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	<title>ByDesign Games &#187; Game Industry</title>
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	<link>http://www.bydesigngames.com</link>
	<description>Next-Generation Casual Entertainment</description>
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		<title>Pachinko keeps Sega Sammy in profit &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/pachinko-keeps-sega-sammy-in-profit-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/pachinko-keeps-sega-sammy-in-profit-edge/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:01:07 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=723cf226491047299d7f6dfdec035d62</guid>
		<description><![CDATA[
    
            
                    Pachinko kept Sega Sammy in profit during the final nine months of 2011, despite declines in the company&#039;s videogame and arcade businesses.  Total net sales for the nine months ending December 31 came to ¥31...]]></description>
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                    Pachinko kept Sega Sammy in profit during the final nine months of 2011, despite declines in the company&#039;s videogame and arcade businesses.  Total net sales for the nine months ending December 31 came to ¥311.6 billion (£2.58 billion). Net income, or profit, was ¥34.4 billion (£285.5 million), a decline of 6.6 per cent year on year.         </div>
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<p>Pachinko kept <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/202">Sega Sammy</a> in profit during the final nine months of 2011, despite declines in the company&#39;s videogame and arcade businesses.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/pachinko-keeps-sega-sammy-profit">read more</a></p>]]></content:encoded>
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		<item>
		<title>Tail Drift wins Unity Flash contest &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/tail-drift-wins-unity-flash-contest-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/tail-drift-wins-unity-flash-contest-edge/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 16:00:03 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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		<description><![CDATA[
    
            
                    Tail Drift has been selected as the winner of Unity&#039;s Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash.  Developer Cameron Owen has won $20,000 for his...]]></description>
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                    Tail Drift has been selected as the winner of Unity&#039;s Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash.  Developer Cameron Owen has won $20,000 for his arcade racer, which was selected ahead of more than 500 fellow entrants.          </div>
        </div>
</div>



<p><em>Tail Drift</em> has been selected as the winner of <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/897">Unity</a>&#39;s Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash.</p><p>Developer Cameron Owen has won $20,000 for his flight-based arcade racer, which was selected ahead of more than 500 fellow entrants.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/tail-drift-wins-unity-flash-contest">read more</a></p>]]></content:encoded>
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		<title>Viacom earnings fall, Harmonix dispute blamed</title>
		<link>http://www.bydesigngames.com/2012/02/03/viacom-earnings-fall-harmonix-dispute-blamed/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/viacom-earnings-fall-harmonix-dispute-blamed/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:21:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-viacom-earnings-fall-harmonix-dispute-blamed</guid>
		<description><![CDATA[
										
The latest figures from Viacom show a 65 per cent fall in net earnings compared to the previous year, a fall it at least partly attributes to its on going dispute with Harmonix.

																		
								
									
										
For Q1 2012 ...]]></description>
			<content:encoded><![CDATA[<p>
										
The latest figures from Viacom show a 65 per cent fall in net earnings compared to the previous year, a fall it at least partly attributes to its on going dispute with Harmonix.

									</p>									
								
									<p>
										
For Q1 2012 the company showed net earnings of $212 million for the quarter ending December 31 2011. This figure showed a $398 million drop from the previous year's $610 million. 

									</p>									
								
									<p>
										
It was a drop that James W Barge, chief financial officer, blamed on the recent legal battle with Harmonix.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-viacom-earnings-fall-harmonix-dispute-blamed">
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				</p>]]></content:encoded>
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		<title>SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko</title>
		<link>http://www.bydesigngames.com/2012/02/03/sega-9-month-profit-down-6-6-yoy-as-games-buoyed-by-pachinko/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/sega-9-month-profit-down-6-6-yoy-as-games-buoyed-by-pachinko/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 13:44:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-sega-9-month-profit-down-6-6-percent-yoy-as-games-business-buoyed-by-pachinko</guid>
		<description><![CDATA[
										
SEGA Sammy has released its nine month financial report for the period ending December 31, 2011, revealing a shrinking videogames business but a resurgence in the sales of Pachinko machines.

																		
								
									
										...]]></description>
			<content:encoded><![CDATA[<p>
										
SEGA Sammy has released its nine month financial report for the period ending December 31, 2011, revealing a shrinking videogames business but a resurgence in the sales of Pachinko machines.

									</p>									
								
									<p>
										
Overall, the business made a profit of ¥34.4 billion (£284.7m) for the period, with sales of ¥311.7 billion (£2.58bn), a year on year increase of 0.5 per cent. 

									</p>									
								
									<p>
										
Of that total, ¥64.1 billion in net sales came from the Consumer Business arm, which includes SEGA's videogame business alongside its toy and animation sectors. That represents a shrinkage of 4.9 per cent from the same period in the year previous.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-sega-9-month-profit-down-6-6-percent-yoy-as-games-business-buoyed-by-pachinko">
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		<title>The Friday Game: Fail-Deadly &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/the-friday-game-fail-deadly-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/the-friday-game-fail-deadly-edge/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:31:27 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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		<description><![CDATA[
    
            
                            
        



    
            
                    Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.        
        


I read about Josh Sutphin&#039;s strange tactic...]]></description>
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                    Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.        </div>
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<p>I read about Josh Sutphin&#39;s strange tactical war game in the back pages of this month&#39;s <a rel="nofollow"  href="http://www.pcgamer.com/">PC Gamer</a>, where it was described as deadly <em>Tetris</em>. That was enough to get me on board. Now I&#39;ve played it, I can think of several other equally appropriate descriptions, as well: Machiavellian tennis, say, or <em>Advance Wars</em> for nasty people.</p><p><a rel="nofollow"  href="http://www.edge-online.com/features/friday-game-fail-deadly">read more</a></p>]]></content:encoded>
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		<title>Eutechnyx signs Brain in a Jar for latest racing game</title>
		<link>http://www.bydesigngames.com/2012/02/03/eutechnyx-signs-brain-in-a-jar-for-latest-racing-game/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/eutechnyx-signs-brain-in-a-jar-for-latest-racing-game/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:33:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-eutechnyx-signs-brain-in-a-jar-for-latest-racing-game</guid>
		<description><![CDATA[
										
Eutechnyx and Brain in a Jar - two UK racing specialists - are teaming for a new project to be announced later in the year.

																		
								
									
										
Brain in a Jar focuses on simulations with its proprietary motorsp...]]></description>
			<content:encoded><![CDATA[<p>
										
Eutechnyx and Brain in a Jar - two UK racing specialists - are teaming for a new project to be announced later in the year.

									</p>									
								
									<p>
										
Brain in a Jar focuses on simulations with its proprietary motorsports game engine, and has assisted developers such as Codemasters and Reflections in the past.

									</p>									
								
									<p>
										
"We're very excited to be working with Eutechnyx on one of its biggest projects this year, as we're keen to demonstrate the two pillars on which our company is founded on - great technology and intelligent staff scaling." 

									</p>									
								

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		<title>Nippon Ichi increases net income forecast to ¥203m</title>
		<link>http://www.bydesigngames.com/2012/02/03/nippon-ichi-increases-net-income-forecast-to-%c2%a5203m/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/nippon-ichi-increases-net-income-forecast-to-%c2%a5203m/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:24:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-nippon-ichi-increases-net-income-forecast-to-203m</guid>
		<description><![CDATA[
										
Nippon Ichi's latest consolidated earnings estimate for the fiscal year has increased totals for operating income and net income.

																		
								
									
										
Net income estimates are up to ¥203 million from ¥59 milli...]]></description>
			<content:encoded><![CDATA[<p>
										
Nippon Ichi's latest consolidated earnings estimate for the fiscal year has increased totals for operating income and net income.

									</p>									
								
									<p>
										
Net income estimates are up to ¥203 million from ¥59 million, and operating income is now ¥303 million, previously ¥107 million. Strong sales on both PlayStation Vita and PS3 for the Disgaea have helped boost the numbers for the Japanese publisher.

									</p>									
								
									<p>
										
Sales are down from ¥2,288 million to ¥2,246 million, which the company attributes to release delays for The Witch And The Hundred Soldiers and the US edition of Disgaea 3 Return.

									</p>									
								

				<p>
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		<title>Zynga designer and Nexon exec join AIAS board</title>
		<link>http://www.bydesigngames.com/2012/02/03/zynga-designer-and-nexon-exec-join-aias-board/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/zynga-designer-and-nexon-exec-join-aias-board/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 10:44:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
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		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-zynga-designer-and-nexon-exec-join-aias-board</guid>
		<description><![CDATA[
										
Zynga's chief game designer Brian Reynolds and Nexon America vice president of live games Min Kim are now both members of the Academy of Interactive Arts &#38; Sciences' Board of Directors. 

																		
								
									
										
"Mi...]]></description>
			<content:encoded><![CDATA[<p>
										
Zynga's chief game designer Brian Reynolds and Nexon America vice president of live games Min Kim are now both members of the Academy of Interactive Arts & Sciences' Board of Directors. 

									</p>									
								
									<p>
										
"Min will make a welcome addition to the Board," said Shuhei Yoshida, current AIAS board member.  

									</p>									
								
									<p>
										
"Through games such as their flagship title, MapleStory, and now recently, Dragon Nest and Vindictus, Nexon has paved the way for Free-to-Play titles over the last decade to push this genre forward to ever expanding audiences in MMO gaming. We will greatly benefit from that same passion - there is no doubt he will work to make great strides in pushing the mission of the AIAS forward."

									</p>									
								

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		<title>Opinion: The dangers of gamer entitlement &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/opinion-the-dangers-of-gamer-entitlement-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/opinion-the-dangers-of-gamer-entitlement-edge/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 10:14:24 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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                    Outcry over Where&#039;s My Water&#039;s 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wilt...]]></description>
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                    Outcry over Where&#039;s My Water&#039;s 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.        </div>
        </div>
</div>

<p>&ldquo;Rip-off. Why should I have to pay for Cranky levels? You have lost a customer,&rdquo; reads Coolcoco&rsquo;s one-star <a rel="nofollow"  href="http://itunes.apple.com/gb/app/wheres-my-water/id449735650?mt=8">App Store review for <em>Where&rsquo;s My Water</em></a> on January 30. &ldquo;I love Swampy. But having to pay for an update is a bit greedy,&rdquo; agreed Spence582 the same day, also awarding it just one star.</p><p><a rel="nofollow"  href="http://www.edge-online.com/opinion/opinion-dangers-gamer-entitlement">read more</a></p>]]></content:encoded>
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		<title>Seamus Blackley: iOS is the &quot;new arcade&quot;, 99c the &quot;new quarter&quot;</title>
		<link>http://www.bydesigngames.com/2012/02/03/seamus-blackley-ios-is-the-new-arcade-99c-the-new-quarter/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/seamus-blackley-ios-is-the-new-arcade-99c-the-new-quarter/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 10:10:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-seamus-blackley-ios-is-the-new-arcade-99c-the-new-quarter</guid>
		<description><![CDATA[
										
Seamus Blackley, who co-created the Xbox at Microsoft, has founded a new start up making iOS titles, investing personal money into the venture, but also raising investment from THQ.

																		
								
									
										
Innovati...]]></description>
			<content:encoded><![CDATA[<p>
										
Seamus Blackley, who co-created the Xbox at Microsoft, has founded a new start up making iOS titles, investing personal money into the venture, but also raising investment from THQ.

									</p>									
								
									<p>
										
Innovative Leisure also employs what Blackley calls the "dream team" or "Jedi Council" of veteran programmers from Atari's golden years, when the company dominated the arcade cabinet business with titles like Asteroids and Centipede.

									</p>									
								
									<p>
										
Speaking to VentureBeat, Blackley said he sees iOS as the "new arcade" for gamers, with the common 99c price point representing the "new quarter" for a new generation.

									</p>									
								

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		<title>Xbox marketing head joins Apple</title>
		<link>http://www.bydesigngames.com/2012/02/03/xbox-marketing-head-joins-apple/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/xbox-marketing-head-joins-apple/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 09:55:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-xbox-marketing-head-joins-apple</guid>
		<description><![CDATA[
										
Former Microsoft head of product marketing Robin Burrowes, who lead marketing and management of Xbox Live in Europe, has made the move to Apple.

																		
								
									
										
According to his LinkedIn profile he started ...]]></description>
			<content:encoded><![CDATA[<p>
										
Former Microsoft head of product marketing Robin Burrowes, who lead marketing and management of Xbox Live in Europe, has made the move to Apple.

									</p>									
								
									<p>
										
According to his LinkedIn profile he started the position last month, where he's now responsible for App Store marketing for iTunes Europe.

									</p>									
								
									<p>
										
Burrowes joined Xbox UK in February 2005 following time with MSN and HMV. At Microsoft he was marketing manager for the console, and was responsible for promotions including Xtival Free LIVE Weekend and the Summer Of Football campaign.

									</p>									
								

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		<title>6Waves Lolapps denies breaching NDA with Spry Fox</title>
		<link>http://www.bydesigngames.com/2012/02/03/6waves-lolapps-denies-breaching-nda-with-spry-fox/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/6waves-lolapps-denies-breaching-nda-with-spry-fox/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 09:41:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-6waves-lolapps-denies-breaching-nda-with-spry-fox</guid>
		<description><![CDATA[
										
6Waves Lolapps (6L) CEO Rex Ng has denied that his company breached any NDA agreement with Triple town developer Spry Fox.

																		
								
									
										
Spry Fox filed a lawsuit against 6L after the company's representat...]]></description>
			<content:encoded><![CDATA[<p>
										
6Waves Lolapps (6L) CEO Rex Ng has denied that his company breached any NDA agreement with Triple town developer Spry Fox.

									</p>									
								
									<p>
										
Spry Fox filed a lawsuit against 6L after the company's representatives denied accusations of plagiarism in an interview, calling the claims "part of the natural process."

									</p>									
								
									<p>
										
Spry Fox is now trying to prove that 6L took core ideas and mechanics from Triple Town whilst it was in negotiations to publish the game, leading to its recently acquired mobile studio Escalation releasing the similar title Yeti Town for iOS.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-6waves-lolapps-denies-breaching-nda-with-spry-fox">
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		<item>
		<title>GFACE launches Crytek backed freemium service</title>
		<link>http://www.bydesigngames.com/2012/02/03/gface-launches-crytek-backed-freemium-service/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/gface-launches-crytek-backed-freemium-service/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 09:27:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-gface-launches-the-crytek-backed-freemium-service</guid>
		<description><![CDATA[
										
German company GFACE has launched the live beta for its new, Crytek backed, freemium social gaming service.

																		
								
									
										
GFACE.com offers a mix of core and casual titles that can be played across multipl...]]></description>
			<content:encoded><![CDATA[<p>
										
German company GFACE has launched the live beta for its new, Crytek backed, freemium social gaming service.

									</p>									
								
									<p>
										
GFACE.com offers a mix of core and casual titles that can be played across multiple devices, iPhone, iPad, PC browser, along with a mix of social networking features. Crytek's free-to-play title Warface can be seen in some of the promotional screenshots.

									</p>									
								
									<p>
										
"GFACE enables its users to discover and experience entertainment together in real time" said Cevat Yerli, GFACE director and CEO of Crytek.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-gface-launches-the-crytek-backed-freemium-service">
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		<item>
		<title>DDM appoints new director of business development</title>
		<link>http://www.bydesigngames.com/2012/02/03/ddm-appoints-new-director-of-business-development/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/ddm-appoints-new-director-of-business-development/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 09:22:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-ddm-appoints-new-director-of-business-development</guid>
		<description><![CDATA[
										
Video game talent agency Digital Development Management has appointed Tehyon 'Tae' Kim as its director of business development.

