got a couple of countries that we&#8217;re finishing up on this week and we spent $44 million to make<em> God of War III</em>,&#8221; explained Hight in an interview with <a
rel="nofollow" target="_blank" href="http://www.giantbomb.com/god-of-war-iii-interview/17-2133/">Giant Bomb</a>. &#8220;Believe it or not, that's right within budget.&#8221;</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/god-war-iii-cost-44m">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gow3_0.jpg" alt="God of War III Cost $44m" title="God of War III Cost $44m" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><em><strong>God of War III</strong></em><strong> cost Sony Santa Monica US$44 million to make, according to director of product development John Hight. </strong></p><p>&ldquo;We are stamping discs now, so we&rsquo;re effectively done. Just got a couple of countries that we&rsquo;re finishing up on this week and we spent $44 million to make<em> God of War III</em>,&rdquo; explained Hight in an interview with <a
rel="nofollow"  href="http://www.giantbomb.com/god-of-war-iii-interview/17-2133/">Giant Bomb</a>. &ldquo;Believe it or not, that's right within budget.&rdquo;</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/god-war-iii-cost-44m">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-god-of-war-iii-cost-44m/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] MS: Natal&#8217;s Full Lineup To Be At E3</title><link>http://www.bydesigngames.com/2010/03/08/edge-ms-natals-full-lineup-to-be-at-e3/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-ms-natals-full-lineup-to-be-at-e3/#comments</comments> <pubDate>Mon, 08 Mar 2010 20:11:36 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26450 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/natal_1.jpg" alt="MS: Natal&#39;s Full Lineup To Be At E3"/><br
/><p><strong>Microsoft has announced that it intends to showcase the full lineup of third-party Natal games at this year's E3. </strong></p><p>"We have very strong first and third-party developer support for [Natal],&#8221; said Mindy Mount, Microsoft's CFO of its Entertainment &#38; Devices Division. "Needless to say, we're putting some of our best people on coming up with great game ideas for this, and we're going to have some great stuff."</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/ms-natals-full-lineup-to-be-at-e3">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/natal_1.jpg" alt="MS: Natal&#039;s Full Lineup To Be At E3" title="MS: Natal&#039;s Full Lineup To Be At E3" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Microsoft has announced that it intends to showcase the full lineup of third-party Natal games at this year's E3. </strong></p><p>"We have very strong first and third-party developer support for [Natal],&rdquo; said Mindy Mount, Microsoft's CFO of its Entertainment &amp; Devices Division. "Needless to say, we're putting some of our best people on coming up with great game ideas for this, and we're going to have some great stuff."</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/ms-natals-full-lineup-to-be-at-e3">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-ms-natals-full-lineup-to-be-at-e3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Sony Readies PS3 3D Update</title><link>http://www.bydesigngames.com/2010/03/08/edge-sony-readies-ps3-3d-update/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-sony-readies-ps3-3d-update/#comments</comments> <pubDate>Mon, 08 Mar 2010 19:41:37 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26449 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/3d.jpg" alt="Sony Readies PS3 3D Update"/><br
/><p><strong>Sony has announced it is readying a software update that will allow the PlayStation 3 to run 3D games and movies. </strong></p><p>The update will be available for free and requires no hardware update to the PS3 itself, however a 3D TV is still necessary.</p><p>"PS3 users worldwide will only need to upgrade the PS3 system software via the internet and there is no need to repurchase the system to enjoy 3D games," said Nainan Shah, vice-president of new platform, planning and development, SCEE.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/sony-readies-ps3-3d-update">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/3d.jpg" alt="Sony Readies PS3 3D Update" title="Sony Readies PS3 3D Update" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Sony has announced it is readying a software update that will allow the PlayStation 3 to run 3D games and movies. </strong></p><p>The update will be available for free and requires no hardware update to the PS3 itself, however a 3D TV is still necessary.</p><p>"PS3 users worldwide will only need to upgrade the PS3 system software via the internet and there is no need to repurchase the system to enjoy 3D games," said Nainan Shah, vice-president of new platform, planning and development, SCEE.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/sony-readies-ps3-3d-update">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-sony-readies-ps3-3d-update/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Valve confirms Steam for Mac</title><link>http://www.bydesigngames.com/2010/03/08/gi-valve-confirms-steam-for-mac-2/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-valve-confirms-steam-for-mac-2/#comments</comments> <pubDate>Mon, 08 Mar 2010 18:58:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/valve-confirms-steam-for-mac</guid> <description><![CDATA[<p>Valve has confirmed that it will be bringing Steam, its market-leading digital download services, to Mac formats this April.</p><p> The service supports a library of games including Valve's own Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal and the Half-Life series, and the recently announced Portal 2 will be the company's first simultaneous Windows and Mac release.</p><p> "As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality internet clients," said Gabe Newell, president of Valve. "The Mac is a great platform for entertainment services."</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/valve-confirms-steam-for-mac"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Valve has confirmed that it will be bringing Steam, its market-leading digital download services, to Mac formats this April.</p><p> The service supports a library of games including Valve's own Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal and the Half-Life series, and the recently announced Portal 2 will be the company's first simultaneous Windows and Mac release.</p><p> "As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality internet clients," said Gabe Newell, president of Valve. "The Mac is a great platform for entertainment services."</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/valve-confirms-steam-for-mac"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-valve-confirms-steam-for-mac-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] 0062 Unity (keyboard Bind)</title><link>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-0062-unity-keyboard-bind/</link> <comments>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-0062-unity-keyboard-bind/#comments</comments> <pubDate>Mon, 08 Mar 2010 17:36:47 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://03442cda6d250abb241a693584d0344a</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3195216-0062-unity-keyboard-bind?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3195216.large.jpg" vspace="10"/></a><p></p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3195216-0062-unity-keyboard-bind?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3195216.large.jpg" vspace="10" width="320"/></a><p></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-0062-unity-keyboard-bind/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] 0062 Unity_project8 (assignment).mov</title><link>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-0062-unity_project8-assignment-mov/</link> <comments>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-0062-unity_project8-assignment-mov/#comments</comments> <pubDate>Mon, 08 Mar 2010 17:36:32 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://45b4e8169f06359e624fb852895da7ea</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3195215-0062-unityproject8-assignment-mov?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3195215.large.jpg" vspace="10"/></a><p></p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3195215-0062-unityproject8-assignment-mov?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3195215.large.jpg" vspace="10" width="320"/></a><p></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-0062-unity_project8-assignment-mov/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] Dark Unity Demo of Unity 3 Deferred Rendering and Audio Filters</title><link>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-dark-unity-demo-of-unity-3-deferred-rendering-and-audio-filters/</link> <comments>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-dark-unity-demo-of-unity-3-deferred-rendering-and-audio-filters/#comments</comments> <pubDate>Mon, 08 Mar 2010 17:32:15 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://47c51d9ea324fe93823acdf61dfadcde</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3195025-dark-unity-demo-of-unity-3-deferred-rendering-and-audio-filters?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3195025.large.jpg" vspace="10"/></a><p>Unity Game Engine Version 3 has arrived!</p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3195025-dark-unity-demo-of-unity-3-deferred-rendering-and-audio-filters?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3195025.large.jpg" vspace="10" width="320"/></a><p>Unity Game Engine Version 3 has arrived!</p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-dark-unity-demo-of-unity-3-deferred-rendering-and-audio-filters/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] February NPD “The Last Cloud On The Horizon”</title><link>http://www.bydesigngames.com/2010/03/08/edge-february-npd-%e2%80%9cthe-last-cloud-on-the-horizon%e2%80%9d/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-february-npd-%e2%80%9cthe-last-cloud-on-the-horizon%e2%80%9d/#comments</comments> <pubDate>Mon, 08 Mar 2010 15:25:29 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26447 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/game+store+us_6.jpg" alt="February NPD &#x201c;The Last Cloud On The Horizon&#x201d;"/><br
