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	<title>Comments on: Technology</title>
	<atom:link href="http://www.bydesigngames.com/games/technology/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bydesigngames.com</link>
	<description>Next-Generation Casual Entertainment</description>
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	<item>
		<title>By: UniWii &#171; Gerhards Blog</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-16164</link>
		<dc:creator>UniWii &#171; Gerhards Blog</dc:creator>
		<pubDate>Thu, 26 Jan 2012 07:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-16164</guid>
		<description>[...] viaTechnology &#124; ByDesign Games. Like this:LikeBe the first to like this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] viaTechnology | ByDesign Games. Like this:LikeBe the first to like this post. [...]</p>
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	<item>
		<title>By: alejo</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-7166</link>
		<dc:creator>alejo</dc:creator>
		<pubDate>Tue, 12 Jul 2011 23:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-7166</guid>
		<description>why the wiimote_getYaw()   function  always  return   0 ????</description>
		<content:encoded><![CDATA[<p>why the wiimote_getYaw()   function  always  return   0 ????</p>
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	</item>
	<item>
		<title>By: ina</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-7158</link>
		<dc:creator>ina</dc:creator>
		<pubDate>Tue, 12 Jul 2011 02:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-7158</guid>
		<description>haylo ,
im new here in this course game tech .so i don`t know how to create a game and games is what .so please ,anybody wants to explain to me .uhu

p/s:ehe ,my english not so good .hope understand what im trying 2 say .tanx</description>
		<content:encoded><![CDATA[<p>haylo ,<br />
im new here in this course game tech .so i don`t know how to create a game and games is what .so please ,anybody wants to explain to me .uhu</p>
<p>p/s:ehe ,my english not so good .hope understand what im trying 2 say .tanx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomaz Saraiva</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-6804</link>
		<dc:creator>Tomaz Saraiva</dc:creator>
		<pubDate>Fri, 13 May 2011 13:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-6804</guid>
		<description>Hey,

First of all congrats on your awesome plugin, it&#039;s a lifesaver eheh

Although I&#039;m having a problem. The wiimote cannot sense the getYaw. It is exactly the axis I need on my project. I&#039;m using the wheel adapter and the remote is turning on the yaw right?

Best regards</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>First of all congrats on your awesome plugin, it&#8217;s a lifesaver eheh</p>
<p>Although I&#8217;m having a problem. The wiimote cannot sense the getYaw. It is exactly the axis I need on my project. I&#8217;m using the wheel adapter and the remote is turning on the yaw right?</p>
<p>Best regards</p>
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	</item>
	<item>
		<title>By: Kuro</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-5580</link>
		<dc:creator>Kuro</dc:creator>
		<pubDate>Fri, 28 Jan 2011 16:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-5580</guid>
		<description>Hi,
I&#039;ve been working with Uniwii for a while and am wondering if I&#039;m able to use it to pull raw IR data instead of the single values that are returned by wiimote_getIrY and wiimote_getIrX. In order to to handle proper absolute aiming, 4 points are required to determine screen keystone if you are not directly in front of screen.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;ve been working with Uniwii for a while and am wondering if I&#8217;m able to use it to pull raw IR data instead of the single values that are returned by wiimote_getIrY and wiimote_getIrX. In order to to handle proper absolute aiming, 4 points are required to determine screen keystone if you are not directly in front of screen.</p>
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	</item>
	<item>
		<title>By: ByDesign Games</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-212</link>
		<dc:creator>ByDesign Games</dc:creator>
		<pubDate>Mon, 15 Feb 2010 06:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-212</guid>
		<description>Thanks for looking into this &amp; reporting back. Indeed, if / when we post an update, including Wii Motion Plus, you&#039;ll see it here! :)</description>
		<content:encoded><![CDATA[<p>Thanks for looking into this &amp; reporting back. Indeed, if / when we post an update, including Wii Motion Plus, you&#8217;ll see it here! <img src='http://www.bydesigngames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-205</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 14 Feb 2010 20:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-205</guid>
		<description>So, after receiving the Wii Motion plus, I can say that the plugin does not pick up on the expansion device. Leaving this info here for other curious souls to see :)</description>
		<content:encoded><![CDATA[<p>So, after receiving the Wii Motion plus, I can say that the plugin does not pick up on the expansion device. Leaving this info here for other curious souls to see <img src='http://www.bydesigngames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-140</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 05 Feb 2010 11:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-140</guid>
		<description>no, we havent tried it yet, we&#039;re still waiting for the delivery guy. I will post here when we find out.</description>
		<content:encoded><![CDATA[<p>no, we havent tried it yet, we&#8217;re still waiting for the delivery guy. I will post here when we find out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ByDesign Games</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-133</link>
		<dc:creator>ByDesign Games</dc:creator>
		<pubDate>Thu, 04 Feb 2010 20:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-133</guid>
		<description>Cheers for the details. We haven&#039;t looked at the Wii Motion Plus yet, but considering it plugs into the expansion port, it may already be seen by the plugin.
Have you tested it with the existing plugin yet?</description>
		<content:encoded><![CDATA[<p>Cheers for the details. We haven&#8217;t looked at the Wii Motion Plus yet, but considering it plugs into the expansion port, it may already be seen by the plugin.<br />
Have you tested it with the existing plugin yet?</p>
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	</item>
	<item>
		<title>By: Martin</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-132</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Thu, 04 Feb 2010 15:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-132</guid>
		<description>Hi again