																		
								
									
										
Kim comes with extensive mobile and social games experience, h...]]></description>
			<content:encoded><![CDATA[<p>
										
Video game talent agency Digital Development Management has appointed Tehyon 'Tae' Kim as its director of business development.

									</p>									
								
									<p>
										
Kim comes with extensive mobile and social games experience, having worked with 5th Planet Games, Bionic Panda, Gaia and GamersFirst, amongst others.

									</p>									
								
									<p>
										
"We are pleased to welcome Tae to our exceptional team," offered Jeff Hilbert, founder of DDM  

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-ddm-appoints-new-director-of-business-development">
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		<item>
		<title>Rage launches for Mac &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/rage-launches-for-mac-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/rage-launches-for-mac-edge/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 09:21:30 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=f8bc6fd8053b9131934864c518351689</guid>
		<description><![CDATA[
    
            
                    Id Software&#039;s Rage is now available for Mac from the Mac App Store and publisher Aspyr&#039;s GameAgent store. The belated release - which comes almost four months after its debut on consoles and PC - is dubb...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Id Software&#039;s Rage is now available for Mac from the Mac App Store and publisher Aspyr&#039;s GameAgent store. The belated release - which comes almost four months after its debut on consoles and PC - is dubbed Rage: Campaign Edition, and includes bonus content only previously available in the Anarchy Edition.         </div>
        </div>
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                    http://itunes.apple.com/gb/app/rage-campaign-edition/id468808410?mt=12        </div>
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                    Mac App Store        </div>
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<p>Id Software&#39;s <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/522"><em>Rage </em></a>is now available for Mac, from the <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/675">Mac App Store</a> and publisher Aspyr&#39;s GameAgent store.</p><p>The belated release - which comes almost four months after its debut on consoles and PC - is dubbed <em>Rage: Campaign Edition</em>, and includes bonus content only previously available in the Anarchy Edition.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/rage-launches-mac">read more</a></p>]]></content:encoded>
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		<item>
		<title>THQ admits defeat and kills uDraw &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/thq-admits-defeat-and-kills-udraw-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/thq-admits-defeat-and-kills-udraw-edge/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:58:24 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=b982cca8287dda8e21cd3d234a3e73a9</guid>
		<description><![CDATA[
    
            
                    THQ has said it has no further plans for uDraw after it revealed that the failed expansion of its tablet peripheral to PS3 and Xbox 360 has cost it $80 million in lost revenue. Speaking during an investor call aft...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    THQ has said it has no further plans for uDraw after it revealed that the failed expansion of its tablet peripheral to PS3 and Xbox 360 has cost it $80 million in lost revenue. Speaking during an investor call after the publication of its dismal third-quarter results, the publisher said it had shipped a million uDraw tablets to retailers, leaving 1.4 million units of manufactured stock left unsold.         </div>
        </div>
</div>

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                    http://www.gamasutra.com/view/news/40078/Just_how_badly_did_uDraw_hurt_THQ_anyway.php        </div>
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                    Gamasutra        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/215">THQ</a> has said it has no further plans for uDraw after it revealed that the failed expansion of its tablet peripheral to PS3 and Xbox 360 has cost it $80 million in lost revenue.</p><p>Speaking during an investor call after the publication of its <a rel="nofollow"  href="http://www.edge-online.com/news/thq-posts-increased-third-quarter-loss">dismal third-quarter results</a>, the publisher said it had shipped a million uDraw tablets to retailers, leaving 1.4 million units of manufactured stock left unsold.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/thq-admits-defeat-and-kills-udraw">read more</a></p>]]></content:encoded>
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		<item>
		<title>Harvest Moon creator Yasuhiro Wada founds new studio</title>
		<link>http://www.bydesigngames.com/2012/02/03/harvest-moon-creator-yasuhiro-wada-founds-new-studio/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/harvest-moon-creator-yasuhiro-wada-founds-new-studio/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:51:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-harvest-moon-creator-yasuhiro-wada-founds-new-studio</guid>
		<description><![CDATA[
										
Harvest Moon creator and erstwhile Grasshopper COO Yasuhiro Wada has revealed his new Japanese studio, Toybox.

																		
								
									
										
Wada was most recently employed at Grasshopper, but left after finding that com...]]></description>
			<content:encoded><![CDATA[<p>
										
Harvest Moon creator and erstwhile Grasshopper COO Yasuhiro Wada has revealed his new Japanese studio, Toybox.

									</p>									
								
									<p>
										
Wada was most recently employed at Grasshopper, but left after finding that company's culture difficult to adapt to. He is most famous for creating the long-running Harvest Moon series.

									</p>									
								
									<p>
										
Very little is known about Toybox yet, but Wada seems keen to do more than just entertain. 

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-harvest-moon-creator-yasuhiro-wada-founds-new-studio">
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		<title>DeNA Studios Canada opens in Vancouver</title>
		<link>http://www.bydesigngames.com/2012/02/03/dena-studios-canada-opens-in-vancouver/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/dena-studios-canada-opens-in-vancouver/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:28:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-dena-studios-canada-opens-in-vancouver</guid>
		<description><![CDATA[
										
Japanese company DeNA has become the latest industry name to set up operations in Canada, opening DeNA studios Canada later this month. 

																		
								
									
										
Irfan Virk, the current CEO of DeNA subsidiary Gamevi...]]></description>
			<content:encoded><![CDATA[<p>
										
Japanese company DeNA has become the latest industry name to set up operations in Canada, opening DeNA studios Canada later this month. 

									</p>									
								
									<p>
										
Irfan Virk, the current CEO of DeNA subsidiary Gameview Studios, will oversee the new Vancouver operation.

									</p>									
								
									<p>
										
"We are excited to begin operations with the great talent in Vancouver," he said.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-dena-studios-canada-opens-in-vancouver">
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		<title>6waves Lolapps denies Spry Fox claims &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/6waves-lolapps-denies-spry-fox-claims-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/6waves-lolapps-denies-spry-fox-claims-edge/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:24:38 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=9bff425c93a60598be1950336940d575</guid>
		<description><![CDATA[
    
            
                    6waves Lolapps has denied Spry Fox&#039;s allegation that it breached the terms of an NDA in development of Yeti Town. Earlier this week Spry Fox began legal proceedings against 6waves, claiming that it used infor...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    6waves Lolapps has denied Spry Fox&#039;s allegation that it breached the terms of an NDA in development of Yeti Town. Earlier this week Spry Fox began legal proceedings against 6waves, claiming that it used information given to it while in negotiations to publish Triple Town on Facebook to essentially clone it with Yeti Town. Speaking to VentureBeat, however, 6waves Lolapps chief executive Rex Ng insisted that wasn&#039;t the case.         </div>
        </div>
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                    http://venturebeat.com/2012/02/02/6waves-lolapps-chief-denies-copying-spry-foxs-social-game-exclusive        </div>
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                    VentureBeat        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/130">6waves Lolapps</a> has denied Spry Fox&#39;s allegation that it breached the terms of an NDA in development of <em>Yeti Town</em>.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/6waves-lolapps-denies-spry-fox-claims">read more</a></p>]]></content:encoded>
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		<title>GAME Group agrees new financing terms, predicts £18m loss for year</title>
		<link>http://www.bydesigngames.com/2012/02/03/game-group-agrees-new-financing-terms-predicts-18m-loss-for-year/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/game-group-agrees-new-financing-terms-predicts-18m-loss-for-year/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:03:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-game-group-agrees-new-financing-terms-predicts-18m-loss-for-year</guid>
		<description><![CDATA[
										
The GAME Group has been thrown a lifeline by its creditors in the City, which have renegotiated its lending terms to allow the company to continue to operate. 

																		
								
									
										
Announced in the early hours o...]]></description>
			<content:encoded><![CDATA[<p>
										
The GAME Group has been thrown a lifeline by its creditors in the City, which have renegotiated its lending terms to allow the company to continue to operate. 

									</p>									
								
									<p>
										
Announced in the early hours of this morning, the new deal will enable the chain to remain trading, with the executives confident that GAME will pass its covenant tests for the year ending January 31. 

									</p>									
								
									<p>
										
A projection of an $18 million loss for that year has been made, prior to the cost of tax and non-recurring items.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-game-group-agrees-new-financing-terms-predicts-18m-loss-for-year">
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		<title>THQ needs partner to bring Warhammer MMO to market</title>
		<link>http://www.bydesigngames.com/2012/02/03/thq-needs-partner-to-bring-warhammer-mmo-to-market/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/thq-needs-partner-to-bring-warhammer-mmo-to-market/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:00:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-thq-needs-partner-to-bring-warhammer-mmo-to-market</guid>
		<description><![CDATA[
										
THQ is currently looking for a partner to bring its MMO Warhammer 40,000: Dark Millennium to market.

																		
								
									
										
In a conference call to investors following the release of the company's third quarter re...]]></description>
			<content:encoded><![CDATA[<p>
										
THQ is currently looking for a partner to bring its MMO Warhammer 40,000: Dark Millennium to market.

									</p>									
								
									<p>
										
In a conference call to investors following the release of the company's third quarter results, CEO Brian Farrell confirmed that the high costs of development are putting a burden on the project.

									</p>									
								
									<p>
										
"While the game in development promises to be a high-quality consumer offering, because of the large financial commitment and associated risks, we are being realistic about our resources and we are actively seeking a partner for this compelling MMO," he said.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-thq-needs-partner-to-bring-warhammer-mmo-to-market">
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		<title>Hirai Ascendant</title>
		<link>http://www.bydesigngames.com/2012/02/03/hirai-ascendant/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/hirai-ascendant/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:00:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-03-hirai-ascendant</guid>
		<description><![CDATA[
										
It's official at last - after being publicly groomed as Sir Howard Stringer's replacement for the past couple of years, PlayStation boss Kaz Hirai has been confirmed as the new president and CEO of Sony. On April 1st, Stringer will step asi...]]></description>
			<content:encoded><![CDATA[<p>
										
It's official at last - after being publicly groomed as Sir Howard Stringer's replacement for the past couple of years, PlayStation boss Kaz Hirai has been confirmed as the new president and CEO of Sony. On April 1st, Stringer will step aside (becoming chairman of the company's board of directors, a separate and more hands-off role from company chairman at Sony) and Hirai's reign will begin.

									</p>									
								
									<p>
										
In doing so, Hirai could be seen as completing the plan which PlayStation creator Ken Kutaragi was never able to accomplish. Kutaragi was widely tipped as a future Sony boss after the extraordinary success of the PlayStation and PS2, and various executive moves between 1997 and 2003 seemed to be aimed at installing him in the role. The botched launch of PS3 sank Kutaragi's ambitions, though - so it's Hirai, instead, who fulfills the dream of a PlayStation boss taking over the entire company.

									</p>									
								
									<p>
										
We've become so used to the idea of Hirai as the natural successor to Stringer that it's easy to be blasé and underestimate just how important this move is. Sony, for all its recent difficulty in turning a profit and the challenges it faces in many markets, is an absolute giant of a company - one for whom the videogames market started out as little more than a hobby. Hirai's appointment isn't just a testament to his own abilities as an executive - it's a recognition that the confluence of hardware, software and network services in modern consumer electronics has made videogames into the front line of a war between competing visions of the future of entertainment and communications.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-03-hirai-ascendant">
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		<title>THQ posts increased third quarter loss &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/thq-posts-increased-third-quarter-loss-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/thq-posts-increased-third-quarter-loss-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 23:59:59 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=1efb3c4c9ea1a62aca20862f0a481dd4</guid>
		<description><![CDATA[
    
            
                    Troubled publisher THQ has announced a drop in revenue and an increased loss for the third fiscal quarter ended December 31, 2011, as better than expected performances from core games were offset by poor results f...]]></description>
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                    Troubled publisher THQ has announced a drop in revenue and an increased loss for the third fiscal quarter ended December 31, 2011, as better than expected performances from core games were offset by poor results for uDraw hardware and software.        </div>
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<p>Troubled publisher THQ has announced a drop in revenue and an increased loss for its third fiscal quarter ended December 31, 2011, as better than expected performances from core games were offset by poor results for <em>uDraw</em> hardware and software.<br /><br />Net sales dropped 2.9 per cent year-over-year to 305.4 million (&pound;193.3m), while the company&#39;s net loss widened from $14.9 million (&pound;9.4m) a year ago to $55.9 million (&pound;35.4m).<br /></p><p><a rel="nofollow"  href="http://www.edge-online.com/news/thq-posts-increased-third-quarter-loss">read more</a></p>]]></content:encoded>
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		<title>Take-Two third quarter profit falls 65 per cent &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/03/take-two-third-quarter-profit-falls-65-per-cent-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/03/take-two-third-quarter-profit-falls-65-per-cent-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 23:17:48 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=4bd74f612f1d370ae7b8f7eb99e17e3b</guid>
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                    Grand Theft Auto publisher Take-Two has reported a significant decline in profit and revenue for its third fiscal quarter ended December 31, 2011.        
        




Grand Theft Auto publisher Take-Two has repor...]]></description>
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                    Grand Theft Auto publisher Take-Two has reported a significant decline in profit and revenue for its third fiscal quarter ended December 31, 2011.        </div>
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<p><em>Grand Theft Auto </em>publisher Take-Two has reported a significant decline in profit and revenue for its third fiscal quarter ended December 31, 2011.<br /><br />Net profit fell 65 per cent to $14.2 million (&pound;9m), while revenue dropped 29 per cent to $236.3 million (&pound;149m).<br /></p><p><a rel="nofollow"  href="http://www.edge-online.com/news/take-two-third-quarter-profit-falls-65-cent">read more</a></p>]]></content:encoded>
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		<title>EA games dominate Nordic chart &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/ea-games-dominate-nordic-chart-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/ea-games-dominate-nordic-chart-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 22:15:13 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=6d94f00f7f0ee00a1907eef7bbd5b3b6</guid>
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                    Battlefield 3 is once again the best-selling title on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland, the EA shooter having held the number one spot since the last...]]></description>
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                    Battlefield 3 is once again the best-selling title on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland, the EA shooter having held the number one spot since the last week of 2011.        </div>
        </div>
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<p><em>Battlefield 3 </em>is once again the best-selling title on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland, the EA shooter having held the number one position since the last week of 2011.<br /></p><p><a rel="nofollow"  href="http://www.edge-online.com/news/ea-games-dominate-nordic-chart">read more</a></p>]]></content:encoded>
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		<title>THQ losses widen to $56m for Q3</title>
		<link>http://www.bydesigngames.com/2012/02/02/thq-losses-widen-to-56m-for-q3/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/thq-losses-widen-to-56m-for-q3/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 21:49:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-thq-losses-widen-to-USD56m-for-q3</guid>
		<description><![CDATA[
										
Troubled publisher THQ recorded a $56 million net loss for the third quarter ended December 31, compared to losses of $15m for the same period in 2010.

																		
								
									
										
Sales of Saints Row: The Third were hi...]]></description>
			<content:encoded><![CDATA[<p>
										
Troubled publisher THQ recorded a $56 million net loss for the third quarter ended December 31, compared to losses of $15m for the same period in 2010.