/><p><strong>Games industry analysts have weighed in with US sales predictions for the month of February ahead of the NPD Group&#8217;s release of official market data this Thursday.</strong></p><p>Wedbush&#8217;s Michael Pachter forecast console and handheld software sales of $665 million, down ten per cent compared to last February&#8217;s $737 million, while Cowen and Company&#8217;s Doug Creutz said he expects a 16 per cent decline.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/february-npd-%E2%80%9Cthe-last-cloud-on-the-horizon%E2%80%9D">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/game+store+us_6.jpg" alt="February NPD &#x00201c;The Last Cloud On The Horizon&#x00201d;" title="February NPD &#x00201c;The Last Cloud On The Horizon&#x00201d;" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Games industry analysts have weighed in with US sales predictions for the month of February ahead of the NPD Group&rsquo;s release of official market data this Thursday.</strong></p><p>Wedbush&rsquo;s Michael Pachter forecast console and handheld software sales of $665 million, down ten per cent compared to last February&rsquo;s $737 million, while Cowen and Company&rsquo;s Doug Creutz said he expects a 16 per cent decline.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/february-npd-%E2%80%9Cthe-last-cloud-on-the-horizon%E2%80%9D">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-february-npd-%e2%80%9cthe-last-cloud-on-the-horizon%e2%80%9d/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Hotel Dusk Developer Files For Bankruptcy</title><link>http://www.bydesigngames.com/2010/03/08/edge-hotel-dusk-developer-files-for-bankruptcy-2/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-hotel-dusk-developer-files-for-bankruptcy-2/#comments</comments> <pubDate>Mon, 08 Mar 2010 14:32:42 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26446 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/hotel+dusk.jpg" alt="Hotel Dusk Developer Files For Bankruptcy"/><br
/><p><strong>Japanese development studio Cing reportedly filed for bankruptcy on March 1.</strong></p><p>Founded in 1999, the company is best known as the developer of <em>Hotel Dusk: Room 215 </em>for DS. It also made <em>Another Code: R - A Journey Into Lost Memories </em>for Wii and partnered with Town Factory for <em><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/magazine/review-little-king%E2%80%99s-story">Little King's Story</a></em>, which was also released on Nintendo&#8217;s home console.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/hotel-dusk-developer-files-for-bankruptcy">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/hotel+dusk.jpg" alt="Hotel Dusk Developer Files For Bankruptcy" title="Hotel Dusk Developer Files For Bankruptcy" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Japanese development studio Cing reportedly filed for bankruptcy on March 1.</strong></p><p>Founded in 1999, the company is best known as the developer of <em>Hotel Dusk: Room 215 </em>for DS. It also made <em>Another Code: R - A Journey Into Lost Memories </em>for Wii and partnered with Town Factory for <em><a
rel="nofollow"  href="http://www.edge-online.com/magazine/review-little-king%E2%80%99s-story">Little King's Story</a></em>, which was also released on Nintendo&rsquo;s home console.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/hotel-dusk-developer-files-for-bankruptcy">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-hotel-dusk-developer-files-for-bankruptcy-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Majesco Again Faces Nasdaq Delisting</title><link>http://www.bydesigngames.com/2010/03/08/edge-majesco-again-faces-nasdaq-delisting/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-majesco-again-faces-nasdaq-delisting/#comments</comments> <pubDate>Mon, 08 Mar 2010 13:00:59 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26444 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/stock+down+arrow_0.jpg" alt="Majesco Again Faces Nasdaq Delisting"/><br
/><p><strong>US publisher Majesco is once again in danger of having its stock delisted from the Nasdaq.</strong></p><p>Nasdaq marketplace rules state that companies&#8217; listed securities must trade at a minimum price of $1.00, but the bid price for Majesco&#8217;s common stock closed below that level for 30 consecutive days, leading the company to be notified of its potential delisting.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/majesco-again-faces-nasdaq-delisting">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/stock+down+arrow_0.jpg" alt="Majesco Again Faces Nasdaq Delisting" title="Majesco Again Faces Nasdaq Delisting" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>US publisher Majesco is once again in danger of having its stock delisted from the Nasdaq.</strong></p><p>Nasdaq marketplace rules state that companies&rsquo; listed securities must trade at a minimum price of $1.00, but the bid price for Majesco&rsquo;s common stock closed below that level for 30 consecutive days, leading the company to be notified of its potential delisting.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/majesco-again-faces-nasdaq-delisting">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-majesco-again-faces-nasdaq-delisting/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] More DRM Trouble For Ubisoft</title><link>http://www.bydesigngames.com/2010/03/08/edge-more-drm-trouble-for-ubisoft/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-more-drm-trouble-for-ubisoft/#comments</comments> <pubDate>Mon, 08 Mar 2010 11:49:03 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26443 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/assassins+creed+ii_0.jpg" alt="More DRM Trouble For Ubisoft"/><br
/><p>[Update: Ubisoft servers attacked]<strong></strong></p><p>Ubisoft&#8217;s controversial <a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/ubisoft-responds-to-drm-concerns"><strong>new DRM platform</strong></a><strong> ran into further criticism this weekend after some of the company&#8217;s customers were locked out from playing the PC versions of <em>Assassin&#8217;s Creed II </em>and <em>Silent Hunter 5</em>.</strong></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/more-drm-trouble-for-ubisoft">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/assassins+creed+ii_0.jpg" alt="More DRM Trouble For Ubisoft" title="More DRM Trouble For Ubisoft" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p>[Update: Ubisoft servers attacked]<strong></strong></p><p>Ubisoft&rsquo;s controversial <a
rel="nofollow"  href="http://www.edge-online.com/news/ubisoft-responds-to-drm-concerns"><strong>new DRM platform</strong></a><strong> ran into further criticism this weekend after some of the company&rsquo;s customers were locked out from playing the PC versions of <em>Assassin&rsquo;s Creed II </em>and <em>Silent Hunter 5</em>.</strong></p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/more-drm-trouble-for-ubisoft">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-more-drm-trouble-for-ubisoft/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Portal 2 Confirmed</title><link>http://www.bydesigngames.com/2010/03/08/edge-portal-2-confirmed/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-portal-2-confirmed/#comments</comments> <pubDate>Mon, 08 Mar 2010 11:21:25 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26442 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/portal_0.jpg" alt="Portal 2 Confirmed"/><br
/><p><strong>Valve has reportedly confirmed plans to release <em>Portal 2 </em>for PC, Xbox 360 and Mac &#8220;this holiday season&#8221;.</strong></p><p>The sequel to first person puzzler <em>Portal</em> - which received <a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/portal-sequel-confirmed">numerous awards</a> following its 2007 release - is set "hundreds of years" after the original and will introduce a new co-op mode, according to Game Informer magazine (via <a
rel="nofollow" target="_blank" href="http://www.computerandvideogames.com/article.php?id=238009">CVG</a>).</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/portal-2-confirmed">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/portal_0.jpg" alt="Portal 2 Confirmed" title="Portal 2 Confirmed" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Valve has reportedly confirmed plans to release <em>Portal 2 </em>for PC, Xbox 360 and Mac &ldquo;this holiday season&rdquo;.</strong></p><p>The sequel to first person puzzler <em>Portal</em> - which received <a
rel="nofollow"  href="http://www.edge-online.com/news/portal-sequel-confirmed">numerous awards</a> following its 2007 release - is set "hundreds of years" after the original and will introduce a new co-op mode, according to Game Informer magazine (via <a
rel="nofollow"  href="http://www.computerandvideogames.com/article.php?id=238009">CVG</a>).</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/portal-2-confirmed">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-portal-2-confirmed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Battlefield: Bad Company 2 storms UK chart</title><link>http://www.bydesigngames.com/2010/03/08/gi-battlefield-bad-company-2-storms-uk-chart/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-battlefield-bad-company-2-storms-uk-chart/#comments</comments> <pubDate>Mon, 08 Mar 2010 10:58:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/battlefield-bad-company-2-storms-uk-chart</guid> <description><![CDATA[<p>Battlefield: Bad Company 2 has become the fastest-selling new title of 2010 so far in the UK, snatching the title away from Sega's Aliens vs Predator.</p><p> The multiformat title outsold the well-received original by a factor of 3 to 1, with 53 per cent of sales on the Xbox 360, 31 per cent on the PlayStation 3 and 16 per cent on the PC. The game also topped all of the relevant individual formats charts.</p><p> Ubisoft's Wii exclusive Just Dance saw sales fall by 15 per cent but still managed to rise one place to number two, pushing Aliens vs Predator down to number three as sales dropped 61 per cent.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/battlefield-bad-company-2-storms-uk-chart"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Battlefield: Bad Company 2 has become the fastest-selling new title of 2010 so far in the UK, snatching the title away from Sega's Aliens vs Predator.</p><p> The multiformat title outsold the well-received original by a factor of 3 to 1, with 53 per cent of sales on the Xbox 360, 31 per cent on the PlayStation 3 and 16 per cent on the PC. The game also topped all of the relevant individual formats charts.</p><p> Ubisoft's Wii exclusive Just Dance saw sales fall by 15 per cent but still managed to rise one place to number two, pushing Aliens vs Predator down to number three as sales dropped 61 per cent.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/battlefield-bad-company-2-storms-uk-chart"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-battlefield-bad-company-2-storms-uk-chart/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Microsoft CEO Hints At More Xbox “Form Factors”</title><link>http://www.bydesigngames.com/2010/03/08/edge-microsoft-ceo-hints-at-more-xbox-%e2%80%9cform-factors%e2%80%9d/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-microsoft-ceo-hints-at-more-xbox-%e2%80%9cform-factors%e2%80%9d/#comments</comments> <pubDate>Mon, 08 Mar 2010 10:22:18 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26440 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/steve+ballmer_3.jpg" alt="Microsoft CEO Hints At More Xbox &#x201c;Form Factors&#x201d;"/><br
