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26 Jun 2008

ByDesign kicks off 2008 with a bang!

Author: ByDesign Games | Filed under: ByDesign Games, Game Industry

It feels as if 2008 has only just begun, and yet it is already June & we’re well past due for an update! Starting with the new year, ByDesign Games has been crazy busy with new projects, new designs, & new opportunities for the future. On top of all this, Make Bouncy Bouncy gets a new trailer, some distribution loving, and has reached v1.2 with the game’s biggest update yet! Let’s go!

New Designs & Development Projects

From the start of the year, ByDesign has been busy with a new online game prototype, a new interactive installation project, a new game design commissioned for the Wii console, plus various support work on other upcoming projects and opportunities (hint: iPhone!). It’s been crazy!

There is much more coming down the pike, such 2008 is looking to be a banner year for ByDesign Games! Check back here throughout the year for more details as it all develops!

make-bouncy-bouncy

.: v1.2 now available :.

Make Bouncy Bouncy gets new promo video, new online retail partners & a new version update!

    We’ve added a video trailer highlighting Make Bouncy Bouncy’s atmosphere & showcasing some of the gameplay. Check it out by visiting the Official Make Bouncy Bouncy Website!

    In addition to a new & easier to navigate game site (with score leaderboard), Make Bouncy Bouncy has also recently launched with certain new online retailers to help spread the Bouncy Bouncy love! If you shop online, you might come across it, else it is available on the official game site at ByDesignGames.com.

    As a part of our on-going plan to release regular updates and extensions to the game, we’re happy to make v1.2 available, the game’s biggest update yet! Changes include;

    • Core play mechanic has a completely new layer to it… Building up your bounce is even more explosive and rewarding!
    • Levels now have bouncy objectives, bonus bounces, and score multipliers!
    • Added new levels to all Moods; the game now has over 35 levels in total! Will continue to release new levels (for free) for the life of the game.
    • Fine-tuned the game’s physics to offer a more satisfying bounce when not making bouncy bouncy.
    • Added a new feature that allows players to quickly turn 180 degrees by pressing Right Mouse Button / Down Arrow.
    • Added a new pad type, the Turn Pad. The Turn Pad will angle you towards it’s arrow whenever you land on it.
    • Added a feature to enhance the feeling of vertigo in some levels. To “hear it” in action, play the level Firenze in the Nervous mood (also appears in other key levels).
    • Demo users have a new free daily random level button in Mood Select; gives access to an otherwise demo-locked level & changes daily!
    • Added Level Select functionality; now you can choose the level you wish to play on, if you’ve already unlocked that level.
    • Added ability to change game resolution to the Options screen; players no longer have to restart to change the game’s resolution (old start-up dialog was removed).
    • Refinements to the overall visual styling.
    • Demo available as a Mac OSX Dashboard Widget. Update: it’s an Apple staff pick today!
    • And many more! Details can be found in the game’s Version History.

    Existing players can download free updates from the Official Make Bouncy Bouncy Website, just click Download!

    As always, if you have any thoughts or feelings about Make Bouncy Bouncy, have any comments or questions, do not hesitate to let us know in our Forums or directly via the Contact page. As this update suggests, we are indeed listening!

    Stay tuned for more Bouncy Bouncy news in the coming weeks & months!

    __________________

    As you can see, things are rocking & rolling here at ByDesign Games. You can still help us spread the word by telling your friends, your family, and colleagues all about our work!

    Until next time, have fun and stay frosty!

    “The progress of an artist is a continual self-sacrifice.”
    — T.S. Eliot [Poet]

    31 Oct 2007

    Extra Extra… Read All About It!

    Author: ByDesign Games | Filed under: ByDesign Games, Game Industry

    Hi everyone! We’ve got an extra large update overflowing with Make Bouncy Bouncy status, site updates (now with Forums!), and more new tech loving. Let’s get to it!

    Technology: it is sometimes hard to imagine that the human race’s use of technology began with the conversion of our surrounding natural resources into simple tools.

    devinci_sketch2
    .: Technology of the Past : Simpler… Deadlier? :.