									</p>									
								
									<p>
										
Sales of Saints Row: The Third were high during the three months - 3.6 million copies, but these were countered by poor performance of novelty Wii tablet uDraw and its software. Today it confirmed it was no longer manufacturing uDraw hardware.

									</p>									
								
									<p>
										
Net sales for the three months were $305 million, down from $315 million the previous year.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-thq-losses-widen-to-USD56m-for-q3">
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		<title>Q3 profits of $14m for Take-Two, sales of $236m</title>
		<link>http://www.bydesigngames.com/2012/02/02/q3-profits-of-14m-for-take-two-sales-of-236m/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/q3-profits-of-14m-for-take-two-sales-of-236m/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 21:22:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-q3-profits-of-USD14m-for-take-two-sales-of-USD236m</guid>
		<description><![CDATA[
										
Take-Two turned a profit of just over $14 million in the quarter ending December 31, 2011 - largely thanks to strong sales of its only major release in the period, NBA 2K12.

																		
								
									
										
A busier release...]]></description>
			<content:encoded><![CDATA[<p>
										
Take-Two turned a profit of just over $14 million in the quarter ending December 31, 2011 - largely thanks to strong sales of its only major release in the period, NBA 2K12.

									</p>									
								
									<p>
										
A busier release period in the same quarter in 2010, combined with stronger catalogue sales, netted a profit of $40.86 million.

									</p>									
								
									<p>
										
Sales for the third quarter totalled $236.33 million, down from $334.29 for the same quarter in the year previous.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-q3-profits-of-USD14m-for-take-two-sales-of-USD236m">
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		<title>Star Wars: The Old Republic paid subs estimated at 1.3m</title>
		<link>http://www.bydesigngames.com/2012/02/02/star-wars-the-old-republic-paid-subs-estimated-at-1-3m/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/star-wars-the-old-republic-paid-subs-estimated-at-1-3m/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:42:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-star-wars-the-old-republic-paid-subs-estimated-at-1-3m</guid>
		<description><![CDATA[
										
America's most influential analysts are putting paying subscribers for EA's Star Wars: The Old Republic at 1.3 million, and a conversion rate of 75 to 80 per cent.

																		
								
									
										
Doug Creutz from Cowen est...]]></description>
			<content:encoded><![CDATA[<p>
										
America's most influential analysts are putting paying subscribers for EA's Star Wars: The Old Republic at 1.3 million, and a conversion rate of 75 to 80 per cent.

									</p>									
								
									<p>
										
Doug Creutz from Cowen estimated estimated the figure of paying players to be between 1.3 million and 1.5 million, with 200,000 to 400,000 still enjoying their first month's free trial.

									</p>									
								
									<p>
										
Baird Equity Research concurred with the 1.3 million estimate, despite originally predicting the number to be 1 million. 

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-star-wars-the-old-republic-paid-subs-estimated-at-1-3m">
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		<title>New Trials Evolution trailer showcases LBP-style editor &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/new-trials-evolution-trailer-showcases-lbp-style-editor-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/new-trials-evolution-trailer-showcases-lbp-style-editor-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:38:07 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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                    While the construction of fiendish, undulating assault courses will still likely be the main focus of most players, RedLynx has broadened its genre palette with scrolling shooters, pinball and even an FPS.        ...]]></description>
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                    While the construction of fiendish, undulating assault courses will still likely be the main focus of most players, RedLynx has broadened its genre palette with scrolling shooters, pinball and even an FPS.        </div>
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<p>Finnish studio RedLynx has released a new trailer for its upcoming racer Trials Evolution which shows the game&#39;s new <em>LittleBigPlanet 2</em>-style level editor.</p><p>While the construction of fiendish, undulating assault courses will still likely be the main focus of most players, RedLynx has broadened its genre palette with scrolling shooters, pinball and even an FPS making an appearence in the video below.</p><p>There&#39;s also a more fully featured social network in which to share your creations and brag about platinum runs.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/new-trials-evolution-trailer-showcases-lbp-style-editor">read more</a></p>]]></content:encoded>
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		<title>48-player DDR set for US classrooms &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/48-player-ddr-set-for-us-classrooms-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/48-player-ddr-set-for-us-classrooms-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:16:33 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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                    Konami is to officially unveil Dance Dance Revolution Classroom Edition, which allows 48 dance mats to be connected to a single PC, later this month.  The game will be shown for the first time at the California As...]]></description>
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                    Konami is to officially unveil Dance Dance Revolution Classroom Edition, which allows 48 dance mats to be connected to a single PC, later this month.  The game will be shown for the first time at the California Association For Health, Physical Education, Recreation And Dance (CAHPERD) State Conference in Pasadena.          </div>
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<p>Konami is to officially unveil <em>Dance Dance Revolution Classroom Edition</em>, which allows 48 dance mats to be connected to a single PC, later this month.</p><p>The game will be shown for the first time at the California Association For Health, Physical Education, Recreation And Dance (<a rel="nofollow"  href="http://www.cahperd.org/">CAHPERD</a>) State Conference in Pasadena.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/48-player-ddr-set-us-classrooms">read more</a></p>]]></content:encoded>
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		<title>EA Origin brings in $100 million &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/ea-origin-brings-in-100-million-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/ea-origin-brings-in-100-million-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:30:17 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=543971284619dc198160bc09ec6c9242</guid>
		<description><![CDATA[
    
            
                    EA&#039;s PC distribution service, Origin, has brought in $100 million (£63 million) since its launch last year, the publisher has announced.  In addition, 9.3 million users have downloaded and installed the Orig...]]></description>
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                    EA&#039;s PC distribution service, Origin, has brought in $100 million (£63 million) since its launch last year, the publisher has announced.  In addition, 9.3 million users have downloaded and installed the Origin client, with the service reaching a peak of over a million concurrent players.         </div>
        </div>
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<p>EA&#39;s PC distribution service, <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/2453">Origin</a>, has brought in $100 million (&pound;63 million) since its launch last year, the publisher has announced.</p><p>In addition, 9.3 million users have downloaded and installed the Origin client, with the service reaching a peak of over a million concurrent players.</p><p>The publisher revealed the figures alongside the announcement of seven new companies who have signed up for the service, taking the total number of publishers whose games are available on the platform to 21.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/ea-origin-brings-100-million">read more</a></p>]]></content:encoded>
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		<title>Tim Schafer on Happy Action Theatre &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/tim-schafer-on-happy-action-theatre-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/tim-schafer-on-happy-action-theatre-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 14:50:39 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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                    The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.        
        


Since switching to it...]]></description>
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                    The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.        </div>
        </div>
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<p>Since switching to its <a rel="nofollow"  href="http://www.edge-online.com/features/tim-schafer-interview">current Amnesia Fortnight-fuelled model</a>, Double Fine has embraced an ethos of bold ideas, rapid prototyping and smaller games. With <em>Happy Action Theatre</em>, its newly released Kinect mini-game collection, the studio is taking this outlook to perhaps its natural extreme, collating 18 &ldquo;activities&rdquo; that strip away the rules and encourage a return to carefree, experimental play.</p><p><a rel="nofollow"  href="http://www.edge-online.com/features/tim-schafer-happy-action-theatre">read more</a></p>]]></content:encoded>
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		<title>IndieCade 2012 calls for submissions &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/indiecade-2012-calls-for-submissions-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/indiecade-2012-calls-for-submissions-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 14:28:33 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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                    Organisers of IndieCade are calling for submissions ahead of this year&#039;s festival, set for October in Los Angeles.  Submissions are invited from indie artists and designers worldwide, with works in progress e...]]></description>
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                    Organisers of IndieCade are calling for submissions ahead of this year&#039;s festival, set for October in Los Angeles.  Submissions are invited from indie artists and designers worldwide, with works in progress encouraged. In addition to featuring, and being considered for awards at the October festival, those selected will be featured on the IndieCade website and promoted through social media.         </div>
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                    IndieCade        </div>
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<p>Organisers of <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/3265">IndieCade</a> are calling for submissions ahead of this year&#39;s festival, set for October in Los Angeles.</p><p>Submissions are invited from indie artists and designers worldwide, with works in progress encouraged. In addition to featuring, and being considered for awards at the October festival, those selected will be featured on the IndieCade website and promoted through social media.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/indiecade-2012-calls-submissions">read more</a></p>]]></content:encoded>
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		<title>Ngmoco&#8217;s Cousins to keynote F2P Summit &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/ngmocos-cousins-to-keynote-f2p-summit-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/ngmocos-cousins-to-keynote-f2p-summit-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 13:08:37 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=f9586004003e179519ef9a6270289bcc</guid>
		<description><![CDATA[
    
            
                    Ben Cousins, general manager of Ngmoco Sweden and former head of EA&#039;s Easy Studio, will give the opening keynote at the inaugural F2P Summit in London next month.        
        



    
            
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                    Ben Cousins, general manager of Ngmoco Sweden and former head of EA&#039;s Easy Studio, will give the opening keynote at the inaugural F2P Summit in London next month.        </div>
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                    F2P Summit        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/711">Ben Cousins</a>, general manager of Ngmoco Sweden and former head of EA&#39;s Easy Studio, will give the opening keynote at the inaugural F2P Summit in London next month.</p><p>Cousins, who was a noted advocate of free-to-play while at EA and <a rel="nofollow"  href="http://www.edge-online.com/news/ben-cousins-joins-ngmoco">joined Ngmoco&#39;s new Swedish operation</a> in June, will compare the current state of free-to-play with that of 2005 and predict where it will be by 2020 in his talk, Free To Play: Past, Present And Future.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/ngmocos-cousins-keynote-f2p-summit">read more</a></p>]]></content:encoded>
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		<title>Social games offset Capcom decline &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/social-games-offset-capcom-decline-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/social-games-offset-capcom-decline-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:41:24 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=d808c1912e5d27680ce842373cf9ddfa</guid>
		<description><![CDATA[
    
            
                    Capcom&#039;s profits fell by more than half in the nine months ending December 31, with declines in its console business offset by its social gaming division almost tripling its profits.  Net sales revenue came t...]]></description>
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                    Capcom&#039;s profits fell by more than half in the nine months ending December 31, with declines in its console business offset by its social gaming division almost tripling its profits.  Net sales revenue came to  ¥50.3 billion (£416.6 million), down 29 per cent year on year. Net income, or profit, fell 52.6 per cent to ¥3.2 billion (£26.9 million).         </div>
        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/43">Capcom</a>&#39;s profits fell by more than half in the nine months ending December 31, with declines in its console business offset by its social gaming division almost tripling its profits.</p><p>Net sales revenue came to&nbsp; &yen;50.3 billion (&pound;416.6 million), down 29 per cent year on year. Net income, or profit, fell 52.6 per cent to &yen;3.2 billion (&pound;26.9 million).</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/social-games-offset-capcom-decline">read more</a></p>]]></content:encoded>
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		<title>Oklahoma proposes new games tax</title>
		<link>http://www.bydesigngames.com/2012/02/02/oklahoma-proposes-new-games-tax/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/oklahoma-proposes-new-games-tax/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:17:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-oklahoma-proposes-new-games-tax</guid>
		<description><![CDATA[
										
Oklahoma State Representative William Fourkiller has introduced a bill to introduce extra taxes on games rated teen or higher.

																		
								
									
										
Bill HB 2696 wants a 1 per cent rise in tax on games rated by t...]]></description>
			<content:encoded><![CDATA[<p>
										
Oklahoma State Representative William Fourkiller has introduced a bill to introduce extra taxes on games rated teen or higher.

									</p>									
								
									<p>
										
Bill HB 2696 wants a 1 per cent rise in tax on games rated by the ESRB as Teen, Mature or Adults Only. According the bill, that money would then go towards programmes combatting bullying and obesity in children.

									</p>									
								
									<p>
										
The bill describes the situation as an emergency.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-oklahoma-proposes-new-games-tax">
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		<title>Sony posts quarterly loss &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/sony-posts-quarterly-loss-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/sony-posts-quarterly-loss-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:03:56 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=492c8010c3fc78beb9b3bce10245192a</guid>
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                    Sony Corporation has reported a loss of ¥105.9 billion (£877.7 million) for the three months ending December 31.  Sales revenue for the period fell by 17.7 per cent year on year, to ¥1,822.9 billion (£15.1 bil...]]></description>
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                    Sony Corporation has reported a loss of ¥105.9 billion (£877.7 million) for the three months ending December 31.  Sales revenue for the period fell by 17.7 per cent year on year, to ¥1,822.9 billion (£15.1 billion). This time last year the company posted a profit of ¥131.5 billion (£1.1 billion).         </div>
        </div>
</div>



<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/207">Sony Corporation</a> has reported a loss of &yen;105.9 billion (&pound;877.7 million) for the three months ending December 31.</p><p>Sales revenue for the period fell by 17.7 per cent year on year, to &yen;1,822.9 billion (&pound;15.1 billion). This time last year the company posted a profit of &yen;131.5 billion (&pound;1.1 billion).</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/sony-posts-quarterly-loss-0">read more</a></p>]]></content:encoded>
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		<title>Kinect for Windows commercial license launches</title>
		<link>http://www.bydesigngames.com/2012/02/02/kinect-for-windows-commercial-license-launches/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/kinect-for-windows-commercial-license-launches/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 11:30:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-kinect-for-windows-commercial-license-launches</guid>
		<description><![CDATA[
										
Kinect for Windows and its commercial SDK and runtime has now launched in 12 countries, giving companies the chance to put the technology to use.

																		
								
									
										
"Kinect has had an amazing first year, selli...]]></description>
			<content:encoded><![CDATA[<p>
										
Kinect for Windows and its commercial SDK and runtime has now launched in 12 countries, giving companies the chance to put the technology to use.

									</p>									
								
									<p>
										
"Kinect has had an amazing first year, selling over 18m sensors," said Steve Clayton on Microsoft's official Technet blog.

									</p>									
								
									<p>
										
"Now it's game on for businesses to show us what they can do with this technology - once they have Kinect for Windows hardware and have installed the SDK, they're free to innovate away. Just how we like it."

									</p>									
								

				<p>
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		<title>Game may have to sell overseas business &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/game-may-have-to-sell-overseas-business-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/game-may-have-to-sell-overseas-business-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 11:21:28 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=42aa3287fb718c6a3905ac2b47fe84ca</guid>
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                    Troubled retailer Game Group says it is in discussions with banks concerning its financial woes, and may sell its overseas business in order to stay afloat.  Yesterday it emerged that the UK&#039;s biggest special...]]></description>
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                    Troubled retailer Game Group says it is in discussions with banks concerning its financial woes, and may sell its overseas business in order to stay afloat.  Yesterday it emerged that the UK&#039;s biggest specialist videogame retailer was struggling to source new stock after it lost its credit insurance from agencies. This meant it would have to pay for new stock in advance. The company insisted this week&#039;s new releases would be on shelves on Friday as normal, and admitted it was working on deals with suppliers to ensure it was able to stock new games.         </div>
        </div>
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<p>Troubled retailer <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1369">Game Group</a> says it is in discussions with banks concerning its financial woes, and may sell its overseas business in order to stay afloat.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/game-may-have-sell-overseas-business">read more</a></p>]]></content:encoded>
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		<title>Capcom sees profits more than halved, sales down by 29%</title>
		<link>http://www.bydesigngames.com/2012/02/02/capcom-sees-profits-more-than-halved-sales-down-by-29/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/capcom-sees-profits-more-than-halved-sales-down-by-29/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 11:00:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-capcom-sees-profits-more-than-halved-sales-down-by-29-percent</guid>
		<description><![CDATA[
										
Capcom has filed its financial report for the nine months ending December 31, 2011, revealing a drop in profits of 52.6 per cent year-on-year, and a sales shrinkage of 29 per cent.