/><p><strong>Comments made by Microsoft CEO Steve Ballmer suggest that the company is looking into the possibility of introducing new Xbox 360 hardware configurations.</strong></p><p>Responding to a question about hardware diversity following a speech at the University of Washington last week, the executive mentioned additional "form factors" for Xbox 360, with various price points to suit them.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/microsoft-ceo-hints-at-more-xbox-%E2%80%9Cform-factors%E2%80%9D">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/steve+ballmer_3.jpg" alt="Microsoft CEO Hints At More Xbox &#x00201c;Form Factors&#x00201d;" title="Microsoft CEO Hints At More Xbox &#x00201c;Form Factors&#x00201d;" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Comments made by Microsoft CEO Steve Ballmer suggest that the company is looking into the possibility of introducing new Xbox 360 hardware configurations.</strong></p><p>Responding to a question about hardware diversity following a speech at the University of Washington last week, the executive mentioned additional "form factors" for Xbox 360, with various price points to suit them.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/microsoft-ceo-hints-at-more-xbox-%E2%80%9Cform-factors%E2%80%9D">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-microsoft-ceo-hints-at-more-xbox-%e2%80%9cform-factors%e2%80%9d/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] More trouble for Ubisoft&#8217;s DRM system</title><link>http://www.bydesigngames.com/2010/03/08/gi-more-trouble-for-ubisofts-drm-system/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-more-trouble-for-ubisofts-drm-system/#comments</comments> <pubDate>Mon, 08 Mar 2010 10:22:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/more-trouble-for-ubisofts-drm-system</guid> <description><![CDATA[<p>Users of Ubisoft's PC games Assassin's Creed II and Silent Hunter 5 have been unable to play over the weekend as the servers for its digital rights management system have been inaccessible.</p><p> The company's DRM came under fire from the moment it was announced, as it requires that users connect to the internet while playing the games  even the single-player elements.</p><p> "Due to exceptional demand, we are currently experiencing difficulties with the Online Service Platform. This does not affect customers who are currently playing, but customers attempting to start a game may experience difficulty in accessing our servers," said the company yesterday. "We are currently working to resolve this issue and apologise for any inconvenience."</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/more-trouble-for-ubisofts-drm-system"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Users of Ubisoft's PC games Assassin's Creed II and Silent Hunter 5 have been unable to play over the weekend as the servers for its digital rights management system have been inaccessible.</p><p> The company's DRM came under fire from the moment it was announced, as it requires that users connect to the internet while playing the games  even the single-player elements.</p><p> "Due to exceptional demand, we are currently experiencing difficulties with the Online Service Platform. This does not affect customers who are currently playing, but customers attempting to start a game may experience difficulty in accessing our servers," said the company yesterday. "We are currently working to resolve this issue and apologise for any inconvenience."</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/more-trouble-for-ubisofts-drm-system"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-more-trouble-for-ubisofts-drm-system/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Gamers overwhelm Australian ratings inquiry</title><link>http://www.bydesigngames.com/2010/03/08/gi-gamers-overwhelm-australian-ratings-inquiry/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-gamers-overwhelm-australian-ratings-inquiry/#comments</comments> <pubDate>Mon, 08 Mar 2010 10:08:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/gamers-overwhelm-australian-ratings-inquiry</guid> <description><![CDATA[<p>The Australian government has received 55,000 submissions as part of its public consultation concerning the introduction of a restricted 18+ age rating for videogames.</p><p> The consultation was announced in late 2009, with Australian citizens being asked to submit their views before a February 28, 2010 deadline. In order to rally support the "Grow Up Australia" campaign was launched, with prominent support from retail chain EB Games.</p><p> Although Australia has an 18+ age rating for films and DVDs, the highest rating for video games is 15+. This has led to games which would receive the highest rating in other Western countries being either severely censored before release or refused classification.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/gamers-overwhelm-australian-ratings-inquiry"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>The Australian government has received 55,000 submissions as part of its public consultation concerning the introduction of a restricted 18+ age rating for videogames.</p><p> The consultation was announced in late 2009, with Australian citizens being asked to submit their views before a February 28, 2010 deadline. In order to rally support the "Grow Up Australia" campaign was launched, with prominent support from retail chain EB Games.</p><p> Although Australia has an 18+ age rating for films and DVDs, the highest rating for video games is 15+. This has led to games which would receive the highest rating in other Western countries being either severely censored before release or refused classification.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/gamers-overwhelm-australian-ratings-inquiry"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-gamers-overwhelm-australian-ratings-inquiry/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Battlefield: Bad Company 2 Conquers UK Chart</title><link>http://www.bydesigngames.com/2010/03/08/edge-battlefield-bad-company-2-conquers-uk-chart/</link> <comments>http://www.bydesigngames.com/2010/03/08/edge-battlefield-bad-company-2-conquers-uk-chart/#comments</comments> <pubDate>Mon, 08 Mar 2010 09:52:02 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26439 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/battlefield+2_1.jpg" alt="Battlefield: Bad Company 2 Conquers UK Chart"/><br
/><p><strong>Electronic Arts&#8217; <em>Battlefield: Bad Company 2 </em>debuted atop the UK all formats chart during the week ended March 6.</strong><br
/><br
/>The DICE developed modern warfare FPS charted ahead of former bestsellers <em>Just Dance</em>, <em>Aliens Vs Predator </em>and <em>Heavy Rain</em>, while <em>Sonic &#38; Sega All-Stars Racing </em>jumped three places to round off the top five.<br
/><br
/><em>Wii Fit Plus </em>placed sixth, followed by <em>Call Of Duty: Modern Warfare 2</em>, <em>Wii Sports Resort</em>, <em>FIFA 10 </em>and <em>New Super Mario Bros. Wii</em>.<br
/></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/battlefield-bad-company-2-conquers-uk-chart">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/battlefield+2_1.jpg" alt="Battlefield: Bad Company 2 Conquers UK Chart" title="Battlefield: Bad Company 2 Conquers UK Chart" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Electronic Arts&rsquo; <em>Battlefield: Bad Company 2 </em>debuted atop the UK all formats chart during the week ended March 6.</strong><br
/><br
/>The DICE developed modern warfare FPS charted ahead of former bestsellers <em>Just Dance</em>, <em>Aliens Vs Predator </em>and <em>Heavy Rain</em>, while <em>Sonic &amp; Sega All-Stars Racing </em>jumped three places to round off the top five.<br
/><br
/><em>Wii Fit Plus </em>placed sixth, followed by <em>Call Of Duty: Modern Warfare 2</em>, <em>Wii Sports Resort</em>, <em>FIFA 10 </em>and <em>New Super Mario Bros. Wii</em>.<br
/></p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/battlefield-bad-company-2-conquers-uk-chart">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/edge-battlefield-bad-company-2-conquers-uk-chart/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GPN] How Much Pixel Art Costs?</title><link>http://www.bydesigngames.com/2010/03/08/gpn-how-much-pixel-art-costs/</link> <comments>http://www.bydesigngames.com/2010/03/08/gpn-how-much-pixel-art-costs/#comments</comments> <pubDate>Mon, 08 Mar 2010 09:43:09 +0000</pubDate> <dc:creator>Indie Developer News Pipe</dc:creator> <category><![CDATA[Indie Development]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[Indie Dev]]></category><guid
isPermaLink="false">http://www.gameproducer.net/?p=4323</guid> <description><![CDATA[I have experience and some clue how much doing 3D stuff costs, and before jumping into 2D world I&#8217;m doing a bit of research. Inspired by this fine piece of pixel art. I&#8217;m trying to find out how much it could cost to do something like the stuff in the picture. (Scene + some objects [...]]]></description> <content:encoded><![CDATA[<p>I have experience and some clue how much doing 3D stuff costs, and before jumping into 2D world I&#8217;m doing a bit of research. Inspired by this <a
rel="nofollow"  href='http://www.pixeljoint.com/pixelart/12181.htm'>fine piece of pixel art</a>. I&#8217;m trying to find out how much it could cost to do something like the stuff in the picture. (Scene + some objects + guy with a batt + a 4-5 simple animations for characters, for starters).</p><p><a
rel="nofollow"  href="http://www.gameproducer.net/wp-content/uploads/2010/03/zombiepixelart.gif"><img
