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	<title>ByDesign Games &#187; General</title>
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		<title>[Unity Technologies] Four years ago today…</title>
		<link>http://www.bydesigngames.com/2010/01/04/unity-technologies-four-years-ago-today%e2%80%a6/</link>
		<comments>http://www.bydesigngames.com/2010/01/04/unity-technologies-four-years-ago-today%e2%80%a6/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 17:36:54 +0000</pubDate>
		<dc:creator>Unity3D News Pipe</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2097</guid>
		<description><![CDATA[&#8230;I took a plane to Copenhagen.
Well ok, it all started a bit before: I exchanged some emails with David and Joachim and they invited me for a gamejam in their office. Then one thing led to another, I was young and needed money (oops! wrong topic) and on January 2006 I started working on this [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;I took a plane to Copenhagen.</p>
<p>Well ok, it all started a bit before: <span id="more-2097"></span><br />
<a rel="nofollow"  href="http://blogs.unity3d.com/wp-content/uploads/2010/01/futureofmiddleware.png"><img class="alignnone size-full wp-image-2099" title="futureofmiddleware" src="http://blogs.unity3d.com/wp-content/uploads/2010/01/futureofmiddleware.png" alt="futureofmiddleware" width="548" height="19"/></a></p>
<p>I exchanged some emails with <a rel="nofollow"  href="http://blogs.unity3d.com/author/david/">David</a> and <a rel="nofollow"  href="http://blogs.unity3d.com/author/joe/">Joachim</a> and they invited me for a <a rel="nofollow"  href="http://unity3d.com/pakimono/">gamejam</a> in their office. Then one thing led to another, I was young and needed money <em>(oops! wrong topic)</em> and on January 2006 I started working on this thing called &#8220;Unity&#8221;.</p>
<p>Unity was at version <a rel="nofollow"  href="http://unity3d.com/unity/whats-new/unity-1.2">1.2.1</a> then. Since then we&#8217;ve released about a dozen new versions, added hundreds (or thousands?) of new features, a handful of new platforms and <a rel="nofollow"  href="http://blogs.unity3d.com/2009/11/13/blast-from-the-past-pt-3-a-growing-company/">have grown a lot</a>.</p>
<p><a rel="nofollow"  href="http://blogs.unity3d.com/wp-content/uploads/2010/01/insanesales.png"><img class="alignright size-full wp-image-2105" title="Insane Sales!" src="http://blogs.unity3d.com/wp-content/uploads/2010/01/insanesales.png" alt="Insane Sales!" width="333" height="72"/></a>Also, we stopped saying &#8220;Sales are INSANE!!!!11&#8243; whenever they exceeded a whopping ten thousand euros per week. <em><span style="color:#808080;">Seriously, that much money in 2006 was a big thing. Our Windows build machine was a single core Celeron with 512MB RAM because that&#8217;s what we could afford!</span></em> Well ok, we&#8217;re still saying &#8220;sales are insane!&#8221; from time to time, just the threshold has gone way up.</p>
<p style="clear:both;"><a rel="nofollow"  href="http://blogs.unity3d.com/wp-content/uploads/2010/01/greatsuccess.png"><img class="alignright size-full wp-image-2119" title="SUCCESS!!!" src="http://blogs.unity3d.com/wp-content/uploads/2010/01/greatsuccess.png" alt="SUCCESS!!!" width="220" height="121"/></a>Occasionally we&#8217;d get excited about strangest things. I think this email is about some car model from ATI that was on front page of <a rel="nofollow"  href="http://blogs.unity3d.com/wp-content/uploads/2010/01/website2006.png">our website in 2006</a>. It&#8217;s beyond me why we&#8217;d put a car on Unity website, but somehow it seemed to make sense at the time.</p>
<p style="clear:both;">It would take too much space to list all the awesome things that happened in those four years. I got to work on some things too, like <a rel="nofollow"  href="http://blogs.unity3d.com/wp-content/uploads/2010/01/200603-firefox.jpg">Windows Web Player</a>, <a rel="nofollow"  href="http://blogs.unity3d.com/wp-content/uploads/2010/01/200702-fastd3d1.png">Direct3D renderer</a>, <a rel="nofollow"  href="http://blogs.unity3d.com/wp-content/uploads/2010/01/200706-lolshadows.png">shadows</a>, <a rel="nofollow"  href="http://blogs.unity3d.com/2009/05/16/blast-from-the-recent-past-unity-25/">editor for Windows</a> and whatnot. But I mostly concentrate on creating trouble, which does not seem to hinder Unity that much. I need to get more efficient!</p>
<p>Seriously though, it has been an amazing ride so far, and I hope it will only become better. Thanks to everyone at Unity Technologies and the community!</p>
<p>Rock on!</p>]]></content:encoded>
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