Unfortunately, i have no online documentation of these small projects, but we are developing little game snippets, that do or do not get completed :) We tried implementing the use of a wiimote as a controller for aircrafts, using a wiimote for interactive presentations etc. These projects arent meant to be finished  as we are not given enough time.
But for this last semester, we are desperate to make use of the Wii Motion plus, so that we can use a wiimote/nunchuk combo to control a first/third person shooter that we are developing. We only have roughly 4 months time, so none of us have the time or skill to write a plugin ourselves. Besides, the game design and &quot;how-do-we-use-the-wiimote-data&quot; are the main focus areas. Im sad to hear that this is not planned, but I will definately stay tuned (and pray silently at night:))

Regards Martin</description>
		<content:encoded><![CDATA[<p>Hi again</p>
<p>Unfortunately, i have no online documentation of these small projects, but we are developing little game snippets, that do or do not get completed <img src='http://www.bydesigngames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  We tried implementing the use of a wiimote as a controller for aircrafts, using a wiimote for interactive presentations etc. These projects arent meant to be finished  as we are not given enough time.<br />
But for this last semester, we are desperate to make use of the Wii Motion plus, so that we can use a wiimote/nunchuk combo to control a first/third person shooter that we are developing. We only have roughly 4 months time, so none of us have the time or skill to write a plugin ourselves. Besides, the game design and &#8220;how-do-we-use-the-wiimote-data&#8221; are the main focus areas. Im sad to hear that this is not planned, but I will definately stay tuned (and pray silently at night:))</p>
<p>Regards Martin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ByDesign Games</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-112</link>
		<dc:creator>ByDesign Games</dc:creator>
		<pubDate>Tue, 02 Feb 2010 15:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-112</guid>
		<description>Hi Martin, 
Glad to hear this is useful. Would love to see what you&#039;re using it with, if available. Post a link?
As for Wii MotionPlus, we&#039;ve no current plans to support the add-on, but that could change within a fews months; will post back here if / when plans change.
Regards,
Joe @ BDG</description>
		<content:encoded><![CDATA[<p>Hi Martin,<br />
Glad to hear this is useful. Would love to see what you&#8217;re using it with, if available. Post a link?<br />
As for Wii MotionPlus, we&#8217;ve no current plans to support the add-on, but that could change within a fews months; will post back here if / when plans change.<br />
Regards,<br />
Joe @ BDG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://www.bydesigngames.com/games/technology/comment-page-1/#comment-110</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 02 Feb 2010 14:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bydesigngames.com/?page_id=9080#comment-110</guid>
		<description>Hello Bydesign Games!

I write to you in regard to the Uniwii plugin you have created for Unity3D. First off, let me say great work. It has proven handy in my education already. I have a question though. Does it support the Wii Motionplus module which provides rotational sensing in an x,y plane?
I dont see this mentioned anywhere, so Im guessing it does not. If that is the case, is there a chance we will see an updated version that is able to read data from the gyros of the Wii Motionplus module?

Thanks

Martin Bach Nielsen</description>
		<content:encoded><![CDATA[<p>Hello Bydesign Games!</p>
<p>I write to you in regard to the Uniwii plugin you have created for Unity3D. First off, let me say great work. It has proven handy in my education already. I have a question though. Does it support the Wii Motionplus module which provides rotational sensing in an x,y plane?<br />
I dont see this mentioned anywhere, so Im guessing it does not. If that is the case, is there a chance we will see an updated version that is able to read data from the gyros of the Wii Motionplus module?</p>
<p>Thanks</p>
<p>Martin Bach Nielsen</p>
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