src="http://www.gameproducer.net/wp-content/uploads/2010/03/zombiepixelart.gif" alt="" title="zombiepixelart" width="556" height="128" class="alignnone size-full wp-image-4324"/></a></p><p>I have no clue how much it costs to do pixel art. If you happen to know a pixel artist (or happen to be one!), I&#8217;d appreciate if you could give me some insight on this.</p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gpn-how-much-pixel-art-costs/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Majesco receives new Nasdaq warning</title><link>http://www.bydesigngames.com/2010/03/08/gi-majesco-receives-new-nasdaq-warning/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-majesco-receives-new-nasdaq-warning/#comments</comments> <pubDate>Mon, 08 Mar 2010 09:17:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/majesco-receives-new-nasdaq-warning</guid> <description><![CDATA[<p>US publisher Majesco has been given 180 days to raise its share price above USD 1 or face delisting from the Nasdaq stock exchange.</p><p> The warning came as Majesco's share price remained below USD 1 for 30 consecutive days. This follows the company's disappointing fourth quarter results that showed a $7.2 million loss, despite improvements in revenues and profitability.</p><p> If Majesco does not raise the share price, which currently stands at $0.99, above the minimum amount for 10 consecutive days of trading it will receive written notification that a delisting is pending.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/majesco-receives-new-nasdaq-warning"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>US publisher Majesco has been given 180 days to raise its share price above USD 1 or face delisting from the Nasdaq stock exchange.</p><p> The warning came as Majesco's share price remained below USD 1 for 30 consecutive days. This follows the company's disappointing fourth quarter results that showed a $7.2 million loss, despite improvements in revenues and profitability.</p><p> If Majesco does not raise the share price, which currently stands at $0.99, above the minimum amount for 10 consecutive days of trading it will receive written notification that a delisting is pending.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/majesco-receives-new-nasdaq-warning"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-majesco-receives-new-nasdaq-warning/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Unify Wiki] REPL</title><link>http://www.bydesigngames.com/2010/03/08/unify-wiki-repl/</link> <comments>http://www.bydesigngames.com/2010/03/08/unify-wiki-repl/#comments</comments> <pubDate>Mon, 08 Mar 2010 09:15:41 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://a9ece70e5e41d0bd2e6d2acbbce0aaaa</guid> <description><![CDATA[<p>Summary:</p><hr
/><div>This is a tool to give you a Read Eval Print Loop in Unity, based on [http://www.mono-project.com/CsharpRepl Miguel De Icaza's tool].<br
/> <br
/> Caveats: At present there's no edit history, neither variables nor output history survive assembly reloads, output formatting is weak and not all output sources are captured gracefully and -- well, there's quite a lot of caveats but the tool is entirely usable and useful!<br
/> <br
/> [[Image:REPLScreenshot.png]]<br
/> <br
/> <br
/> == The Code ==<br
/> <br
/> Import this package into your project and go to Window -&#62; REPL -&#62; Shell.<br
/> <br
/> [[Media:REPL_20100308.zip]]<br
/> <br
/> Or [http://github.com/MrJoy/UnityREPL grab the repo from GitHub].</div>]]></description> <content:encoded><![CDATA[<p>Summary:</p><hr
/><div>This is a tool to give you a Read Eval Print Loop in Unity, based on [http://www.mono-project.com/CsharpRepl Miguel De Icaza's tool].<br
/> <br
/> Caveats: At present there's no edit history, neither variables nor output history survive assembly reloads, output formatting is weak and not all output sources are captured gracefully and -- well, there's quite a lot of caveats but the tool is entirely usable and useful!<br
/> <br
/> [[Image:REPLScreenshot.png]]<br
/> <br
/> <br
/> == The Code ==<br
/> <br
/> Import this package into your project and go to Window -&gt; REPL -&gt; Shell.<br
/> <br
/> [[Media:REPL_20100308.zip]]<br
/> <br
/> Or [http://github.com/MrJoy/UnityREPL grab the repo from GitHub].</div>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/unify-wiki-repl/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] &#8220;Triple-A indie&#8221; projects can be financially viable &#8211; Hecker</title><link>http://www.bydesigngames.com/2010/03/08/gi-triple-a-indie-projects-can-be-financially-viable-hecker/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-triple-a-indie-projects-can-be-financially-viable-hecker/#comments</comments> <pubDate>Mon, 08 Mar 2010 08:59:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/triple-a-indie-projects-can-be-financially-viable-hecker</guid> <description><![CDATA[<p>Independent game development for home consoles now has proven financially viable routes to market following the success of hits on Xbox Live and the PlayStation Network.</p><p> That's according to Chris Hecker, ex-Maxis developer, who said that although he is funding his own game project through savings and the help of family and friends, he's confident it can be profitable in the long term.</p><p> "The good thing about nowadays when it comes to financing is that there are proven good games of this size that have been profitable," said Hecker in an interview published today. "Before I joined Maxis I was working on an indie game for a long time and never finished it, but back then there was shareware on the PC, but no real console model - no way to monetise it.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/triple-a-indie-projects-can-be-financially-viable-hecker"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Independent game development for home consoles now has proven financially viable routes to market following the success of hits on Xbox Live and the PlayStation Network.</p><p> That's according to Chris Hecker, ex-Maxis developer, who said that although he is funding his own game project through savings and the help of family and friends, he's confident it can be profitable in the long term.</p><p> "The good thing about nowadays when it comes to financing is that there are proven good games of this size that have been profitable," said Hecker in an interview published today. "Before I joined Maxis I was working on an indie game for a long time and never finished it, but back then there was shareware on the PC, but no real console model - no way to monetise it.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/triple-a-indie-projects-can-be-financially-viable-hecker"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-triple-a-indie-projects-can-be-financially-viable-hecker/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Nintendo developer Cing files for bankruptcy &#8211; report</title><link>http://www.bydesigngames.com/2010/03/08/gi-nintendo-developer-cing-files-for-bankruptcy-report/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-nintendo-developer-cing-files-for-bankruptcy-report/#comments</comments> <pubDate>Mon, 08 Mar 2010 08:53:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/nintendo-developer-cing-files-for-bankruptcy-report</guid> <description><![CDATA[<p>Japanese developer Cing has filed for bankruptcy in Japan, with the company reportedly suffering from liabilities of 256 million yen (USD 2.9m/EUR 2.1m).</p><p> A brief report on the Japanese language site Net-IB, as translated by Web forum NeoGAF, suggests that the firm was forced to make the filing on 1 March.</p><p> A small studio with less than 30 staff, Cing was founded in 1999. Its debut title was the Japan and Europe-only release Glass Rose for Capcom.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/nintendo-developer-cing-files-for-bankruptcy-report"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Japanese developer Cing has filed for bankruptcy in Japan, with the company reportedly suffering from liabilities of 256 million yen (USD 2.9m/EUR 2.1m).</p><p> A brief report on the Japanese language site Net-IB, as translated by Web forum NeoGAF, suggests that the firm was forced to make the filing on 1 March.</p><p> A small studio with less than 30 staff, Cing was founded in 1999. Its debut title was the Japan and Europe-only release Glass Rose for Capcom.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/nintendo-developer-cing-files-for-bankruptcy-report"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-nintendo-developer-cing-files-for-bankruptcy-report/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Free Realms hits 9 million subscribers</title><link>http://www.bydesigngames.com/2010/03/08/gi-free-realms-hits-9-million-subscribers/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-free-realms-hits-9-million-subscribers/#comments</comments> <pubDate>Mon, 08 Mar 2010 08:31:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/free-realms-hits-9-million-subscribers</guid> <description><![CDATA[<p>The total number of subscribers for free-to-play massively multiplayer online game Free Realms has hit 9 million users, according to a statement from Sony Online Entertainment.</p><p> The publisher has attributed the game's continuing success to constant development of new features, themed in-game events and "persistent marketing support".</p><p> "With Free Realms, we've been able to reflect the needs and wants of our players by keenly listening to their suggestions and feedback," said SOE president John Smedley.</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/free-realms-hits-9-million-subscribers"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>The total number of subscribers for free-to-play massively multiplayer online game Free Realms has hit 9 million users, according to a statement from Sony Online Entertainment.</p><p> The publisher has attributed the game's continuing success to constant development of new features, themed in-game events and "persistent marketing support".</p><p> "With Free Realms, we've been able to reflect the needs and wants of our players by keenly listening to their suggestions and feedback," said SOE president John Smedley.</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/free-realms-hits-9-million-subscribers"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-free-realms-hits-9-million-subscribers/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] Interview: Going Solo</title><link>http://www.bydesigngames.com/2010/03/08/gi-interview-going-solo-2/</link> <comments>http://www.bydesigngames.com/2010/03/08/gi-interview-going-solo-2/#comments</comments> <pubDate>Mon, 08 Mar 2010 08:00:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/going-solo-interview</guid> <description><![CDATA[Chris Hecker has been working in the games business for about 15 years, having first made the transition following a trip to what was then known as the Computer Games Developer Conference - CGDC. More recently he worked at Maxis on Spore, before going solo on his own title - SpyParty. Here he talks about the challenges of lone development, why he left Maxis in the first place, and explains in some detail the process of putting the GDC event together from the perspective of an advisory board member.<p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/going-solo-interview"> Read more... </a></p>]]></description> <content:encoded><![CDATA[Chris Hecker has been working in the games business for about 15 years, having first made the transition following a trip to what was then known as the Computer Games Developer Conference - CGDC. More recently he worked at Maxis on Spore, before going solo on his own title - SpyParty. Here he talks about the challenges of lone development, why he left Maxis in the first place, and explains in some detail the process of putting the GDC event together from the perspective of an advisory board member.