																		
								
									
										
For the p...]]></description>
			<content:encoded><![CDATA[<p>
										
Capcom has filed its financial report for the nine months ending December 31, 2011, revealing a drop in profits of 52.6 per cent year-on-year, and a sales shrinkage of 29 per cent.

									</p>									
								
									<p>
										
For the period, profits were ¥3,242 million (£26.9m), down from ¥6,836 million (£56.67m) for the same period in the previous year. Sales were down to ¥50,270 million (£416.7m) from ¥70,773 million (£587.7m).

									</p>									
								
									<p>
										
Domestically, Monster Hunter Tri (G) was identified as a strong core seller, topping a million units, whilst Marvel Vs. Capcom 3 and Dead Rising 2: Off the Record were doing well abroad.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-capcom-sees-profits-more-than-halved-sales-down-by-29-percent">
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		<title>Tomoyuki Tsuboi now president of Konami Digital Entertainment</title>
		<link>http://www.bydesigngames.com/2012/02/02/tomoyuki-tsuboi-now-president-of-konami-digital-entertainment/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/tomoyuki-tsuboi-now-president-of-konami-digital-entertainment/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 10:35:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-tomoyuki-tsuboi-now-president-of-konami-digital-entertainment</guid>
		<description><![CDATA[
										
Konami Digital Entertainment has named Tomoyuki Tsuboi as its president.

																		
								
									
										
"My goal is to build upon the momentum the entire Konami Digital Entertainment staff has built for our company," said...]]></description>
			<content:encoded><![CDATA[<p>
										
Konami Digital Entertainment has named Tomoyuki Tsuboi as its president.

									</p>									
								
									<p>
										
"My goal is to build upon the momentum the entire Konami Digital Entertainment staff has built for our company," said Tsuboi, who actually took the role in November.

									</p>									
								
									<p>
										
"We plan to intensify this momentum by continuing to innovate across our core franchises and creating those memorable gaming experiences that has been synonymous with Konami over the past four decades."

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-tomoyuki-tsuboi-now-president-of-konami-digital-entertainment">
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		<title>Flaregames raises €6m in investment round</title>
		<link>http://www.bydesigngames.com/2012/02/02/flaregames-raises-e6m-in-investment-round/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/flaregames-raises-e6m-in-investment-round/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 10:16:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-flaregames-raises-6m-in-investment-round</guid>
		<description><![CDATA[
										
Flaregames, the mobile development studio founded by ex-Gameforge head Klaas Kersting, has raised €6 million in venture capital funding from Accel Partners.

																		
								
									
										
The company recently underwent ...]]></description>
			<content:encoded><![CDATA[<p>
										
Flaregames, the mobile development studio founded by ex-Gameforge head Klaas Kersting, has raised €6 million in venture capital funding from Accel Partners.

									</p>									
								
									<p>
										
The company recently underwent a refocusing to concentrate on free-to-play mobile titles, rather than the augmented reality games which it had worked on previously. Venturebeat reports that the company hopes to launch five titles by the end of Q2, 2012.

									</p>									
								
									<p>
										
"Our first focus is on getting fun, high-quality games to market, and reaching the mass-market as well as mid-core gamers with our line-up this year," said Kersting in a statement on the funding success. 

									</p>									
								

				<p>
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		<title>Opinion: The power of delight &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/opinion-the-power-of-delight-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/opinion-the-power-of-delight-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 10:12:09 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=5295d31af047ab39c5440fe570689529</guid>
		<description><![CDATA[
    
            
                            
        



    
            
                    Innovative game design is no longer enough to change the world, argues Tadhg Kelly.        
        


A&#160;while ago someone sent me an amazing YouTube...]]></description>
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                    <img class="imagefield imagefield-field_article_image" width="615" height="347" title="Halo illustration." alt="" src="http://media.edge-online.com/files/articles/opinion/EDG233kelly_ill6.jpg?1328177602"/>        </div>
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                    Innovative game design is no longer enough to change the world, argues Tadhg Kelly.        </div>
        </div>
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<p>A&nbsp;while ago someone sent me an amazing YouTube link. It described a challenge called Tower to Tower, in which <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/3020"><em>Halo</em></a> fans would use grenades and warthogs to leap to the top of a tower, then use more of the same to leap across an immense gap between it and another tower. The challenge was to complete this second leap and stay alive.</p><p><a rel="nofollow"  href="http://www.edge-online.com/opinion/opinion-power-delight">read more</a></p>]]></content:encoded>
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		<title>New chief strategy and talent officer for Activision</title>
		<link>http://www.bydesigngames.com/2012/02/02/new-chief-strategy-and-talent-officer-for-activision/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/new-chief-strategy-and-talent-officer-for-activision/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 10:07:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-new-chief-strategy-and-talent-officer-for-activision</guid>
		<description><![CDATA[
										
Activision Blizzard has appointed Humam Sakhini to the newly created role of chief strategy and talent officer. 

																		
								
									
										
"Bringing together our strategic planning and worldwide human resources resp...]]></description>
			<content:encoded><![CDATA[<p>
										
Activision Blizzard has appointed Humam Sakhini to the newly created role of chief strategy and talent officer. 

									</p>									
								
									<p>
										
"Bringing together our strategic planning and worldwide human resources responsibilities under Humam's leadership underscores our commitment to talent recruiting, development and retention as a principal focus of the company,"said CEO Robert Kotick.

									</p>									
								
									<p>
										
"This move will enable us to more closely link our strategic planning and business development initiatives with talent development to ensure we remain the preeminent destination for the most talented people working in interactive entertainment."

									</p>									
								

				<p>
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		<title>GAME confirms renegotiations underway with lenders</title>
		<link>http://www.bydesigngames.com/2012/02/02/game-confirms-renegotiations-underway-with-lenders/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/game-confirms-renegotiations-underway-with-lenders/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:41:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-game-confirms-renegotiations-underway-with-lenders</guid>
		<description><![CDATA[
										
The GAME Group has issued a statement which confirms that it is in negotiations with its lending syndicate to establish a new strategy for future credit.

																		
								
									
										
In a short press release today, the ...]]></description>
			<content:encoded><![CDATA[<p>
										
The GAME Group has issued a statement which confirms that it is in negotiations with its lending syndicate to establish a new strategy for future credit.

									</p>									
								
									<p>
										
In a short press release today, the group indicated that it was committed to an ongoing dialogue and the eventual resolution of the issues of credit insurance which have been speculated on so heavily by press in recent days. 

									</p>									
								
									<p>
										
Its overseas operations, which amount to more than 600 stores in France, Iberia, Scandanavia, Australia and the Czech Republic are under review.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-game-confirms-renegotiations-underway-with-lenders">
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		<title>Skyrim 1.4 update live on Steam &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/skyrim-1-4-update-live-on-steam-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/skyrim-1-4-update-live-on-steam-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:28:12 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=6ce5b25529b76b53023cfa0a8790c70a</guid>
		<description><![CDATA[
    
            
                    The latest patch for the PC version of The Elder Scrolls V: Skyrim is now live on Steam, Bethesda has announced. The update, which Bethesda detailed last month, contains a host of quest-specific fixes and adds sup...]]></description>
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                    The latest patch for the PC version of The Elder Scrolls V: Skyrim is now live on Steam, Bethesda has announced. The update, which Bethesda detailed last month, contains a host of quest-specific fixes and adds support for the Steam Workshop, which will host user-generated content when the Creation Kit is released.          </div>
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                    http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/        </div>
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                    Bethesda        </div>
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<p>The latest patch for the <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/885%20%20%20">PC</a> version of <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1060%20"><em>The Elder Scrolls V: Skyrim</em></a> is now live on Steam, Bethesda has announced.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/skyrim-14-update-live-steam">read more</a></p>]]></content:encoded>
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		<title>Gameloft projects 17% revenue rise year-on-year</title>
		<link>http://www.bydesigngames.com/2012/02/02/gameloft-projects-17-revenue-rise-year-on-year/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/gameloft-projects-17-revenue-rise-year-on-year/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:22:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-gameloft-projects-17-percent-revenue-rise-year-on-year</guid>
		<description><![CDATA[
										
Parisian mobile developer and publisher Gameloft has predicted a 17 per cent hike in its yearly revenue figures, thanks to an increasing market share for powerful smartphones and tablets.

																		
								
									
										
Th...]]></description>
			<content:encoded><![CDATA[<p>
										
Parisian mobile developer and publisher Gameloft has predicted a 17 per cent hike in its yearly revenue figures, thanks to an increasing market share for powerful smartphones and tablets.

									</p>									
								
									<p>
										
The company expects full year sales for the current fiscal year to hit €164.4 million, with results to be published on March 21. The company has issued projections of €47 million for the fourth quarter sales.

									</p>									
								
									<p>
										
Gameloft posted an increase of 15 per cent in its half-yearly revenues in August 2011, indicating a rising percentage of smartphone and tablet sales as a key factor in the growth.

									</p>									
								

				<p>
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		<title>Disney snaps up Ignition in UTV acquisition</title>
		<link>http://www.bydesigngames.com/2012/02/02/disney-snaps-up-ignition-in-utv-acquisition/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/disney-snaps-up-ignition-in-utv-acquisition/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:15:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-disney-snaps-up-ignition-in-utv-acquisition</guid>
		<description><![CDATA[
										
Disney has acquired UTV Software, the parent company to El Shaddai and Quarrel publisher Ignition.

																		
								
									
										
"Increasing our brand presence and reach in key international markets is a cornerstone of o...]]></description>
			<content:encoded><![CDATA[<p>
										
Disney has acquired UTV Software, the parent company to El Shaddai and Quarrel publisher Ignition.

									</p>									
								
									<p>
										
"Increasing our brand presence and reach in key international markets is a cornerstone of our growth strategy," Disney International chairman Andy Bird told the BBC.
									</p>									
								
									<p>
										
"This acquisition expands our footprint significantly and allows us to more effectively build, monetise and brand multi-platform franchises, and deliver a rich library of content to the world's second largest population."

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-disney-snaps-up-ignition-in-utv-acquisition">
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		<item>
		<title>Disney to acquire UTV &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/disney-to-acquire-utv-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/disney-to-acquire-utv-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:07:12 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=9fce64b9d95d55529461bc77b1eaadd4</guid>
		<description><![CDATA[
    
            
                    Disney has announced plans to acquire a controlling stake in UTV, an Indian media company whose UTV Ignition division developed El Shaddai: Ascension Of The Metatron and published Denki&#039;s Quarrel. The deal, t...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Disney has announced plans to acquire a controlling stake in UTV, an Indian media company whose UTV Ignition division developed El Shaddai: Ascension Of The Metatron and published Denki&#039;s Quarrel. The deal, the terms of which were not disclosed, gives Disney access to UTV&#039;s 247 million consumers and instantly makes it India&#039;s leading film studio. UTV CEO Ronnie Screwvala has been appointed managing director of The Walt Disney Company India.         </div>
        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1865">Disney</a> has announced plans to acquire a controlling stake in UTV, an Indian media company whose UTV Ignition division developed<em> <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1327">El Shaddai: Ascension Of The Metatron</a></em> and published Denki&#39;s <em>Quarrel</em>.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/disney-acquire-utv">read more</a></p>]]></content:encoded>
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		<item>
		<title>Bossa: Social games &quot;will be like the Atari Eighties crash&quot;</title>
		<link>http://www.bydesigngames.com/2012/02/02/bossa-social-games-will-be-like-the-atari-eighties-crash/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/bossa-social-games-will-be-like-the-atari-eighties-crash/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 08:56:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-bossa-social-games-will-be-like-the-atari-eighties-crash</guid>
		<description><![CDATA[
										
Bossa head and co-founder Henrique Olifiers has shared his frustrations at the iterative nature of social game design, and warned of the consequences.

																		
								
									
										
"Social games for me were always on the...]]></description>
			<content:encoded><![CDATA[<p>
										
Bossa head and co-founder Henrique Olifiers has shared his frustrations at the iterative nature of social game design, and warned of the consequences.

									</p>									
								
									<p>
										
"Social games for me were always on the cutting-edge until they became copycat, and after they became copycat I said, 'Well, this is not going anywhere,'" he told GamesIndustry.biz in an exclusive interview.
									</p>									
								
									<p>
										
"This will be like the Atari Eighties crash. Everybody and their grandmother had a version of Space Invaders, and these guys are going to do the same thing."

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-02-bossa-social-games-will-be-like-the-atari-eighties-crash">
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		<title>Zynga brings in $445m for Facebook &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/zynga-brings-in-445m-for-facebook-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/zynga-brings-in-445m-for-facebook-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 08:33:39 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=5fe3a496d10ba328e0fbaedfabbc353e</guid>
		<description><![CDATA[
    
            
                    Zynga brought in $445 million (£280.7 million), or 12 per cent, of Facebook&#039;s total revenue last year, the social network&#039;s IPO filing reveals. The filing, from which Facebook seeks to raise $5 billion ...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Zynga brought in $445 million (£280.7 million), or 12 per cent, of Facebook&#039;s total revenue last year, the social network&#039;s IPO filing reveals. The filing, from which Facebook seeks to raise $5 billion and could see the company valued at up to $100 billion, shows that total 2011 revenue was $3.7 billion - of which a billion was profit.         </div>
        </div>
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                    http://venturebeat.com/2012/02/01/breaking-facebook-files-its-s-1-let-the-ipo-hoopla-begin/        </div>
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                    VentureBeat        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/250">Zynga</a> brought in $445 million (&pound;280.7 million), or 12 per cent, of Facebook&#39;s total revenue last year, the social network&#39;s <a rel="nofollow"  href="http://www.sec.gov/Archives/edgar/data/1326801/000119312512034517/d287954ds1.htm">IPO filing</a> reveals.</p><p>The filing, from which <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/73">Facebook</a> seeks to raise $5 billion and could see the company valued at up to $100 billion, shows that total 2011 revenue was $3.7 billion - of which a billion was profit.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/zynga-brings-445m-facebook">read more</a></p>]]></content:encoded>
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		<title>EA admits Game Group concern &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/ea-admits-game-group-concern-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/ea-admits-game-group-concern-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 08:12:38 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=6ca9cdb89de409e7dcad24e2fba12900</guid>
		<description><![CDATA[
    
            
                    Electronic Arts has warned investors that the failure of troubled UK retailer Game Group could affect the publisher&#039;s finances. During an investor call following the release of EA&#039;s latest fiscal results...]]></description>
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                    Electronic Arts has warned investors that the failure of troubled UK retailer Game Group could affect the publisher&#039;s finances. During an investor call following the release of EA&#039;s latest fiscal results, John Riccitiello declined to name Game Group, but given that yesterday the retailer was reportedly struggling to secure new releases after losing its credit insurance, it appears clear to whom the EA CEO was referring.         </div>
        </div>
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                    http://www.eurogamer.net/articles/2012-02-01-ea-concerned-at-financial-health-of-major-european-retail-partner        </div>
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                    Eurogamer        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/69">Electronic Arts</a> has warned investors that the failure of troubled UK retailer <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1369">Game Group</a> could affect the publisher&#39;s finances.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/ea-admits-game-group-concern">read more</a></p>]]></content:encoded>
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		<title>EA expresses concern over &quot;major European retail partner&quot;</title>
		<link>http://www.bydesigngames.com/2012/02/02/ea-expresses-concern-over-major-european-retail-partner/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/ea-expresses-concern-over-major-european-retail-partner/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 08:09:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-ea-expresses-concern-over-major-european-retail-partner</guid>
		<description><![CDATA[
										
Electronic Arts' John Riccitiello has expressed concern that the financial position of an unnamed European retailer could well have considerable negative repercussions for the publisher.