    From using sticks and bones to help mash up our food, we’ve continued the path to empower us to create a global communications medium, to take photos from the edge of our solar system, and to build tools that allow us to express anything we can imagine…

    FATBOY SLIM - You've come a long way baby - Front

    • New Site Updates; With the pending release of Make Bouncy Bouncy, we took some time to update various aspects of the site. Among the updates, we’ve launched a new home page celebrating our extensive game industry experience. Following that, the About Us page has at long last been updated to include details & some images from our past work.
    • More site updates; the ByDesign Games Forums has officially launched! Players can now give direct feedback, get specific game support, talk about upcoming games and game design ideas with a direct line to the brains here at ByDesign.
    • Final misc. site updates; we’ve added lightbox support for linked images, the site should load faster due to some back-end optimizations, and we performed some misc. color usage tweaks to enhance readability. Not too shabby for a single site update eh?

    make-bouncy-bouncy

    • Make Bouncy Bouncy status; I’m pleased to say that Make Bouncy Bouncy, ByDesign’s new casual game with a funny name, is on track for a November release! Soon enough, you’ll enjoy to Make Bouncy Bouncy with ByDesign Games! The game’s site has yet to fully launch, only the teaser site is in place for now, but keep an eye this space for more updates as we near release.

    32004253_OVR_440

    • Apple OS X 10.5 Leopard; Attention! A Leopard is loose in the wild! That’s right, Apple has released their latest operating system cum opus, OS X 10.5 Leopard. Speaking as a designer, Apple continues to amaze with their design priorities; with Leopard, the result is a very usable and rewarding experience all without sacrificing the important base elements of stability and security. From Quick Look (oh it’s great!) to Spaces (nice implementation of an old idea) along with over 300 improvements across the board, the final analysis is that Leopard is a worthy update to a stable, secure, economical and all around pleasant operating system. After some very minor 3rd-party software updates, ByDesign is now fully a house of Leopard!

    unity-logo

    • Unity v2.0 unleashed; Not to be outdone, Unity Technologies (formerly Over The Edge Technologies) has unleashed their Unity Engine v2.0 on the masses. As you know, we’ve been working with the v2.0 technology for a couple of months, helping it mature, and I can easily say, this update was worth it. In the making for the over 3 years, v2.0 brings much in the way of delicious new features: Terrains, Networking support, the latest rendering technologies, and a whole host of other game developer goodies. Unity is our engine of choice here at ByDesign, and we’re just ecstatic that v2 is now available publicly.

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    Whew! Well, that’s it for this time. Stay tuned on ByDesign Games because… “things just keep getting better & better!”

    “I put a dollar in a change machine. Nothing changed.”
    — George Carlin [Humourist]

    30 Jun 2007

    When it rains… it pours!

    Author: ByDesign Games | Filed under: ByDesign Games

    It’s update time again! A lot of things have happened this past month. It’s true what they say, when it rains… it pours!
    sketchbook_02

    First the boring stuff to get out of the way; have added certain usability features to the website, including a clickable “lightbox” for game screenshots plus search via Google. Nothing too exciting, but it should help you better find & navigate to the content you want.

    Also of minor note, have added social networking buttons to the Blog and The Late Call game pages. Being a smaller developer, ByDesign Games relies on positive “word of mouth” from you, the press & players (yes YOU!). Social networking sites like Digg are a very effective & fun way to get the word out. So, for those of you who wish to help promote the work we do here, go ahead and try it, it helps!

    Next up, The Late Call page has been redesigned for better navigation; finding info & content on your favorite upcoming game should be a lot easier. Also updated the game’s News page with info on language support (hint: The Late Call will most likely “spreck-en-zee” your lingo!), plus status on last month’s beta program; now closed. We’ve had a great response so far, thanks to all who applied!

    What’s more, have added some info about a few interactive projects ByDesign Games created this spring. You can check them out on the Games page.

    Last thing, we suffered some data loss here at ByDesign due to an unreliable backup medium. Who knew hard disks wear out too!? Apparently everyone that I’ve talked to, heh. The good news: “most” of the lost data was recovered. The bad news: what was lost has suffered us some minor delays on certain projects (including The Late Call). Nothing too drastic, but enough to mention.

    “Fun for the whole family!”
    — Game Du Jour, after playing Make Bouncy Bouncy

    28 Mar 2007

    ByDesign Games Blog Launched!

    Author: ByDesign Games | Filed under: ByDesign Games

    liontame
    Welcome to the ByDesign Games Blog, the first of future posts to come!

    Here you will find news and status on our current video game projects for Mac, PC, and possibly consoles (Wii! Oui!), comments on trends, and very likely wild, late-night musings on this or that mundane topic…

    At the moment, we here at ByDesign Games are very busy on current projects, one of which is The Late Call… all the while keeping schedule-eating “new” features at bay with a chair and bullwhip…

    So take a look around, take our thanks for visiting, and watch this space for news!