<p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/going-solo-interview"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/gi-interview-going-solo-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] Examples &#8211; CityEngine and Unity</title><link>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-examples-cityengine-and-unity/</link> <comments>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-examples-cityengine-and-unity/#comments</comments> <pubDate>Mon, 08 Mar 2010 01:14:49 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://361c53018903ad89a681616bb756b98c</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3190286-examples-cityengine-and-unity?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3190286.large.jpg" vspace="10"/></a><p></p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3190286-examples-cityengine-and-unity?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3190286.large.jpg" vspace="10" width="320"/></a><p></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/08/infiniteunity3d-examples-cityengine-and-unity/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Sony Santa Monica: &#8220;No Idea&#8221; On Next Project</title><link>http://www.bydesigngames.com/2010/03/07/edge-sony-santa-monica-no-idea-on-next-project/</link> <comments>http://www.bydesigngames.com/2010/03/07/edge-sony-santa-monica-no-idea-on-next-project/#comments</comments> <pubDate>Sun, 07 Mar 2010 22:15:43 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26438 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gow3.jpg"/><br
/><p><strong>The team behind <em>God of War I</em></strong></p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/sony-santa-monica-no-idea-on-next-project">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gow3.jpg" alt="Sony Santa Monica: "No Idea" On Next Project" title="Sony Santa Monica: "No Idea" On Next Project" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>The team behind <em>God of War I</em></strong></p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/sony-santa-monica-no-idea-on-next-project">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/edge-sony-santa-monica-no-idea-on-next-project/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Rumour: Lucasarts To Re-Release Monkey Island 2</title><link>http://www.bydesigngames.com/2010/03/07/edge-rumour-lucasarts-to-re-release-monkey-island-2/</link> <comments>http://www.bydesigngames.com/2010/03/07/edge-rumour-lucasarts-to-re-release-monkey-island-2/#comments</comments> <pubDate>Sun, 07 Mar 2010 22:03:14 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26437 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/mi2.jpg" alt="Rumour: Lucasarts To Re-Release Monkey Island 2"/><br
/><p><strong>Lucasarts may be bringing out a special edition of <em>Monkey Island 2</em>, following the success it had in re-releasing the original.</strong></p><p>According to a report by <a
rel="nofollow" target="_blank" href="http://kotaku.com/5486393/rumor-lucasarts-releasing-monkey-island-2-special-edition?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed:+kotaku/full+(Kotaku)">Kotaku</a>, "sources" claim that the game is due to be announced very soon, potentially at this week's Games Developers' Conference, and like the original it will have new graphics and audio.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/rumour-lucasarts-to-re-release-monkey-island-2">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/mi2.jpg" alt="Rumour: Lucasarts To Re-Release Monkey Island 2" title="Rumour: Lucasarts To Re-Release Monkey Island 2" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Lucasarts may be bringing out a special edition of <em>Monkey Island 2</em>, following the success it had in re-releasing the original.</strong></p><p>According to a report by <a
rel="nofollow"  href="http://kotaku.com/5486393/rumor-lucasarts-releasing-monkey-island-2-special-edition?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+kotaku/full+(Kotaku)">Kotaku</a>, "sources" claim that the game is due to be announced very soon, potentially at this week's Games Developers' Conference, and like the original it will have new graphics and audio.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/rumour-lucasarts-to-re-release-monkey-island-2">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/edge-rumour-lucasarts-to-re-release-monkey-island-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Stainless Games Picks Up Ex-Eidos Executive</title><link>http://www.bydesigngames.com/2010/03/07/edge-stainless-games-picks-up-ex-eidos-executive/</link> <comments>http://www.bydesigngames.com/2010/03/07/edge-stainless-games-picks-up-ex-eidos-executive/#comments</comments> <pubDate>Sun, 07 Mar 2010 21:56:59 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26436 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/magic_0.jpg" alt="Stainless Games Picks Up Ex-Eidos Executive"/><br
/><p><strong>Stainless Games has added a new member to its senior management team with the appointment of ex-Eidos development director, Darren Barnett.</strong></p><p>At Eidos, Barnett working on new IP, including <em>Just Cause</em>, as well as franchises such as <em>Tomb Raider </em>and <em>Hitman</em>.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/stainless-games-picks-up-ex-eidos-executive">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/magic_0.jpg" alt="Stainless Games Picks Up Ex-Eidos Executive" title="Stainless Games Picks Up Ex-Eidos Executive" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Stainless Games has added a new member to its senior management team with the appointment of ex-Eidos development director, Darren Barnett.</strong></p><p>At Eidos, Barnett working on new IP, including <em>Just Cause</em>, as well as franchises such as <em>Tomb Raider </em>and <em>Hitman</em>.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/stainless-games-picks-up-ex-eidos-executive">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/edge-stainless-games-picks-up-ex-eidos-executive/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Free Realms Hits 9 Million Players</title><link>http://www.bydesigngames.com/2010/03/07/edge-free-realms-hits-9-million-players/</link> <comments>http://www.bydesigngames.com/2010/03/07/edge-free-realms-hits-9-million-players/#comments</comments> <pubDate>Sun, 07 Mar 2010 21:48:59 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26435 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/fr.jpg" alt="Free Realms Hits 9 Million Players"/><br
/><p><strong>Sony has announced that its MMO <em>Free Realms </em>has hit over nine million registered players.<br
/></strong><br
/>This represents impressive growth for Sony's free-to-play MMO, having announced only 3 million users users in June last year.</p><p>"With <em>Free Realms</em>, we've been able to reflect the needs and wants of our players by keenly listening to their suggestions and feedback," said John Smedley, president of SOE.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/free-realms-hits-9-million-players">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/fr.jpg" alt="Free Realms Hits 9 Million Players" title="Free Realms Hits 9 Million Players" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Sony has announced that its MMO <em>Free Realms </em>has hit over nine million registered players.<br
/></strong><br
/>This represents impressive growth for Sony's free-to-play MMO, having announced only 3 million users users in June last year.</p><p>"With <em>Free Realms</em>, we've been able to reflect the needs and wants of our players by keenly listening to their suggestions and feedback," said John Smedley, president of SOE.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/free-realms-hits-9-million-players">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/edge-free-realms-hits-9-million-players/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Scribblenauts 2 Unveiled</title><link>http://www.bydesigngames.com/2010/03/07/edge-scribblenauts-2-unveiled/</link> <comments>http://www.bydesigngames.com/2010/03/07/edge-scribblenauts-2-unveiled/#comments</comments> <pubDate>Sun, 07 Mar 2010 21:42:54 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26434 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/scribble.jpg" alt="Scribblenauts 2 Unveiled"/><br
/><p><strong>5th Cell has unveiled a sequel to its hit DS title <em>Scribblenauts </em>in the latest issue of Nintendo Power.</strong></p><p><em>Scribblenauts 2</em> will have 10,000 more words&#160;to create scenarios, as well as 120 new and improved levels, improved controls and a level editor.</p><p>Adjectives are set to play a bigger role, and&#160;there will be a new hints system as well as&#160;more merits.&#160;The title is set for release "this fall" and achieved sales of over a million&#160;in February. &#160;</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/scribblenauts-2-unveiled">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/scribble.jpg" alt="Scribblenauts 2 Unveiled" title="Scribblenauts 2 Unveiled" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>5th Cell has unveiled a sequel to its hit DS title <em>Scribblenauts </em>in the latest issue of Nintendo Power.</strong></p><p><em>Scribblenauts 2</em> will have 10,000 more words&nbsp;to create scenarios, as well as 120 new and improved levels, improved controls and a level editor.</p><p>Adjectives are set to play a bigger role, and&nbsp;there will be a new hints system as well as&nbsp;more merits.&nbsp;The title is set for release "this fall" and achieved sales of over a million&nbsp;in February. &nbsp;</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/scribblenauts-2-unveiled">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/edge-scribblenauts-2-unveiled/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GPN] Casuality Creeps Into Hardcore Games</title><link>http://www.bydesigngames.com/2010/03/07/gpn-casuality-creeps-into-hardcore-games/</link> <comments>http://www.bydesigngames.com/2010/03/07/gpn-casuality-creeps-into-hardcore-games/#comments</comments> <pubDate>Sun, 07 Mar 2010 19:47:48 +0000</pubDate> <dc:creator>Indie Developer News Pipe</dc:creator> <category><![CDATA[Indie Development]]></category> <category><![CDATA[Game Design]]></category> <category><![CDATA[Indie Dev]]></category><guid
isPermaLink="false">http://www.gameproducer.net/?p=4320</guid> <description><![CDATA[If you read my yesterday&#8217;s blog post, you probably noticed I bought bragging rights (that would be Playstation 3) for some very unknown reason as I have no time to play it anyway in the nearly future (baby coming in any day now).