																		
								
									
										
Spe...]]></description>
			<content:encoded><![CDATA[<p>
										
Electronic Arts' John Riccitiello has expressed concern that the financial position of an unnamed European retailer could well have considerable negative repercussions for the publisher.

									</p>									
								
									<p>
										
Speaking in the conference call which followed the company's positive financial results yesterday, Riccitiello refrained from naming the chain, but highlighted its issues as one of three major factors which have influenced a more conservative Q4 projection.

									</p>									
								
									<p>
										
"In terms of guidance, the midpoint of our fiscal year range remains unchanged from the raised guidance on our last call," the CEO told investors. 

									</p>									
								

				<p>
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		<title>Bossa Studios: Anti-Social Gaming</title>
		<link>http://www.bydesigngames.com/2012/02/02/bossa-studios-anti-social-gaming/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/bossa-studios-anti-social-gaming/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 08:00:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-bossa-studios-anti-social-gaming</guid>
		<description><![CDATA[
										
London's "Silicon Roundabout" is the beating heart of a resurgent UK tech industry, which really undermines the notion that first impressions mean anything at all. An unwieldy hunk of concrete, perpetually wreathed in traffic and dominated ...]]></description>
			<content:encoded><![CDATA[<p>
										
London's "Silicon Roundabout" is the beating heart of a resurgent UK tech industry, which really undermines the notion that first impressions mean anything at all. An unwieldy hunk of concrete, perpetually wreathed in traffic and dominated by a bizarre steel structure that is equal parts billboard and ill-advised public sculpture, the intersection of East London's Old Street and City Road is an oddly dispiriting substitute for an entire valley in Northern San Francisco.

									</p>									
								
									<p>
										
But it's a start, and for the dozens of technology and internet focused start-ups clustered in this dubious location, a new start is exactly what the UK needs. The total number of companies is now thought to be more than 200, an astonishing rate of growth from the 15 or so back in 2008. 

									</p>									
								
									<p>
										
That number includes outposts from a number of larger, more established businesses, of course. Last year, Wired reported that more than 50 US tech executives from companies like Microsoft, Google, Apple, Amazon and YouTube have flocked to the area, but it remains defined by new companies and new ideas.

									</p>									
								

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					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-bossa-studios-anti-social-gaming">
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		<title>Zynga accounted for 12% of Facebook sales in 2011</title>
		<link>http://www.bydesigngames.com/2012/02/02/zynga-accounted-for-12-of-facebook-sales-in-2011/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/zynga-accounted-for-12-of-facebook-sales-in-2011/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 07:39:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-zynga-accounted-for-12-percent-of-facebook-sales-in-2011</guid>
		<description><![CDATA[
										
Facebook has filed for its initial public offering, seeking to raise $5 billion in funding.

																		
								
									
										
According to the company's IPO, sales during 2011 were $3.7 billion with profits of $1 billion.

	...]]></description>
			<content:encoded><![CDATA[<p>
										
Facebook has filed for its initial public offering, seeking to raise $5 billion in funding.

									</p>									
								
									<p>
										
According to the company's IPO, sales during 2011 were $3.7 billion with profits of $1 billion.

									</p>									
								
									<p>
										
The company also revealed that social gaming company Zynga accounted for 12 per cent of sales in 2011, around $445 million, primarily from virtual goods sales and advertising. The company is so important to Facebook that it lists it as a significant risk for the business should Zynga launch games with competitors.

									</p>									
								

				<p>
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		<title>Sony expects full-year losses to reach ¥220 billion</title>
		<link>http://www.bydesigngames.com/2012/02/02/sony-expects-full-year-losses-to-reach-%c2%a5220-billion/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/sony-expects-full-year-losses-to-reach-%c2%a5220-billion/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 07:08:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-02-sony-expects-full-year-losses-to-reach-220-billion</guid>
		<description><![CDATA[
										
Sony's Consumer Products and Services division, the unit that includes the PlayStation business, has suffered an operating loss of ¥85.7 billion ($1.09 billion) for the third quarter, compared to a profit of ¥63.5 billion for the same per...]]></description>
			<content:encoded><![CDATA[<p>
										
Sony's Consumer Products and Services division, the unit that includes the PlayStation business, has suffered an operating loss of ¥85.7 billion ($1.09 billion) for the third quarter, compared to a profit of ¥63.5 billion for the same period last year.

									</p>									
								
									<p>
										
Sales were down 24 per cent from ¥1.3 trillion to ¥996.5 billion ($12.7 billion) due to a price reduction on the PlayStation 3 and marketing costs that exceeded expectations, the company said. The division was also hit by declining sales of LCD televisions, the impact of floods in Thailand and unfavourable exchange rates.

									</p>									
								
									<p>
										
Sales for the Sony Corporation overall were ¥1.82 trillion ($23.37 billion), down 17.4 per cent due, again to the floods in Thailand, "deterioration in market conditions" and the impact of foreign exchange rates. 

									</p>									
								

				<p>
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		<title>THQ confirms up to 240 job losses, CEO pay cut &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/thq-confirms-up-to-240-job-losses-ceo-pay-cut-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/thq-confirms-up-to-240-job-losses-ceo-pay-cut-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:25:44 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=5a9ddca0b2d00d11cee5558a69f8cb2b</guid>
		<description><![CDATA[
    
            
                    THQ plans to cut as many as 240 “selling, general and administrative personnel” as part of its recently announced restructuring plan.        
        



    
            
                    http://services.c...]]></description>
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                    THQ plans to cut as many as 240 “selling, general and administrative personnel” as part of its recently announced restructuring plan.        </div>
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                    http://services.corporate-ir.net/SEC/Document.Service?id=P3VybD1odHRwOi8vaXIuaW50Lndlc3RsYXdidXNpbmVzcy5jb20vZG9jdW1lbnQvdjEvMDAwMDg2NTU3MC0xMi0wMDAwMDUvZG9jL1RIUUluY184S18yMDEyMDIwMS5wZGYmdHlwZT0yJmZuPVRIUUluY184S18yMDEyMDIwMS5wZGY=        </div>
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                    THQ (PDF)        </div>
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<p>THQ plans to cut as many as 240 &ldquo;selling, general and administrative personnel&rdquo; as part of its recently announced restructuring plan.<br /><br />The majority of the cuts will be implemented by March 31, 2012, with the remainder made by the end of September, the publisher said today in a regulatory filing.<br /><br />Company CEO Brian Farrell has also agreed to reduce his base salary by 50 per cent, from $718,500 to $359,250, for a one-year period beginning February 13, 2012.<br /></p><p><a rel="nofollow"  href="http://www.edge-online.com/news/thq-confirms-240-job-losses-ceo-pay-cut">read more</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.bydesigngames.com/2012/02/02/thq-confirms-up-to-240-job-losses-ceo-pay-cut-edge/feed/</wfw:commentRss>
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		<title>The Old Republic subscribers top 1.7 million &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/the-old-republic-subscribers-top-1-7-million-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/the-old-republic-subscribers-top-1-7-million-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:00:45 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=87953eab9ca9092c3b10585f07bfe6ac</guid>
		<description><![CDATA[
    
            
                    Electronic Arts has labelled Star Wars: The Old Republic “the fastest growing subscription MMO ever” following an impressive first six weeks on the market.        
        




Electronic Arts has labelled Sta...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Electronic Arts has labelled Star Wars: The Old Republic “the fastest growing subscription MMO ever” following an impressive first six weeks on the market.        </div>
        </div>
</div>



<p>Electronic Arts has labelled <a rel="nofollow"  href="http://www.edge-online.com/reviews/star-wars-old-republic-review"><em>Star Wars: The Old Republic </em></a>&ldquo;the fastest growing subscription MMOG ever&rdquo; following an impressive first six weeks on the market.<br /><br />The BioWare developed MMOG has sold more than two million copies since launching on December 20 and now has &ldquo;a little over&rdquo; 1.7 million active subscribers. &ldquo;Nearly&rdquo; 40 per cent of the game&rsquo;s December sales came through EA&rsquo;s digital download service Origin.<br /></p><p><a rel="nofollow"  href="http://www.edge-online.com/news/old-republic-subscribers-top-17-million">read more</a></p>]]></content:encoded>
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		<title>EA trims Q3 loss &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/ea-trims-q3-loss-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/ea-trims-q3-loss-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 00:37:47 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=02f84f5bd298ff67435f23b98a5137cd</guid>
		<description><![CDATA[
    
            
                    Electronic Arts narrowed its third quarter loss as revenue edged up in the three months ended December 31, 2011.        
        



    
            
                    http://online.wsj.com/article/BT-CO-201202...]]></description>
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                    Electronic Arts narrowed its third quarter loss as revenue edged up in the three months ended December 31, 2011.        </div>
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                    Wall Street Journal        </div>
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<p>Electronic Arts narrowed its third quarter loss as revenue edged up in the three months ended December 31, 2011.<br /><br />The publisher posted a loss of $205 million, or 62 cents a share, compared with a loss of $322 million, or 97 cents a share, a year earlier.<br /><br />Revenue rose 0.8 per cent to $1.06 billion, with digital sales accounting for more than a quarter of the total at $274 million, versus $195 million a year ago.<br /></p><p><a rel="nofollow"  href="http://www.edge-online.com/news/ea-trims-q3-loss">read more</a></p>]]></content:encoded>
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		<title>Battlefield 3 retains Nordic chart lead &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/02/battlefield-3-retains-nordic-chart-lead-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/battlefield-3-retains-nordic-chart-lead-edge/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 00:13:13 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=261e0e4f0d6fd56e2be8dde04f1e28ee</guid>
		<description><![CDATA[
    
            
                    EA’s Battlefield 3 continues to hold the number one spot on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland.        
        




EA&#8217;s Battlefield 3 continu...]]></description>
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                    EA’s Battlefield 3 continues to hold the number one spot on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland.        </div>
        </div>
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<p>EA&rsquo;s <em>Battlefield 3</em> continues to hold the number one spot on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland.<br /><br /><em>FIFA 12</em> is also a non-mover at number two, while <em>The Elder Scrolls V: Skyrim </em>jumps ahead of <em>Call Of Duty: Modern Warfare 3 </em>and <em>Star Wars: The Old Republic </em>rounds off the top five.<br /></p><p><a rel="nofollow"  href="http://www.edge-online.com/news/battlefield-3-retains-nordic-chart-lead">read more</a></p>]]></content:encoded>
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		<title>THQ cuts 240 staff as CEO halves salary</title>
		<link>http://www.bydesigngames.com/2012/02/02/thq-cuts-240-staff-as-ceo-halves-salary/</link>
		<comments>http://www.bydesigngames.com/2012/02/02/thq-cuts-240-staff-as-ceo-halves-salary/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 23:04:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-thq-cuts-240-staff-as-ceo-halves-salary</guid>
		<description><![CDATA[
										
Troubled publisher THQ has confirmed it is cutting 240 jobs at the same time that CEO Brian Farrell is to reduce his salary by 50 per cent.

																		
								
									
										
Farrell's salary will drop from $718,500 to $359,2...]]></description>
			<content:encoded><![CDATA[<p>
										
Troubled publisher THQ has confirmed it is cutting 240 jobs at the same time that CEO Brian Farrell is to reduce his salary by 50 per cent.

									</p>									
								
									<p>
										
Farrell's salary will drop from $718,500 to $359,250, with the job losses costing THQ $8 million in severance pay. The company will also have to abandon some fixed assets at the cost of $2.5 million and terminate contracts at a cost of $500,000.

									</p>									
								
									<p>
										
The job cuts are across the sales and administrative teams and were initially announced last week although not in any significant detail.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-thq-cuts-240-staff-as-ceo-halves-salary">
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		<title>Origin generates $100m for EA, SWTOR subs hit 1.7m</title>
		<link>http://www.bydesigngames.com/2012/02/01/origin-generates-100m-for-ea-swtor-subs-hit-1-7m/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/origin-generates-100m-for-ea-swtor-subs-hit-1-7m/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:43:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-origin-generates-USD100m-for-ea-swtor-subs-hit-1-7m</guid>
		<description><![CDATA[
										
Electronic Arts has revealed that its digital games service Origin generated $100 million in the 2011 calendar year, from more than 9.3 million consumers.

																		
								
									
										
Releasing its third quarter financi...]]></description>
			<content:encoded><![CDATA[<p>
										
Electronic Arts has revealed that its digital games service Origin generated $100 million in the 2011 calendar year, from more than 9.3 million consumers.

									</p>									
								
									<p>
										
Releasing its third quarter financial results, the company also said that MMO Star Wars: The Old Republic has more than 1.7 million active subscribers since launching in December, with 2 million units sold.

									</p>									
								
									<p>
										
The company managed to trim its losses for the quarter down from $322 million in 2010 to $205 million. Net sales were $1.061 billion, compared to $1.053 billion the previous year.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-origin-generates-USD100m-for-ea-swtor-subs-hit-1-7m">
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					</a>
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		<title>Skyrim Creation Kit trailer &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/skyrim-creation-kit-trailer-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/skyrim-creation-kit-trailer-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 17:21:38 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=afb5be7f890f8718acbb8ca03d5c4e8c</guid>
		<description><![CDATA[
    
            
                    Bethesda has detailed the features available in the Creation Kit, the suite of modding tools for The Elder Scrolls V: Skyrim.  The company promises that this will be its most powerful tool to date, with the Steam-...]]></description>
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                    Bethesda has detailed the features available in the Creation Kit, the suite of modding tools for The Elder Scrolls V: Skyrim.  The company promises that this will be its most powerful tool to date, with the Steam-hosted Skyrim Workshop streamlining sharing and discoverability.         </div>
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                    http://www.bethblog.com/2012/02/01/first-look-creation-kit-and-skyrim-workshop        </div>
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                    Bethesda        </div>
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<p>Bethesda has detailed the features available in the Creation Kit, the suite of modding tools it will soon release for <em>The <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1060">Elder Scrolls V: Skyrim</a></em>.</p><p>The company promises that this will be its most powerful tool to date, with the Steam-hosted Skyrim Workshop streamlining sharing and discoverability.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/skyrim-creation-kit-trailer">read more</a></p>]]></content:encoded>
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		<title>Digital Capital ready to fund digital games</title>
		<link>http://www.bydesigngames.com/2012/02/01/digital-capital-ready-to-fund-digital-games/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/digital-capital-ready-to-fund-digital-games/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:34:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-digital-capital-ready-to-fund-digital-games</guid>
		<description><![CDATA[
										
Swiss company Digital Capital has launched itself as a "funding vehicle" for digital games, offering funding to mobile, console and PC developers.

