Technology
Over the years we’ve developed various technologies to aid our efforts in creating compelling interactive entertainment. Here is a list of some that are publically available for use.
Architectural Visualization Toolkit
Our drop-in Architectural Visualization package for Unity enables architectural viz & design firms the shortest path to realizing their own real-time visualization and walkthroughs in Unity3D.
Features
- Overhead map (toggle).
- Camera adjustment during playback (zoom, height, etc.).
- Multiple scene support.
- Scene-based music player.
- Auto fly-through attract mode.
- Joystick navigation support.
- Complete documentation.
- Easy setup & installation; takes minutes!
Launch Interactive Demo (5MB) » (Key config details here)
Now Available for Purchase »
UniWii for Windows
Enables use of Nintendo’s Wii Remote in games & applications made with Unity3D deployed on Windows.
Full-featured, the plug-in includes support for the Nunchuck & other peripheral add-ons, as well a real-time test application (pictured).

Usage documentation can be found here.
Download
We’ve made this Unity plugin for Windows available free for non-commercial & educational use, and available for commercial use for a small fee.
Full license details & Unity package are included in the ByDesign-Games_UniWii-for-Windows_Redistributable »
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Hello Bydesign Games!
I write to you in regard to the Uniwii plugin you have created for Unity3D. First off, let me say great work. It has proven handy in my education already. I have a question though. Does it support the Wii Motionplus module which provides rotational sensing in an x,y plane?
I dont see this mentioned anywhere, so Im guessing it does not. If that is the case, is there a chance we will see an updated version that is able to read data from the gyros of the Wii Motionplus module?
Thanks
Martin Bach Nielsen
Hi Martin,
Glad to hear this is useful. Would love to see what you’re using it with, if available. Post a link?
As for Wii MotionPlus, we’ve no current plans to support the add-on, but that could change within a fews months; will post back here if / when plans change.
Regards,
Joe @ BDG
Hi again
Unfortunately, i have no online documentation of these small projects, but we are developing little game snippets, that do or do not get completed
We tried implementing the use of a wiimote as a controller for aircrafts, using a wiimote for interactive presentations etc. These projects arent meant to be finished as we are not given enough time.
But for this last semester, we are desperate to make use of the Wii Motion plus, so that we can use a wiimote/nunchuk combo to control a first/third person shooter that we are developing. We only have roughly 4 months time, so none of us have the time or skill to write a plugin ourselves. Besides, the game design and “how-do-we-use-the-wiimote-data” are the main focus areas. Im sad to hear that this is not planned, but I will definately stay tuned (and pray silently at night:))
Regards Martin
Cheers for the details. We haven’t looked at the Wii Motion Plus yet, but considering it plugs into the expansion port, it may already be seen by the plugin.
Have you tested it with the existing plugin yet?
no, we havent tried it yet, we’re still waiting for the delivery guy. I will post here when we find out.
So, after receiving the Wii Motion plus, I can say that the plugin does not pick up on the expansion device. Leaving this info here for other curious souls to see
Thanks for looking into this & reporting back. Indeed, if / when we post an update, including Wii Motion Plus, you’ll see it here!
Hi everyone. The Architectural Visualization Toolkit online demo has been updated!
Texture quality is low to result in a much smaller size (only @5MB!), also placeholder logos added.
The sample scene demo for the Architectural Visualization Toolkit has been posted above!
Arrow Keys : Walk Around
f : Toggle Floorplan
F1 : Toggle Help
= key : Zoom In
- key : Zoom Out
. key : Raise Camera
, key : Lower Camera
Space : Jump
g : Toggle Glow
m : Toggle Music
n : Toggle Attract Mode
Sample scene has low-quality textures to keep the download small.
Check it out!
@Milad
We haven’t tested against all Wiimote add-ons, and even fewer 3rd party, so do recommend you try it out, if possible.
If the add-on is similar to the supported peripherals, like the Nunchuck, then it should “just work”.
Report back here & let us know what you find?
can i use it for wii zapper?
If i want use my gun(diffrent gun) not wii gun or wiimote.what must i do?
so thanks.
Hi,
thanks for plugin.very helpfull.
So thanks.