Anyway, with my newly purchased PS3 I also got NHL &#8216;10. There was [...]]]></description> <content:encoded><![CDATA[<p>If you read my yesterday&#8217;s blog post, you probably noticed I bought bragging rights (that would be Playstation 3) for some very unknown reason as I have no time to play it anyway in the nearly future (baby coming in <i>any day</i> now).</p><p>Anyway, with my newly purchased PS3 I also got NHL &#8216;10.</p><p>There was several things that caught my eye in terms of &#8220;casual friendly&#8221;. Casual games are more about &#8220;guiding player gently to do something and then mainly rewarding the player&#8221; whereas hardcore games are more about &#8220;you gotta have fast reactions and if you fail you are dead&#8221;. Okay, that&#8217;s a tiny simplification, but you get the point.</p><p>In NHL &#8216;10, there&#8217;s several &#8220;casual gamer&#8221; friendly things.</p><p><b>Tutorials/learning puck handling</b><br
/> Before you can play the game, you can train how to shoot, pass and do stuff with the puck. There&#8217;s practice modes to give you a soft landing on real games.</p><p><b>Rewards/feedback</b><br
/> One really cool feature I noticed was that the coach gives feedback after each period. Depending how I played, I get feedback such as &#8220;good assists&#8221; or &#8220;avoid no bad penalties&#8221;. In the first game, I paid attention to these and they really felt good guidance on what to do more and what to avoid.</p><p><b>In-game guidance</b><br
/> During the game, there&#8217;s an arrow pointing &#8220;where to position&#8221;. For example, if I play the left wing attacker, the arrow points me &#8220;where I need to go&#8221;.</p><p>Many adventure or action games provide &#8220;where to go&#8221; information, but it was cool to see the same in a sports game. Really user friendly.</p><p><b>Penalty</b><br
/> Okay, playing as a goalie is hardcore: &#8220;if you do one mistake the opposing team will score&#8221;. And half of the time, you just wait for action to happen, and you have no control over getting your team to win &#8211; get some points you know.</p><p>But, in &#8220;be a pro&#8221; (or in online multiplayer) there&#8217;s a really sweet way to penalize player. It&#8217;s pretty obvious for an ice hockey game: penalties. In my first games, I was tackling too hard (doing bad things) and took penalties. Well, when you sit in the bench for 2 minutes (game time, that&#8217;s like 30 secs real time) watching others play&#8230; you sort of get the idea that &#8220;maybe I should stop getting penalties&#8221;.</p><p>It was cool way to penalize the player. Do stupidities = you don&#8217;t get to play for a moment.</p><p><b>Okay, there&#8217;s hardcore stuff as well</b><br
/> I&#8217;m not trying to say that NHL &#8216;10 is a casual game. Or that it would have anything to do with casual gaming. It&#8217;s a hardcore game. I&#8217;m just trying to make a point that there are several game design elements done similarly as in casual games. NHL has tons of hardcore things: first is the menus (they are from Dante&#8217;s hell: I have to press like 17 buttons and menu items before I get to play), then it&#8217;s the six axis controller (left stick to move, right stick handles the &#8230; well, stick. Down, up&#8230; buttons. That&#8217;s certainly not casual), difficulty levels (there&#8217;s really tough opponents), learning curve, and many many things.</p><p>But for me&#8230; it&#8217;s casual fun, I&#8217;m a <a
rel="nofollow"  href='http://www.gameproducer.net/2009/08/23/im-a-casual-hardcore-gamer-and-developer/'>casual hardcore</a> guy anyway.</p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/gpn-casuality-creeps-into-hardcore-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] Canon Pwr. Iphone Game</title><link>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-canon-pwr-iphone-game/</link> <comments>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-canon-pwr-iphone-game/#comments</comments> <pubDate>Sun, 07 Mar 2010 02:26:17 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://25bed736f33fcfeb9db41553e256f412</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3184547-canon-pwr-iphone-game?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3184547.large.jpg" vspace="10"/></a><p></p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3184547-canon-pwr-iphone-game?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3184547.large.jpg" vspace="10" width="320"/></a><p></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-canon-pwr-iphone-game/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] Canon Howto Parte 3.mov</title><link>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-canon-howto-parte-3-mov/</link> <comments>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-canon-howto-parte-3-mov/#comments</comments> <pubDate>Sun, 07 Mar 2010 02:26:04 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://25ee81444dda3136d375ed7a6021d68c</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3184546-canon-howto-parte-3-mov?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3184546.large.jpg" vspace="10"/></a><p></p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3184546-canon-howto-parte-3-mov?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3184546.large.jpg" vspace="10" width="320"/></a><p></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-canon-howto-parte-3-mov/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] Importar modelo C4D a Unity 3D parte 1 de 2</title><link>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-importar-modelo-c4d-a-unity-3d-parte-1-de-2/</link> <comments>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-importar-modelo-c4d-a-unity-3d-parte-1-de-2/#comments</comments> <pubDate>Sun, 07 Mar 2010 02:22:30 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://06f53b7311906c5e5b7c44885a72ae18</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3184545-importar-modelo-c4d-a-unity-3d-parte-1-de-2?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3184545.large.jpg" vspace="10"/></a><p></p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3184545-importar-modelo-c4d-a-unity-3d-parte-1-de-2?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3184545.large.jpg" vspace="10" width="320"/></a><p></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-importar-modelo-c4d-a-unity-3d-parte-1-de-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] Unity 3D: 1 &#8211; Creating a project</title><link>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-unity-3d-1-creating-a-project/</link> <comments>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-unity-3d-1-creating-a-project/#comments</comments> <pubDate>Sat, 06 Mar 2010 23:53:23 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://a422ac65c2a83ff610a3ee28d8766541</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3185629-unity-3d-1-creating-a-project?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3185629.large.jpg" vspace="10"/></a><p>This is my first video tutorial in a series show my process of learning how to make a simple game in Unity 3D. <br
/> <br
/>This part shows how to create a new project and a first <br
/>introduction scene which then in next tutorial will be used <br
/>as a splash screen for the game. <br
/> <br
/>I'm a newbie on Unity 3D so there may be better ways to <br
/>do things. If so, please tell :). <br
/> <br
/>I will use Cinema 4D and BodyPaint 3D in this series, but any 3D modeler which can produce FBX files is OK. <br
/>Cast: Roland Strålberg</p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3185629-unity-3d-1-creating-a-project?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3185629.large.jpg" vspace="10" width="320"/></a><p>This is my first video tutorial in a series show my process of learning how to make a simple game in Unity 3D. <br
/> <br
/>This part shows how to create a new project and a first <br
/>introduction scene which then in next tutorial will be used <br
/>as a splash screen for the game. <br
/> <br
/>I'm a newbie on Unity 3D so there may be better ways to <br
/>do things. If so, please tell :). <br
/> <br
/>I will use Cinema 4D and BodyPaint 3D in this series, but any 3D modeler which can produce FBX files is OK. <br
/>Cast: Roland Strålberg</p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-unity-3d-1-creating-a-project/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] Leadwerks GDC 2010 Showcase</title><link>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-leadwerks-gdc-2010-showcase/</link> <comments>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-leadwerks-gdc-2010-showcase/#comments</comments> <pubDate>Sat, 06 Mar 2010 23:10:44 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://39ebc5705121835c2862705a9bbfc75d</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3185628-leadwerks-gdc-2010-showcase?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3185628.large.jpg" vspace="10"/></a><p>Leadwerks technology showcase for GDC 2010. <br
/>gdconf.com <br
/> <br
/>Check out our site for videos, updates, and announcements live from the conference. <br
/>leadwerks.com/werkspace/index.... <br
/> <br
/>The scene was made by Pure3D, a visualization studio in Germany. <br
/>pure3d.de <br
/>Cast: Leadwerks</p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3185628-leadwerks-gdc-2010-showcase?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3185628.large.jpg" vspace="10" width="320"/></a><p>Leadwerks technology showcase for GDC 2010. <br
/>gdconf.com <br
/> <br
/>Check out our site for videos, updates, and announcements live from the conference. <br
/>leadwerks.com/werkspace/index.... <br
/> <br
/>The scene was made by Pure3D, a visualization studio in Germany. <br
/>pure3d.de <br
/>Cast: Leadwerks</p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/07/infiniteunity3d-leadwerks-gdc-2010-showcase/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GPN] Sorry, Lost Track of Time. Here’s The Blog Post I Was Supposed To Write Yesterday</title><link>http://www.bydesigngames.com/2010/03/06/gpn-sorry-lost-track-of-time-here%e2%80%99s-the-blog-post-i-was-supposed-to-write-yesterday/</link> <comments>http://www.bydesigngames.com/2010/03/06/gpn-sorry-lost-track-of-time-here%e2%80%99s-the-blog-post-i-was-supposed-to-write-yesterday/#comments</comments> <pubDate>Sat, 06 Mar 2010 19:13:12 +0000</pubDate> <dc:creator>Indie Developer News Pipe</dc:creator> <category><![CDATA[Indie Development]]></category> <category><![CDATA[Game Design]]></category> <category><![CDATA[Indie Dev]]></category><guid
isPermaLink="false">http://www.gameproducer.net/?p=4318</guid> <description><![CDATA[This article is about game design and &#8220;knowing better than others&#8221;.