																		
								
									
										
"With the growth of digital distribution th...]]></description>
			<content:encoded><![CDATA[<p>
										
Swiss company Digital Capital has launched itself as a "funding vehicle" for digital games, offering funding to mobile, console and PC developers.

									</p>									
								
									<p>
										
"With the growth of digital distribution there are so many opportunities for investors," said co-founder and veteran business advisor Todd Tribell. 

									</p>									
								
									<p>
										
"Our focus will always be on quality, with the sole aim of bringing success to all of our partners - both developers and investors."

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-digital-capital-ready-to-fund-digital-games">
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		<title>Armored Core V tops Japanese chart &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/armored-core-v-tops-japanese-chart-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/armored-core-v-tops-japanese-chart-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:24:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=91be96e31792314bfaeb76fed2ab6b07</guid>
		<description><![CDATA[
    
            
                    From Software&#039;s Armored Core V is the new Japanese all-formats number one after selling almost 188,000 copies in its first week on shelves.  Resident Evil Revelations is another new entry, Capcom&#039;s 3DS g...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    From Software&#039;s Armored Core V is the new Japanese all-formats number one after selling almost 188,000 copies in its first week on shelves.  Resident Evil Revelations is another new entry, Capcom&#039;s 3DS game selling 146,000 and making its debut in second spot. Just behind is Namco Bandai&#039;s DS remake Tales Of Innocence R, which with 54,800 units sold becomes the first Vita game to trouble the upper echelons of the chart in some time.         </div>
        </div>
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                    Andriasang        </div>
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<p>From Software&#39;s <em>Armored Core V</em> is the new Japanese all-formats number one after selling almost 188,000 copies in its first week on shelves.</p><p><em>Resident Evil Revelations</em> is another new entry, Capcom&#39;s 3DS game selling 146,000 and making its debut in second spot. Just behind is Namco Bandai&#39;s DS remake <em>Tales Of Innocence R</em>, which with 54,800 units sold becomes the first Vita game to trouble the upper echelons of the chart in some time.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/armored-core-v-tops-japanese-chart">read more</a></p>]]></content:encoded>
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		<title>DeNA joins forces with Chinese internet service provider</title>
		<link>http://www.bydesigngames.com/2012/02/01/dena-joins-forces-with-chinese-internet-service-provider/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/dena-joins-forces-with-chinese-internet-service-provider/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:13:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-dena-joins-forces-with-chinese-internet-service-provider</guid>
		<description><![CDATA[
										
DeNA has signed a deal with Chinese internet company Baidu to promote the Mobage platform.

																		
								
									
										
Chinese Android phones using the Baidu Yi OS and marketplace will soon feature a dedicated category...]]></description>
			<content:encoded><![CDATA[<p>
										
DeNA has signed a deal with Chinese internet company Baidu to promote the Mobage platform.

									</p>									
								
									<p>
										
Chinese Android phones using the Baidu Yi OS and marketplace will soon feature a dedicated category for DeNA's Mobage titles.

									</p>									
								
									<p>
										
"Through this alliance, DeNA plans to expand the Mobage user base in China, thereby providing an increasing range of opportunities in China to game developers worldwide," said DeNA's official statement.  

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-dena-joins-forces-with-chinese-internet-service-provider">
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				</p>]]></content:encoded>
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		<title>Lumines Electronic Symphony soundtrack revealed &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/lumines-electronic-symphony-soundtrack-revealed-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/lumines-electronic-symphony-soundtrack-revealed-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:08:29 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=03007400fc4f24b8f294e276913d1a03</guid>
		<description><![CDATA[
    
            
                    Q Entertainment has announced the 34 songs it has licensed for PlayStation Vita launch puzzler Lumines Electronic Symphony.  Revealed on the PlayStation Blog, the tracklist includes dance music luminaries includin...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Q Entertainment has announced the 34 songs it has licensed for PlayStation Vita launch puzzler Lumines Electronic Symphony.  Revealed on the PlayStation Blog, the tracklist includes dance music luminaries including The Chemical Brothers, Underworld, Josh Wink, Deep Dish, Ken Ishii, LFO and Orbital. And Benny Bennassi.         </div>
        </div>
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                    http://blog.eu.playstation.com/2012/02/01/lumines-electronic-symphony-q-entertainments-love-letter-to-electronic-music/        </div>
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                    PlayStation Blog        </div>
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<p>Tetsuya Mizuguchi&#39;s <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/182">Q Entertainment</a> has announced the 34 songs it has licensed for <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/883">PlayStation Vita</a> launch puzzler <em>Lumines Electronic Symphony</em>.</p><p>Revealed on the PlayStation Blog, the tracklist includes dance music luminaries including The Chemical Brothers, Underworld, Josh Wink, Deep Dish, LCD Soundystem, LFO and Orbital. And Benny Bennassi.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/lumines-electronic-symphony-soundtrack-revealed">read more</a></p>]]></content:encoded>
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		<title>How to protect your game against cloning &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/how-to-protect-your-game-against-cloning-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/how-to-protect-your-game-against-cloning-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:01:10 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=cfc47e5caed614367a9e5d0c4781d67d</guid>
		<description><![CDATA[
    
            
                            
        



    
            
                    Why US copyright law can give you a chance to take cloners to court.        
        


The past week has seen a spate of accusations of videogame plagiar...]]></description>
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                    <img class="imagefield imagefield-field_article_image" width="615" height="347" alt="" src="http://media.edge-online.com/files/articles/features/copyright_pacman.png?1328114451"/>        </div>
        </div>
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<div class="field field-type-text field-field-article-strapline">
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                    Why US copyright law can give you a chance to take cloners to court.        </div>
        </div>
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<p>The past week has seen a spate of accusations of videogame plagiarism. First, Nimblebit accused Zynga of cloning Apple&#39;s iPhone game of the year, <em>Tiny Tower</em>, with its new game <em>Dream Heights</em>; it has since also noted that <a rel="nofollow"  href="https://twitter.com/#!/eeen/status/164361195728543744">Glu Mobile has released two games</a> based on similar concepts, <em>Lil&#39; Dungeon</em> and <em>Small Street</em>.</p><p><a rel="nofollow"  href="http://www.edge-online.com/features/copy-protected-can-copyright-stop-cloning">read more</a></p>]]></content:encoded>
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		<title>Rift Lite launches &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/rift-lite-launches-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/rift-lite-launches-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 15:34:58 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=7e2e3baf2ab52caf313234bffe316e95</guid>
		<description><![CDATA[
    
            
                    Trion Worlds has launched Rift Lite, giving players free access to the game up to level 20 with no restrictions on playtime.  The launch coincides with the release of the latest Rift update, version 1.7, which add...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Trion Worlds has launched Rift Lite, giving players free access to the game up to level 20 with no restrictions on playtime.  The launch coincides with the release of the latest Rift update, version 1.7, which adds weddings, new and tweaked dungeons, PvP improvements and more.        </div>
        </div>
</div>

<div class="field field-type-text field-field-article-source-url">
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                    http://uk.riftgame.com/en/community/updates/carnival-ascended.php        </div>
        </div>
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                    Rift        </div>
        </div>
</div>

<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1444%20%20%20%20">Trion Worlds</a> has launched <em>Rift Lite</em>, giving players free access to the MMOG up to level 20, with no restrictions on playtime.</p><p>The launch coincides with the release of the latest <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1443"><em>Rift </em></a>update, version 1.7, which adds weddings, new and tweaked dungeons, PvP improvements and more; for the full list, follow the source link below.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/rift-lite-launches">read more</a></p>]]></content:encoded>
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		<item>
		<title>Channel 4 Education launches Sims 3 show</title>
		<link>http://www.bydesigngames.com/2012/02/01/channel-4-education-launches-sims-3-show/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/channel-4-education-launches-sims-3-show/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 14:48:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-channel-4-education-launches-sims-3-show</guid>
		<description><![CDATA[
										
Channel 4 has launched a new online show, SuperMes, which was created by UK production company Somethin' Else using The Sims 3.

																		
								
									
										
"It's no surprise a game like The Sims 3 can be put to such ...]]></description>
			<content:encoded><![CDATA[<p>
										
Channel 4 has launched a new online show, SuperMes, which was created by UK production company Somethin' Else using The Sims 3.

									</p>									
								
									<p>
										
"It's no surprise a game like The Sims 3 can be put to such creative use, but we are still incredibly excited by this truly novel use of our world-beating technology," said Claire Ridley, UK business lead for the EA franchise. 

									</p>									
								
									<p>
										
The series was commissioned by Jo Twist before her move to UKIE, and aims to teach life lessons to teenagers through the popular game. 

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-channel-4-education-launches-sims-3-show">
						Read more...
					</a>
				</p>]]></content:encoded>
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		<item>
		<title>Monster Hunter goes social &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/monster-hunter-goes-social-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/monster-hunter-goes-social-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 14:47:08 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=b8c67026195a472a74201328edf58097</guid>
		<description><![CDATA[
    
            
                    Capcom has announced a social game based on its massively popular action series Monster Hunter.  Andriasang reports that the game, Minna To Monhan Card Master (Monster Hunter With Everyone Card Master) is a card b...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Capcom has announced a social game based on its massively popular action series Monster Hunter.  Andriasang reports that the game, Minna To Monhan Card Master (Monster Hunter With Everyone Card Master) is a card battle game, developed by Gloops, and will be released on February 21 on the Mobage network.         </div>
        </div>
</div>

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                    http://andriasang.com/comzts/monhan_card_game_mobage/        </div>
        </div>
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                    Andriasang        </div>
        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/43">Capcom</a> has announced a social game based on its massively popular action series <em>Monster Hunter</em>.</p><p>Andriasang reports that the game, <em>Minna To Monhan Card Master</em> (<em>Monster Hunter With Everyone Card Master</em>) is a card battle game, developed by Gloops, and will be released on February 21 on the Mobage network.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/monster-hunter-goes-social">read more</a></p>]]></content:encoded>
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		<title>Report: Game Group in credit trouble &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/report-game-group-in-credit-trouble-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/report-game-group-in-credit-trouble-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 14:00:54 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=9b9bb13e7d6d8cd592137ca265d237f6</guid>
		<description><![CDATA[
    
            
                    Game Group, the UK&#039;s largest specialist videogame retailer, has insisted that this week&#039;s new releases will be on shelves on Friday as normal, despite reports to the contrary.  Earlier today a Eurogamer ...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Game Group, the UK&#039;s largest specialist videogame retailer, has insisted that this week&#039;s new releases will be on shelves on Friday as normal, despite reports to the contrary.  Earlier today a Eurogamer report cited multiple sources who claimed Game had lost credit insurance with a number of agencies, meaning it would not be able to source stock of new releases without paying for them up front.         </div>
        </div>
</div>

<div class="field field-type-text field-field-article-source-url">
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                    http://www.eurogamer.net/articles/2012-02-01-game-in-trouble-as-doubt-cast-on-ability-to-stock-new-games        </div>
        </div>
</div>

<div class="field field-type-text field-field-article-source-desc">
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            <div class="field-item odd">
                    Eurogamer        </div>
        </div>
</div>

<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1369">Game Group</a>, the UK&#39;s largest specialist videogame retailer, has insisted that this week&#39;s new releases will be on shelves on Friday as normal, despite reports to the contrary.</p><p>Earlier today a Eurogamer report cited multiple sources who claimed Game had lost credit insurance with a number of agencies, meaning it would not be able to source stock of new releases without paying for them up front.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/report-game-group-credit-trouble">read more</a></p>]]></content:encoded>
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		<title>Nexon and Nexon Mobile to merge</title>
		<link>http://www.bydesigngames.com/2012/02/01/nexon-and-nexon-mobile-to-merge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/nexon-and-nexon-mobile-to-merge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 14:00:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-nexon-and-nexon-mobile-to-merge</guid>
		<description><![CDATA[
										
Korean gaming companies Nexon and Nexon Mobile have signed a new merger deal, which should be completed by April. 

																		
								
									
										
The company hopes to grow its mobile market share both locally and internat...]]></description>
			<content:encoded><![CDATA[<p>
										
Korean gaming companies Nexon and Nexon Mobile have signed a new merger deal, which should be completed by April. 

									</p>									
								
									<p>
										
The company hopes to grow its mobile market share both locally and internationally, and take full advantage of the two affiliates' existing IPs. 

									</p>									
								
									<p>
										
It's planning 10 new titles in 2012. 

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-nexon-and-nexon-mobile-to-merge">
						Read more...
					</a>
				</p>]]></content:encoded>
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		<title>Examining Zynga&#8217;s tower defence &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/examining-zyngas-tower-defence-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/examining-zyngas-tower-defence-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:49:19 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=165220f349306545c72c9297e758f8f9</guid>
		<description><![CDATA[
    
            
                            
        



    
            
                    We examine Zynga CEO Mark Pincus&#039; claims that Tiny Tower just builds on the foundations of its forebears.        
        


Yesterday, Zynga CEO Mar...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-filefield field-field-article-image">
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                    <img class="imagefield imagefield-field_article_image" width="602" height="347" title="Dream Heights" alt="" src="http://media.edge-online.com/files/articles/features/Dream-Heights.jpg?1328104131"/>        </div>
        </div>
</div>

<div class="field field-type-text field-field-article-strapline">
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            <div class="field-item odd">
                    We examine Zynga CEO Mark Pincus&#039; claims that Tiny Tower just builds on the foundations of its forebears.        </div>
        </div>
</div>

<p>Yesterday, Zynga CEO <a rel="nofollow"  href="http://www.edge-online.com/news/zynga-reponds-cloning-allegations">Mark Pincus dismissed criticism</a> levelled at the remarkable similarities between its upcoming <em>Dream Heights</em> and Nimblebit&rsquo;s <em>Tiny Tower</em>.</p><p><a rel="nofollow"  href="http://www.edge-online.com/features/come-pincus">read more</a></p>]]></content:encoded>
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		<title>Bungie hands over Halo to 343 Industries</title>
		<link>http://www.bydesigngames.com/2012/02/01/bungie-hands-over-halo-to-343-industries/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/bungie-hands-over-halo-to-343-industries/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:44:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-bungie-hands-over-halo-to-343-industries</guid>
		<description><![CDATA[
										
Bungie will complete the handover process for Halo on March 31, passing responsibility for the iconic shooter series to Microsoft's internal studio 343 Industries.

																		
								
									
										
"All live Halo data will b...]]></description>
			<content:encoded><![CDATA[<p>
										
Bungie will complete the handover process for Halo on March 31, passing responsibility for the iconic shooter series to Microsoft's internal studio 343 Industries.

									</p>									
								
									<p>
										
"All live Halo data will be managed by 343 Industries, and Bungie will no longer be able to update game stats and player service records, to host new user generated content, or to operate the Bungie Pro service," confirmed an official statement.

									</p>									
								
									<p>
										
"All currently supported, Bungie-developed Halo titles will be impacted by this change. Bungie will preserve all existing historical Halo data on Bungie.net for as long as the Internet and Bungie's data storage systems remain functional."

