<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ByDesign Games &#187; Leadership</title>
	<atom:link href="http://www.bydesigngames.com/tag/leadership/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bydesigngames.com</link>
	<description>Next-Generation Casual Entertainment</description>
	<lastBuildDate>Fri, 03 Feb 2012 19:46:21 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>[GPN] “And So On”</title>
		<link>http://www.bydesigngames.com/2010/01/21/gpn-%e2%80%9cand-so-on%e2%80%9d/</link>
		<comments>http://www.bydesigngames.com/2010/01/21/gpn-%e2%80%9cand-so-on%e2%80%9d/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 11:05:01 +0000</pubDate>
		<dc:creator>Indie Developer News Pipe</dc:creator>
				<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[Indie Dev]]></category>
		<category><![CDATA[Leadership]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043</guid>
		<description><![CDATA[Guess what&#8217;s the worst way to assign a task? I have experience on this, so I&#8217;ll share this with you.
The discussion goes something along this way:
Juuso: &#8220;The 3d character model needs to be bulky. Bit like Hulk would be.&#8221;
Artist: &#8220;Oh, like that big&#8221;
Juuso: &#8220;Well, not that huge guy, but you know&#8230; muscular shoulders. Head low.&#8221;
Artist: [...]<p><a rel="nofollow" target="_blank" href="http://.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=%26%238220%3BAnd+So+On%26%238221%3B&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2010%2F01%2F21%2Fand-so-on%2F"></a></p>]]></description>
			<content:encoded><![CDATA[<p>Guess what&#8217;s the worst way to assign a task? I have experience on this, so I&#8217;ll share this with you.</p>
<p>The discussion goes something along this way:<br />
<i>Juuso:</i> &#8220;The 3d character model needs to be bulky. Bit like Hulk would be.&#8221;<br />
<i>Artist:</i> &#8220;Oh, like that big&#8221;<br />
<i>Juuso:</i> &#8220;Well, not that huge guy, but you know&#8230; muscular shoulders. Head low.&#8221;<br />
<i>Artist: &#8220;&#8230;&#8221;</i><br />
<i>Juuso:</i> &#8220;You know. Like a pro Wrestler type of character. But like Hulk. And needs to look cool. But not too cool. And he also needs to wear a dagger and rusty armor <b>and so on&#8230;</b>&#8221;<br />
<i>Artist:</i> &#8220;I&#8217;ll do what you want master! I&#8217;ll get right into it&#8221; </p>
<p>Well, I&#8217;m not that bad at giving tasks actually (I&#8217;m pretty good at explaining things I believe), but same way, I never hear artist saying that last line either&#8230; </p>
<p>Anyway. </p>
<p>Ending a task assignment into a &#8220;and so on&#8221; is like expecting the other person to <a rel="nofollow"  href='http://www.gameproducer.net/2006/04/15/team-members-are-not-mind-readers/'>be a mind reader</a> - I know that won&#8217;t work.</p>]]></content:encoded>
			<wfw:commentRss>http://www.bydesigngames.com/2010/01/21/gpn-%e2%80%9cand-so-on%e2%80%9d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