I got PS3 + NHL &#8216;10 couple of days ago. I read some reviews and heard that NHL provides a &#8220;be a pro mode&#8221; where you can create your own custom player and gain experience during your ice hockey career. After I heard about this [...]]]></description> <content:encoded><![CDATA[<p>This article is about game design and &#8220;knowing better than others&#8221;.</p><p>I got PS3 + NHL &#8216;10 couple of days ago. I read some reviews and heard that NHL provides a &#8220;be a pro mode&#8221; where you can create your own custom player and gain experience during your ice hockey career. After I heard about this (please keep in mind that my NHL experience stopped to &#8216;95 since all those &#8216;97, &#8216;01 were crappy) I thought that &#8220;it&#8217;s a stupid idea, people want to control their favorite NHL stars, not create their own guy there&#8221;. I knew that EA got this thing wrong.</p><p>Well, I knew it totally wrong. I got suck down in the game and got that &#8220;just one more game&#8221; feeling and forgot to write a blog post.</p><p>To break down the situation, here&#8217;s some facts:</p><ul><li>NHL &#8216;10 comes with &#8220;be a pro mode&#8221; where you create your own custom player.</li><li><b>EA thinks this is a good idea: </b> EA&#8217;s group of designers obviously think this is a good idea and they probably have some years of experience in doing ice hockey games and improving the game.</li><li><b>Jesse Schell (author of Art of Game Design) suggest that this might be a good idea:</b> in his book he mentions how &#8220;boys want to be superstars/heroes&#8221;. Don&#8217;t remember exactly how he put it, but basically I can draw a conclusion that book favors this idea.</li><li><b>Then there&#8217;s this guy who plays NHL &#8216;10 using nickname &#8220;cheeseinmyhat&#8221;</b> who had already decided that &#8220;be a pro is a sucky&#8221; idea before testing the game. That would be me.</li></ul><p>EA thinks it a good idea.</p><p>Designer work suggest the same.</p><p>Yet I come &#8220;knowing&#8221; how &#8220;that won&#8217;t work&#8221;.</p><p>Boy was I wrong.</p><p>I tested the game once and immediately fell in love with the idea. I tested the game online and in the very beginning it was cool to see &#8220;HIETALAHTI&#8221; in the back of the jersey (hockey shirt? whadda heck is that called?). I was in the game now. It wasn&#8217;t just playing as <i>Koivu</i> or <i>Selänne</i>. I got in the game. And after some matches, when I saw &#8220;HIETALAHTI&#8221; appearing as 2nd star in the game &#8211; it was a great feeling.</p><p>And all because I could put my name somewhere.</p><p>Couple of notes to self:<br
/> - Saying &#8220;no&#8221; to something before checking/testing/evaluating the idea is not leading anywhere.<br
/> - Need to get more points in NHL &#8216;10. I wanna see my name more on those 3 game star selections.</p><p><i>P.S. If anyone wishes to play against &#8211; or with &#8211; me NHL &#8216;10 with PS3, you can find me using nick <b>cheeseinmyhat</b>.</i></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/06/gpn-sorry-lost-track-of-time-here%e2%80%99s-the-blog-post-i-was-supposed-to-write-yesterday/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Unify Wiki] Accessing number of drawcalls from script</title><link>http://www.bydesigngames.com/2010/03/06/unify-wiki-accessing-number-of-drawcalls-from-script/</link> <comments>http://www.bydesigngames.com/2010/03/06/unify-wiki-accessing-number-of-drawcalls-from-script/#comments</comments> <pubDate>Sat, 06 Mar 2010 01:27:49 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://4c10e43e76517ad69d13d571a2ef3677</guid> <description><![CDATA[<p>Summary:</p><hr
/><div>By: Alex Schwartz (GTJuggler)<br
/> <br
/> '''Note''' - When running in the editor, scene view cameras will be included in the draw call count!<br
/> Also, if you instantiate new objects at runtime, this script will not take those into account, so you should deal with that case manually.<br
/> <br
/> '''FYI''' - This is NOT producing anything remotely like a "number of draw calls". It will tell you how many renderers will render something in a given frame, more or less. Any given object may produce 0..N draw calls depending on the number/kind of lights hitting it, shadowcasting settings, number of materials / sub-meshes, and so forth. On top of that, some objects such as terrains can vary considerably in the number of draw calls. And that doesn't address things like image effects, GUIs (both GUILayer-based and UnityGUI).<br
/> <br
/> == Javascript - DrawCalls.js ==<br
/> &#60;javascript&#62;var drawcalls : int = 0;<br
/> var allObjects : GameObject[];<br
/> <br
/> function Start(){<br
/> allObjects = FindObjectsOfType (GameObject);<br
/> }<br
/> <br
/> function Update(){<br
/> for(var obj : GameObject in allObjects){<br
/> var rend : Renderer = obj.GetComponent(Renderer);<br
/> if(rend &#38;&#38; rend.isVisible){<br
/> drawcalls++;<br
/> }<br
/> }<br
/> <br
/> //print drawcalls<br
/> Debug.Log(drawcalls);<br
/> <br
/> //reset drawcalls every update<br
/> drawcalls = 0;<br
/> <br
/> //do some math to find average drawcall count here<br
/> }&#60;/javascript&#62;</div>]]></description> <content:encoded><![CDATA[<p>Summary:</p><hr
/><div>By: Alex Schwartz (GTJuggler)<br
/> <br
/> '''Note''' - When running in the editor, scene view cameras will be included in the draw call count!<br
/> Also, if you instantiate new objects at runtime, this script will not take those into account, so you should deal with that case manually.<br
/> <br
/> '''FYI''' - This is NOT producing anything remotely like a "number of draw calls". It will tell you how many renderers will render something in a given frame, more or less. Any given object may produce 0..N draw calls depending on the number/kind of lights hitting it, shadowcasting settings, number of materials / sub-meshes, and so forth. On top of that, some objects such as terrains can vary considerably in the number of draw calls. And that doesn't address things like image effects, GUIs (both GUILayer-based and UnityGUI).<br
/> <br
/> == Javascript - DrawCalls.js ==<br
/> &lt;javascript&gt;var drawcalls : int = 0;<br
/> var allObjects : GameObject[];<br
/> <br
/> function Start(){<br
/> allObjects = FindObjectsOfType (GameObject);<br
/> }<br
/> <br
/> function Update(){<br
/> for(var obj : GameObject in allObjects){<br
/> var rend : Renderer = obj.GetComponent(Renderer);<br
/> if(rend &amp;&amp; rend.isVisible){<br
/> drawcalls++;<br
/> }<br
/> }<br
/> <br
/> //print drawcalls<br
/> Debug.Log(drawcalls);<br
/> <br
/> //reset drawcalls every update<br
/> drawcalls = 0;<br
/> <br
/> //do some math to find average drawcall count here<br
/> }&lt;/javascript&gt;</div>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/06/unify-wiki-accessing-number-of-drawcalls-from-script/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[InfiniteUnity3D] blub.mov</title><link>http://www.bydesigngames.com/2010/03/06/infiniteunity3d-blub-mov/</link> <comments>http://www.bydesigngames.com/2010/03/06/infiniteunity3d-blub-mov/#comments</comments> <pubDate>Sat, 06 Mar 2010 01:13:49 +0000</pubDate> <dc:creator>Unity3D News Pipe</dc:creator> <category><![CDATA[Technology]]></category> <category><![CDATA[Unity3D]]></category><guid
isPermaLink="false">tag:pipes.yahoo.com://26cfab3b10cfc73854bb4f40882e3523</guid> <description><![CDATA[<a
rel="nofollow" target="_blank" href="http://vodpod.com/watch/3179282-blub-mov?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3179282.large.jpg" vspace="10"/></a><p></p>]]></description> <content:encoded><![CDATA[<a