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-bungie-hands-over-halo-to-343-industries">
						Read more...
					</a>
				</p>]]></content:encoded>
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		<title>Zynga: We define innovation differently</title>
		<link>http://www.bydesigngames.com/2012/02/01/zynga-we-define-innovation-differently/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/zynga-we-define-innovation-differently/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:26:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-zynga-we-define-innovation-differently</guid>
		<description><![CDATA[
										
Zynga CEO Mark Pincus has lashed out at the developers who've accused the company of copying their games, arguing there are only a small number of truly new games.

																		
								
									
										
"We think there is a massi...]]></description>
			<content:encoded><![CDATA[<p>
										
Zynga CEO Mark Pincus has lashed out at the developers who've accused the company of copying their games, arguing there are only a small number of truly new games.

									</p>									
								
									<p>
										
"We think there is a massive body of work in the video game industry that is going to be reimagined for decades to come in a way that is free, accessible and social," Pincus told GamesBeat.
									</p>									
								
									<p>
										
"That's what we're doing. I don't think anyone should be surprised when they see us come out with games that they've seen before, a decade or more ago. I don't think there are a lot of totally new games that are invented. We always try. But to us, they are like the crew mechanic in our games. They give you a new way to interact with your friends." 

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-zynga-we-define-innovation-differently">
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					</a>
				</p>]]></content:encoded>
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		<title>GAME: We have no immediate stock problems, staff are being paid</title>
		<link>http://www.bydesigngames.com/2012/02/01/game-we-have-no-immediate-stock-problems-staff-are-being-paid/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/game-we-have-no-immediate-stock-problems-staff-are-being-paid/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 12:56:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-game-we-have-no-immediate-stock-problems-staff-are-being-paid</guid>
		<description><![CDATA[
										
UK retailer GAME has denied reports that it will not be stocking Friday's new releases in its stores, reassuring customers that it has no immediate problems with obtaining stock.

																		
								
									
										
Stories had...]]></description>
			<content:encoded><![CDATA[<p>
										
UK retailer GAME has denied reports that it will not be stocking Friday's new releases in its stores, reassuring customers that it has no immediate problems with obtaining stock.

									</p>									
								
									<p>
										
Stories had arisen which suggested that GAME's recent problems with credit insurance had lead to it not being able to pay for stock, which publishers were demanding cash in advance for, rather than offering it on the usual sale-or-return basis.

									</p>									
								
									<p>
										
Some media outlets had also suggested that acquisition of stock would be a long term problem, as well as claiming that staff at the retailer's stores had not been paid.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-game-we-have-no-immediate-stock-problems-staff-are-being-paid">
						Read more...
					</a>
				</p>]]></content:encoded>
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		<title>Konami Europe gets new president</title>
		<link>http://www.bydesigngames.com/2012/02/01/konami-europe-gets-new-president/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/konami-europe-gets-new-president/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 10:58:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-konami-europe-gets-new-president</guid>
		<description><![CDATA[
										
Konami has appointed Shinji Hirano as its new president of Europe.

																		
								
									
										
Hirano was most recently president of the US business, and now overseas all European operations from headquarters in German...]]></description>
			<content:encoded><![CDATA[<p>
										
Konami has appointed Shinji Hirano as its new president of Europe.

									</p>									
								
									<p>
										
Hirano was most recently president of the US business, and now overseas all European operations from headquarters in Germany.

									</p>									
								
									<p>
										
"I am proud and delighted to have been given this challenge," offered Shinji Hirano. "I am keen to support the diversity the European territories offer, and looking to ways our business can best support the different tastes and opportunities they possess.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-konami-europe-gets-new-president">
						Read more...
					</a>
				</p>]]></content:encoded>
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		<title>More than 170 jobs axed at THQ &#8211; rumour</title>
		<link>http://www.bydesigngames.com/2012/02/01/more-than-170-jobs-axed-at-thq-rumour/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/more-than-170-jobs-axed-at-thq-rumour/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 10:12:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-more-than-170-jobs-axed-at-thq-rumour</guid>
		<description><![CDATA[
										
More than 170 staff have been cut from THQ in its most recent round of layoffs, including vice president of technology Mark DeLoura.

																		
								
									
										
That's according to IGDA's Kevin Dent, who claims the com...]]></description>
			<content:encoded><![CDATA[<p>
										
More than 170 staff have been cut from THQ in its most recent round of layoffs, including vice president of technology Mark DeLoura.

									</p>									
								
									<p>
										
That's according to IGDA's Kevin Dent, who claims the company is about to detail the cuts in the same week it will reveal financial results for the third quarter.

									</p>									
								
									<p>
										
Last week THQ said it was concentrating on the hardcore gaming audience in its latest bid to improve fortunes at the company. Over the past three years it has continued to shed staff, external development and franchises. 

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-more-than-170-jobs-axed-at-thq-rumour">
						Read more...
					</a>
				</p>]]></content:encoded>
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		<title>Kixeye: &quot;You can&#8217;t do game design through data exclusively&quot;</title>
		<link>http://www.bydesigngames.com/2012/02/01/kixeye-you-cant-do-game-design-through-data-exclusively/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/kixeye-you-cant-do-game-design-through-data-exclusively/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 09:57:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-kixeye-you-cant-do-game-design-through-data-exclusively</guid>
		<description><![CDATA[
										
Kixeye's Will Harbin has struck out at companies which he sees as relying too much on metric data and A/B testing, saying that creativity must be the primary motivator for innovative game development.

																		
								
									
...]]></description>
			<content:encoded><![CDATA[<p>
										
Kixeye's Will Harbin has struck out at companies which he sees as relying too much on metric data and A/B testing, saying that creativity must be the primary motivator for innovative game development.

									</p>									
								
									<p>
										Speaking in an interview with GamesIndustry.biz today, Harbin said that, whilst data can prove to be a valuable tool for fine tuning, true creativity relies on instinct and passion.

									</p>									
								
									<p>
										
"Data does not inform our road map," Harbin revealed. "I mean, it's only us as gamers that informs our road-map. What we do with data is we try to enhance the gaming experience. So for example when you have a lot of people who, let's say, complain in user forums about a new feature that you've launched, well the data might be saying that these guys are spending hours on this feature and it's causing them to come back to the game at an increased rate. 

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-kixeye-you-cant-do-game-design-through-data-exclusively">
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		<title>Hirai named Sony president and CEO &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/hirai-named-sony-president-and-ceo-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/hirai-named-sony-president-and-ceo-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 09:17:12 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=00945c35664ca5fe4ff80ed93370d0a7</guid>
		<description><![CDATA[
    
            
                            
        



    
            
                    Incumbent Howard Stringer, who recommended Hirai for the job, to become chairman of the board in June.        
        


Kaz Hirai has been named the new...]]></description>
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                    Incumbent Howard Stringer, who recommended Hirai for the job, to become chairman of the board in June.        </div>
        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/792">Kaz Hirai</a> has been named the new president and CEO of <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/207">Sony Corporation</a>.</p><div class="field field-type-number-integer field-field-article-showwithexternal">
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<p><a rel="nofollow"  href="http://www.edge-online.com/news/hirai-named-sony-president-and-ceo">read more</a></p>]]></content:encoded>
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		<item>
		<title>Zynga reponds to cloning allegations &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/02/01/zynga-reponds-to-cloning-allegations-edge/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/zynga-reponds-to-cloning-allegations-edge/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 08:50:35 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=c43117e3bb458f3913f3768c5fb7bdd6</guid>
		<description><![CDATA[
    
            
                            
        



    
            
                    &#34;Just as our games and mechanics have inspired and accelerated the game industry, its 30-year body of work has inspired us too.&#34;        
       ...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-filefield field-field-article-image">
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        </div>
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<div class="field field-type-text field-field-article-strapline">
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                    &quot;Just as our games and mechanics have inspired and accelerated the game industry, its 30-year body of work has inspired us too.&quot;        </div>
        </div>
</div>

<p><a rel="nofollow"  href="http://www.edge-online.com/tag/Zynga">Zynga</a> CEO Mark Pincus has dismissed <a rel="nofollow"  href="http://www.edge-online.com/news/tiny-tower-dev-hits-out-zynga-clone">accusations that his company cloned <em>Tiny Tower</em></a>, saying Nimblebit&#39;s iOS game can hardly lay claim to the tower sim genre and that Zynga will continue to &quot;evolve genres&quot; for its players in future.</p><div class="field field-type-number-integer field-field-article-showwithexternal">
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<p><a rel="nofollow"  href="http://www.edge-online.com/news/zynga-reponds-cloning-allegations">read more</a></p>]]></content:encoded>
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		<title>Sony names Hirai as CEO and president in waiting</title>
		<link>http://www.bydesigngames.com/2012/02/01/sony-names-hirai-as-ceo-and-president-in-waiting/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/sony-names-hirai-as-ceo-and-president-in-waiting/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 08:48:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-sony-names-hirai-as-ceo-and-president-in-waiting</guid>
		<description><![CDATA[
										
Sony has named Kaz Hirai as the successor to Howard Stringer's roles as both president and CEO, effective April 1, 2012.

																		
								
									
										
Stringer, who has lead the company in the joint role for seven years,...]]></description>
			<content:encoded><![CDATA[<p>
										
Sony has named Kaz Hirai as the successor to Howard Stringer's roles as both president and CEO, effective April 1, 2012.

									</p>									
								
									<p>
										
Stringer, who has lead the company in the joint role for seven years, will take up the position of chairman of the board, whilst current chairman Yotaro Kobayashi will retire. 

									</p>									
								
									<p>
										
Stringer has presided over a difficult period at the company, during which it has lost ground across many markets. Apple's iPod has devastated Sony's once seemingly insurmountable dominance of portable music players, whilst Samsung's televisions have also stolen a large portion of the corporation's consumer electronics business.

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-sony-names-hirai-as-ceo-and-president-in-waiting">
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		<title>Bigpoint passes 250m registered users</title>
		<link>http://www.bydesigngames.com/2012/02/01/bigpoint-passes-250m-registered-users/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/bigpoint-passes-250m-registered-users/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 08:30:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-bigpoint-passes-250m-registered-users</guid>
		<description><![CDATA[
										
German free-to-play company Bigpoint now has more than 250 million registered users for its browser-based online games.

																		
								
									
										
The publisher of Battlestar Galactica Online and Farmarama said that i...]]></description>
			<content:encoded><![CDATA[<p>
										
German free-to-play company Bigpoint now has more than 250 million registered users for its browser-based online games.

									</p>									
								
									<p>
										
The publisher of Battlestar Galactica Online and Farmarama said that it attracts 250,000 new players each day across its network of more than 1000 portals.

									</p>									
								
									<p>
										
"Since 2002, we've strived to bring high-quality games and experiences to the widest possible audience," offered Heiko Hubertz, CEO of Bigpoint. "With players hailing from every corner of the globe, today's milestone underscores our success - and we're not done. We'll continue to challenge the notion of what online games are and can be."

									</p>									
								

				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-bigpoint-passes-250m-registered-users">
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		<title>Vita download codes to cost less than boxed games</title>
		<link>http://www.bydesigngames.com/2012/02/01/vita-download-codes-to-cost-less-than-boxed-games/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/vita-download-codes-to-cost-less-than-boxed-games/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 08:13:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-vita-download-codes-to-cost-less-than-boxed-games</guid>
		<description><![CDATA[
										
Sony has confirmed that pricing for Vita download codes will be around 10 per cent less than physical media versions of the same games, at least in the US and Japan.

																		
								
									
										
A US shopper noticed pri...]]></description>
			<content:encoded><![CDATA[<p>
										
Sony has confirmed that pricing for Vita download codes will be around 10 per cent less than physical media versions of the same games, at least in the US and Japan.

									</p>									
								
									<p>
										
A US shopper noticed prices on a Best Buy pre-order machine in the US were slightly lower than he had been expecting, posting a shot of the prices to NeoGaf.

									</p>									
								
									<p>
										
When questioned on the matter, Sony representatives issued a statement to Shacknews confirming that download titles will indeed be cheaper than boxed products, although official pricing remains unconfirmed.

									</p>									
								

				<p>
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		<title>Kixeye&#8217;s War Commander</title>
		<link>http://www.bydesigngames.com/2012/02/01/kixeyes-war-commander/</link>
		<comments>http://www.bydesigngames.com/2012/02/01/kixeyes-war-commander/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 08:00:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-02-01-kixeyes-war-commander</guid>
		<description><![CDATA[The company name Kixeye is probably already familiar to you. Either you're a fan of their Facebook titles like War Commander, Battle Pirates and Backyard Monsters, or you've read about their copycat troubles with rival company Kabam. Maybe you remember...]]></description>
			<content:encoded><![CDATA[The company name Kixeye is probably already familiar to you. Either you're a fan of their Facebook titles like War Commander, Battle Pirates and Backyard Monsters, or you've read about their copycat troubles with rival company Kabam. Maybe you remember when it was originally called The Casual Collective? Whichever, it's a company that is attempting to flip Facebook gaming on its head, by making addictive product for core gamers.


CEO Will Harbin was happy to explain Kixeye's strategy for success in a crowded market, how its recent recruits are settling into its growing team, and what venture capitalists are looking for in the games industry. (Spoiler: if you want money from Silicon Valley you're going to need more than a business plan.) And, says Harbin, don't go judging Zynga's success just yet...




				<p>
					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-02-01-kixeyes-war-commander">
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		<title>Spil users spend up to €45 on free-to-play games</title>
		<link>http://www.bydesigngames.com/2012/01/31/spil-users-spend-up-to-e45-on-free-to-play-games/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/spil-users-spend-up-to-e45-on-free-to-play-games/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:00:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-01-31-spil-users-spend-up-to-45-on-free-to-play-games</guid>
		<description><![CDATA[
										
Users of the Spil Games network spend up to €45 ($59/£37) on its free-to-play games according to new data released by the company.

																		
								
									
										
Breaking down figures for 2011, the business has seen av...]]></description>
			<content:encoded><![CDATA[<p>
										
Users of the Spil Games network spend up to €45 ($59/£37) on its free-to-play games according to new data released by the company.

									</p>									
								
									<p>
										
Breaking down figures for 2011, the business has seen average revenue per user rise by almost 30 per cent each month since July.

									</p>									
								
									<p>
										
And CEO Peter Driessen claims that developers can make more than $5 million on the Spil Games platforms - which now boasts more than 170 million unique users.

									</p>									
								

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		<title>Online FPS sets new world record with 999 simultaneous players &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/online-fps-sets-new-world-record-with-999-simultaneous-players-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/online-fps-sets-new-world-record-with-999-simultaneous-players-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 17:09:57 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
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		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=17f0d127834e16e326b70109d192d45b</guid>
		<description><![CDATA[
    
            
                    Planetside previously held the record, with 600 players. The Man Vs Machine session lasted two hours and saw players divided into the two titular teams.         
        




Swedish non-profit technology organisa...]]></description>
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                    Planetside previously held the record, with 600 players. The Man Vs Machine session lasted two hours and saw players divided into the two titular teams.         </div>
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<p>Swedish non-profit technology organisation MuchDifferent has set a new world record for simultaneous online players, hosting 999 combatants in its browser based FPS <em>Man Vs Machine</em>.</p><p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/3722"><em>Planetside</em></a> previously held the record, with 600 players. The <em>Man Vs Machine</em> session lasted two hours and saw players divided into the two titular teams. Watch the video below for a taste of what it&#39;s like to face a 500-strong opposition.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/online-fps-sets-new-world-record-999-simultaneous-players">read more</a></p>]]></content:encoded>
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		<title>Out There: Do we need more stealth games? &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/out-there-do-we-need-more-stealth-games-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/out-there-do-we-need-more-stealth-games-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 16:56:43 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
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		<description><![CDATA[
    
            
                            
        



    
            
                    The pleasures of sneaking, the finality of videogame death and game designers&#039; love for MacBook Pros.        
        


Stealth has hardly become a ...]]></description>
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        </div>
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                    The pleasures of sneaking, the finality of videogame death and game designers&#039; love for MacBook Pros.        </div>
        </div>
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<p>Stealth has hardly become a forgotten shade in the gaming spectrum, but it&#39;s hard to think of many new games that are dedicated to it. Instead of being the leading light, as it was at the heights of the <em>Thief</em> and <em>Metal Gear</em> series, today stealth is more frequently just an element - from a choice in <em>Deus Ex: Human Revolution</em> to a pastime in <em>Skyrim</em>.</p><div class="field field-type-number-integer field-field-article-showwithexternal">
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<p><a rel="nofollow"  href="http://www.edge-online.com/news/out-there-do-we-need-more-stealth-games">read more</a></p>]]></content:encoded>
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		<title>Bigpoint hits 250 million users &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/bigpoint-hits-250-million-users-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/bigpoint-hits-250-million-users-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 16:55:27 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
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		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=308276cc636efb9d515880a35ef62221</guid>
		<description><![CDATA[
    
            
                    German browser gaming company Bigpoint now has more than 250 million registered players. In a press release, the company - which claims to have been the first to introduce the free-to-play model to the west, with ...]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    German browser gaming company Bigpoint now has more than 250 million registered players. In a press release, the company - which claims to have been the first to introduce the free-to-play model to the west, with 2002&#039;s IceFighter - says it is seeing more than 250,000 new signups every single day.         </div>
        </div>
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<p>German browser gaming company <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/31">Bigpoint</a> now has more than 250 million registered players.</p><p>In a press release, the company - which claims to have been the first to introduce the free-to-play model to the west, with 2002&#39;s <em>IceFighter</em> - says it is seeing more than 250,000 new signups every single day.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/bigpoint-hits-250-million-users">read more</a></p>]]></content:encoded>
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		<title>Develop In Brighton calls for speakers &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/develop-in-brighton-calls-for-speakers-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/develop-in-brighton-calls-for-speakers-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 16:21:36 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
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		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=ff321423314b019dab2ae54cfa712293</guid>
		<description><![CDATA[
    
            
                    Organisers of Develop In Brighton have issued a call for speakers ahead of this year&#039;s conference, which begins on July 10.  The three-day event, now in its seventh year, plays host to over 100 sessions from ...]]></description>
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                    Organisers of Develop In Brighton have issued a call for speakers ahead of this year&#039;s conference, which begins on July 10.  The three-day event, now in its seventh year, plays host to over 100 sessions from industry experts. Speakers last year included David Braben, LittleBigPlanet developer Media Molecule, and SCEE&#039;s Mick Hocking.         </div>
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                    Develop Conference        </div>
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<p>Organisers of the <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1054%20%20%20%20%20%20%20">Develop In Brighton Conference</a> have issued a call for speakers ahead of this year&#39;s conference, which begins on July 10.</p><p>The three-day event, now in its seventh year, plays host to over 100 sessions from industry experts. Speakers last year included David Braben, <em>LittleBigPlanet </em>developer Media Molecule, and SCEE&#39;s Mick Hocking.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/develop-brighton-calls-speakers">read more</a></p>]]></content:encoded>
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		<title>Quarrel review &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/quarrel-review-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/quarrel-review-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:54:43 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=1601fafa39d23e7ef4948dee68ae47f6</guid>
		<description><![CDATA[
    
            
                            
        



    
            
                    Risk meets Scrabble in Denki&#039;s charming and thoughtful XBLA effort.        
        


At first, it just looks big. Xbox Live Arcade was always Quarr...]]></description>
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                    <img class="imagefield imagefield-field_article_image" width="615" height="347" title="Quarrel" alt="" src="http://media.edge-online.com/files/articles/reviews/quarrel_top.jpg?1328025244"/>        </div>
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                    Risk meets Scrabble in Denki&#039;s charming and thoughtful XBLA effort.        </div>
        </div>
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<p>At first, it just looks big. Xbox Live Arcade was always <em>Quarrel</em>&#39;s target platform, but developer Denki&#39;s struggle to find a publisher meant the iOS release came first, and so your first moments are spent marvelling at things you&#39;d previously had to squint at. Given its board game roots - pitched simplistically, and correctly, as Risk meets Scrabble - <em>Quarrel</em> is much better suited to a large panel and a good sit down than the snatched spare moments for which mobile games are largely designed.</p><p><a rel="nofollow"  href="http://www.edge-online.com/reviews/quarrel-review">read more</a></p>]]></content:encoded>
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		<title>Monkey Bump review &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/monkey-bump-review-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/monkey-bump-review-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:32:26 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=b9ecb66b78bff074c5fcf084f8100c73</guid>
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                    PomPom’s back with an old idea and a brand new look.        
        


The legal language for it is &#34;expanding boundary&#34;. That&#8217;s the te...]]></description>
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                    <img class="imagefield imagefield-field_article_image" width="615" height="347" title="Monkey Bump" alt="" src="http://media.edge-online.com/files/articles/reviews/monkey_bump_top.jpg?1328023494"/>        </div>
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                    PomPom’s back with an old idea and a brand new look.        </div>
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<p>The legal language for it is &quot;expanding boundary&quot;. That&rsquo;s the terminology PomPom settled on back in 2005, when it decided that its new control scheme was so good that the team should probably patent it. The technical definition makes it sound a lot more complicated than it actually is, of course: place a cursor on the playing field, and it simply creates a little circular puff of air, pushing outwards against any object it comes into contact with.</p><p><a rel="nofollow"  href="http://www.edge-online.com/reviews/monkey-bump-review">read more</a></p>]]></content:encoded>
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		<title>EverQuest goes free-to-play &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/everquest-goes-free-to-play-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/everquest-goes-free-to-play-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:30:31 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=1d068fba34cd023df7040374b907d20d</guid>
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                    EverQuest will celebrate its 13th birthday in March by adopting the free-to-play model, Sony Online Entertainment has confirmed.  The move was revealed in a post on the game&#039;s official website by producer Tho...]]></description>
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                    EverQuest will celebrate its 13th birthday in March by adopting the free-to-play model, Sony Online Entertainment has confirmed.  The move was revealed in a post on the game&#039;s official website by producer Thom Terrazas. Like its SOE stablemate, the PC and PS3 MMOG DC Universe Online, EverQuest will offer a free option alongside monthly subscriptions.         </div>
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                    http://eqplayers.station.sony.com/news_article.vm?id=524183&amp;month=012012        </div>
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                    SOE        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1131"><em>EverQuest</em></a> will celebrate its 13th birthday in March by adopting the free-to-play model, Sony Online Entertainment has confirmed.</p><p>The move was revealed in a post on the game&#39;s official website by producer Thom Terrazas. Like its SOE stablemate, the PC and PS3 <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/628%20%20%20%20">MMOG</a> <em>DC Universe Online, EverQuest </em>will offer a free option alongside monthly subscriptions.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/everquest-goes-free-play">read more</a></p>]]></content:encoded>
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		<title>Dragon&#8217;s Dogma delayed &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/dragons-dogma-delayed-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/dragons-dogma-delayed-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:13:23 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=e1bc17919f8073dcfbb9923828fdc6c2</guid>
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                    Capcom&#039;s open-world action-adventure Dragon&#039;s Dogma has been delayed to May, the publisher has confirmed.  In a brief statement, Capcom reveals that the game will now be released on May 22 in North Ameri...]]></description>
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                    Capcom&#039;s open-world action-adventure Dragon&#039;s Dogma has been delayed to May, the publisher has confirmed.  In a brief statement, Capcom reveals that the game will now be released on May 22 in North America, and May 25 in Europe. It was previously due in North America on March 27, and Europe on May 1.         </div>
        </div>
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<p>Capcom&#39;s open-world action-adventure<em> <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/1942">Dragon&#39;s Dogma</a> </em>has been delayed to May, the publisher has confirmed.</p><p>In a brief statement, <a rel="nofollow"  href="http://www.edge-online.com/tag/Capcom">Capcom</a> reveals that the game will now be released for PS3 and Xbox 360 on May 22 in North America, and May 25 in Europe. It was previously due in North America on March 27, and Europe on May 1.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/dragons-dogma-delayed">read more</a></p>]]></content:encoded>
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		<title>THQ facing Nasdaq delisting &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/thq-facing-nasdaq-delisting-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/thq-facing-nasdaq-delisting-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 14:41:41 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=ac2f801f5f5b9af16f3be18f976480e2</guid>
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                    THQ has been warned that it will be delisted from the Nasdaq stock exchange unless it can drag its share price out of the doldrums in the next six months.  The publisher has today filed notification with the Secur...]]></description>
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                    THQ has been warned that it will be delisted from the Nasdaq stock exchange unless it can drag its share price out of the doldrums in the next six months.  The publisher has today filed notification with the Securities And Exchange Commission in which it reveals that Nasdaq has given it until July 23 to raise its share price above $1 and keep it there for ten days, the minimum requirement for a Nasdaq listing.         </div>
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                    http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-SECText&amp;TEXT=aHR0cDovL2lyLmludC53ZXN0bGF3YnVzaW5lc3MuY29tL2RvY3VtZW50L3YxLzAwMDA4NjU1NzAtMTItMDAwMDAzL3htbA%3d%3d          </div>
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                    THQ        </div>
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<p><a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/215">THQ</a> has been warned that it will be delisted from the Nasdaq stock exchange unless it can drag its share price out of the doldrums in the next six months.</p><p>The publisher has today filed documents with the US Securities And Exchange Commission in which it reveals that Nasdaq has given it until July 23 to raise its share price above $1 and keep it there for ten days, the minimum requirement for a Nasdaq listing.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/thq-facing-nasdaq-delisting">read more</a></p>]]></content:encoded>
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		<title>This week&#8217;s opportunities on Edge Jobs &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/this-weeks-opportunities-on-edge-jobs-edge-3/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/this-weeks-opportunities-on-edge-jobs-edge-3/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 13:07:37 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

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                    Find your future designing quests for WOW, building new social games with Wooga or overseeing Dice&#039;s Battlelog.        
        


If the idea of hel...]]></description>
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                    Find your future designing quests for WOW, building new social games with Wooga or overseeing Dice&#039;s Battlelog.        </div>
        </div>
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<p>If the idea of helping to guide Azeroth&#39;s path through history appeals to you, Blizzard Entertainment&#39;s currently open position of <em><a rel="nofollow"  href="http://jobs.next-gen.biz/job/1795/senior-quest-designer-world-of-warcraft/">World Of Warcraft</a></em><a rel="nofollow"  href="http://jobs.next-gen.biz/job/1795/senior-quest-designer-world-of-warcraft/"> senior quest designer</a> is certainly worth a look. Based in Irvine, Cali, you&#39;ll be responsible for creating, writing and scripting new quests for the MMORPG.</p><div class="field field-type-number-integer field-field-article-showwithexternal">
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<p><a rel="nofollow"  href="http://www.edge-online.com/news/weeks-opportunities-edge-jobs-0">read more</a></p>]]></content:encoded>
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		<title>Soul Calibur V review &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/soul-calibur-v-review-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/soul-calibur-v-review-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 12:12:21 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=ff23303e456fadc7768ef67befc5c2f5</guid>
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                    Namco&#039;s series sharpens up its act for today&#039;s fighting game audience.        
        


You can read this review in full in our print edition....]]></description>
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                    <img class="imagefield imagefield-field_article_image" width="615" height="347" title="Soul Calibur V" alt="" src="http://media.edge-online.com/files/articles/features/soul_calibur_v_0.jpg?1328013390"/>        </div>
        </div>
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                    Namco&#039;s series sharpens up its act for today&#039;s fighting game audience.        </div>
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<h2>You can read this review in full in our print edition.</h2><p>Our <a rel="nofollow"  href="http://www.edge-online.com/news/edge-237-february-2012">February issue</a>, which is on sale now, includes an in-depth Post Script article on the inherent&nbsp;difficulties of bolting a story onto a fighting game.</p><p><a rel="nofollow"  href="http://www.edge-online.com/features/soul-calibur-v-review">read more</a></p>]]></content:encoded>
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		<title>SSX online pass walls off virtual currency &#124; Edge</title>
		<link>http://www.bydesigngames.com/2012/01/31/ssx-online-pass-walls-off-virtual-currency-edge/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/ssx-online-pass-walls-off-virtual-currency-edge/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 11:59:17 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.bydesigngames.com/?guid=b8895a80e27896efbeadd00523ac935f</guid>
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                    EA has confirmed that SSX, the upcoming reboot of its snowboarding series, will use the company&#039;s online pass.  Rather than lock second-hand buyers out of the game&#039;s multiplayer component entirely, howev...]]></description>
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                    EA has confirmed that SSX, the upcoming reboot of its snowboarding series, will use the company&#039;s online pass.  Rather than lock second-hand buyers out of the game&#039;s multiplayer component entirely, however, it prevents them from accruing the in-game currency used to unlock vanity items and additional events.         </div>
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                    Game Informer        </div>
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<p>EA has confirmed that <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/2313"><em>SSX</em></a>, the upcoming reboot of its snowboarding series, will use the company&#39;s <a rel="nofollow"  href="http://www.edge-online.com/filter/all/tags/2684">online pass</a>.</p><p>Rather than lock second-hand buyers out of the game&#39;s multiplayer component entirely, however, it prevents them from accruing the in-game currency used to unlock vanity items and additional events.</p><p><a rel="nofollow"  href="http://www.edge-online.com/news/ssx-online-pass-walls-virtual-currency">read more</a></p>]]></content:encoded>
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		<title>THQ threatened with Nasdaq delisting</title>
		<link>http://www.bydesigngames.com/2012/01/31/thq-threatened-with-nasdaq-delisting/</link>
		<comments>http://www.bydesigngames.com/2012/01/31/thq-threatened-with-nasdaq-delisting/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 11:58:00 +0000</pubDate>
		<dc:creator>Game Industry News Pipe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/2012-01-31-thq-threatened-with-nasdaq-delisting</guid>
		<description><![CDATA[
										
Saints Row publisher THQ has been threatened with delisting from the Nasdaq stock exchange.

																		
								
									
										
The company has until July 23 for bid price of its stock to rise above $1 per share for a minimum ...]]></description>
			<content:encoded><![CDATA[<p>
										
Saints Row publisher THQ has been threatened with delisting from the Nasdaq stock exchange.

									</p>									
								
									<p>
										
The company has until July 23 for bid price of its stock to rise above $1 per share for a minimum of 10 consecutive days. Stock is currently valued at 70 cent per share and has fallen over four years from a high of $36.

									</p>									
								
									<p>
										
The struggling company said last week that it intends to focus on the core gaming audience and shelved future ambitions in the kids' market. Over the past two years it has canned numerous projects and cut staff significantly.

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					<a rel="nofollow"  href="http://www.gamesindustry.biz/articles/2012-01-31-thq-threatened-with-nasdaq-delisting">
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