rel="nofollow"  href="http://vodpod.com/watch/3179282-blub-mov?pod=infiniteunity3d"><img
align="right" alt="" border="0" height="240" hspace="10" src="http://img.vpimg.net/3179282.large.jpg" vspace="10" width="320"/></a><p></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/06/infiniteunity3d-blub-mov/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Review: Final Fantasy XIII</title><link>http://www.bydesigngames.com/2010/03/05/edge-review-final-fantasy-xiii/</link> <comments>http://www.bydesigngames.com/2010/03/05/edge-review-final-fantasy-xiii/#comments</comments> <pubDate>Fri, 05 Mar 2010 18:27:17 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26424 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ffxiii_1_0.jpg" alt="Review: Final Fantasy XIII"/><br
/><em>Format: 360, PS3 (version tested)<br
/>Release: March 9 (US/Eur), out now (JP)<br
/>Publisher: Square Enix <br
/>Developer: In-house</em><br
/><a
rel="nofollow"><em>Screenshot gallery</em></a><br
/><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/magazine/review-final-fantasy-xiii">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ffxiii_1_0.jpg" alt="Review: Final Fantasy XIII" title="Review: Final Fantasy XIII" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><em>Format: 360, PS3 (version tested)<br
/>Release: March 9 (US/Eur), out now (JP)<br
/>Publisher: Square Enix <br
/>Developer: In-house</em><br
/><a
rel="nofollow"><em>Screenshot gallery</em></a><br
/><p><a
rel="nofollow"  href="http://www.edge-online.com/magazine/review-final-fantasy-xiii">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/05/edge-review-final-fantasy-xiii/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] The Friday Game: Copycat Edition</title><link>http://www.bydesigngames.com/2010/03/05/edge-the-friday-game-copycat-edition/</link> <comments>http://www.bydesigngames.com/2010/03/05/edge-the-friday-game-copycat-edition/#comments</comments> <pubDate>Fri, 05 Mar 2010 16:38:31 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26432 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/giana_box.jpg" alt="The Friday Game: Copycat Edition"/><br
/><p>Games are so iterative, so cumulative in their inspirations, that you can always assume that, whatever the title you&#8217;re likely to find a few of somebody else&#8217;s ideas floating around in there.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/features/the-friday-game-copycat-edition">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/giana_box.jpg" alt="The Friday Game: Copycat Edition" title="The Friday Game: Copycat Edition" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p>Games are so iterative, so cumulative in their inspirations, that you can always assume that, whatever the title you&rsquo;re likely to find a few of somebody else&rsquo;s ideas floating around in there.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/features/the-friday-game-copycat-edition">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/05/edge-the-friday-game-copycat-edition/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[GI] iPad to launch in April</title><link>http://www.bydesigngames.com/2010/03/05/gi-ipad-to-launch-in-april/</link> <comments>http://www.bydesigngames.com/2010/03/05/gi-ipad-to-launch-in-april/#comments</comments> <pubDate>Fri, 05 Mar 2010 16:35:00 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">http://www.gamesindustry.biz/articles/ipad-to-launch-in-april</guid> <description><![CDATA[<p>Apple has announced the iPad will go on sale in the US on April 3 and in the UK in late April.</p><p> The US will see the release of the Wi-Fi model at the start of April, but will have to wait until late April for the Wi-Fi and 3G iPad. The end of April is also when consumers in the UK, Australia, Canada, France, Germany, Italy, Japan, Spain and Switzerland will be able to buy both iPad models.</p><p> "iPad is something completely new," said Apple's CEO Steve Jobs. "Were excited for customers to get their hands on this magical and revolutionary product and connect with their apps and content in a more intimate, intuitive and fun way than ever before."</p><p> <a
rel="nofollow" target="_blank" href="http://www.gamesindustry.biz/articles/ipad-to-launch-in-april"> Read more... </a></p>]]></description> <content:encoded><![CDATA[<p>Apple has announced the iPad will go on sale in the US on April 3 and in the UK in late April.</p><p> The US will see the release of the Wi-Fi model at the start of April, but will have to wait until late April for the Wi-Fi and 3G iPad. The end of April is also when consumers in the UK, Australia, Canada, France, Germany, Italy, Japan, Spain and Switzerland will be able to buy both iPad models.</p><p> "iPad is something completely new," said Apple's CEO Steve Jobs. "Were excited for customers to get their hands on this magical and revolutionary product and connect with their apps and content in a more intimate, intuitive and fun way than ever before."</p><p> <a
rel="nofollow"  href="http://www.gamesindustry.biz/articles/ipad-to-launch-in-april"> Read more... </a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/05/gi-ipad-to-launch-in-april/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[Edge] Microsoft Updates Xbox Live&#8217;s LGBT Policies</title><link>http://www.bydesigngames.com/2010/03/05/edge-microsoft-updates-xbox-lives-lgbt-policies/</link> <comments>http://www.bydesigngames.com/2010/03/05/edge-microsoft-updates-xbox-lives-lgbt-policies/#comments</comments> <pubDate>Fri, 05 Mar 2010 16:13:09 +0000</pubDate> <dc:creator>Game Industry News Pipe</dc:creator> <category><![CDATA[Game Industry]]></category><guid
isPermaLink="false">26431 at http://www.edge-online.com</guid> <description><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/thegaygamer.jpg" alt="Microsoft Updates Xbox Live&#39;s LGBT Policies"/><br
/><p><strong>Lesbian, gay, bisexual and transgender (LGBT) people can now express their relationship orientation in their profile and Gamertag on Xbox Live.</strong></p><p>That&#8217;s following recently implemented <a
rel="nofollow" target="_blank" href="http://www.xbox.com/en-US/legal/codeOfConduct.htm">changes</a> to the online service&#8217;s Code of Conduct, which were <a
rel="nofollow" target="_blank" href="http://twitter.com/StepTo">announced</a> today by Stephen Toulouse, director of policy and enforcement for Xbox Live.</p><p><a
rel="nofollow" target="_blank" href="http://www.edge-online.com/news/microsoft-updates-xbox-lives-lgbt-policies">read more</a></p>]]></description> <content:encoded><![CDATA[<img
src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/thegaygamer.jpg" alt="Microsoft Updates Xbox Live&#039;s LGBT Policies" title="Microsoft Updates Xbox Live&#039;s LGBT Policies" class="imagecache imagecache-article_homepage_large_144x108"/><br
/><p><strong>Lesbian, gay, bisexual and transgender (LGBT) people can now express their relationship orientation in their profile and Gamertag on Xbox Live.</strong></p><p>That&rsquo;s following recently implemented <a
rel="nofollow"  href="http://www.xbox.com/en-US/legal/codeOfConduct.htm">changes</a> to the online service&rsquo;s Code of Conduct, which were <a
rel="nofollow"  href="http://twitter.com/StepTo">announced</a> today by Stephen Toulouse, director of policy and enforcement for Xbox Live.</p><p><a
rel="nofollow"  href="http://www.edge-online.com/news/microsoft-updates-xbox-lives-lgbt-policies">read more</a></p>]]></content:encoded> <wfw:commentRss>http://www.bydesigngames.com/2010/03/05/edge-microsoft-updates-xbox-lives-lgbt-policies/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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