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Posts Tagged ‘Past Work’

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21 Aug 2008

New Games Released from ByDesign!

Author: ByDesign Games | Filed under: ByDesign Games, Game Industry

July is quickly coming to a close and so thought to take a few moments to update the site with details on some of the various projects ByDesign has executed thus far in this 2000 + 8. And while we’re in the updating mood, why not give a nod to what’s coming down the pike? As Billy the Beaver says: “Hey… do it!”

dancing-beaver

.: ByDesign Games: Busier than a Beaver Dancing All Night Long :.

New Games Released!

With Make Bouncy Bouncy v1.2 out the door, we’ve finally got around to updating ByDesign Game’s game list with some of the other game work we’ve performed over the first half of 2008; including a multiplayer strategy game prototype and a sports title.

Athough not inclusive of everything we’ve been working on, check out the latest additions!

The new games were done for private clients, so are not availabe for your enjoyment (not here anyway), however if you keep your eyes open, you might catch a glimpse of the titles as you make your way out & about this vast tapestry that we call existence. Bet!

mbbiphoneconceptfi3_final

.: Disembodied Hand Holding The Sign of Good Things To Come? :.

Looking Ahead: ByDesign stokes the fires of anticipation!

As you may have heard, Apple has launched the App Store for iPhone. It looks like once again Apple has proven they know how to “do it right” when launching an online, organized & single point of entry for compelling content without gouging both consumers and content providers.

Further judging by their distribution fees, they’ve proven they understand it’s better to keep a market healthy (instead of cannabalizing it), but also how not to undercut the very people who fill the market in the first place; their distribution agreements are fair & sweet! (Are you listening Web Portals? It’s better when we work “fair together”, not against each other!)

We cannot go into further details right now, but enjoy the above teaser image and stay tuned in the months ahead, because ByDesign is poised to arrive on the iPhone in a big way!

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As you can see, things are moving & shaking here at ByDesign Games. If you like what you see, let us know by posting in our forums!

ByDesign Community & Support Forums

As always, you can further help us spread the word by telling your friends, your family, your colleagues and their pets all the good stuff we’re up to here! Just click Tell A Friend from the panel on the right and you’re set!

Until next time, have fun!

“Progress is impossible without change, and those who cannot change their minds, cannot change anything.”
— George Bernard Shaw [Irish Playwright, Literary Critic]

1 Oct 2007

Time Flies When You’re Busy (now with more science!)

Author: ByDesign Games | Filed under: ByDesign Games
Hard to imagine a whole month has passed since our last update! “Time flies when you’re busy” indeed… though, it seems the phrase is no longer content existing merely as a catchy blog entry title; according to scientists in Alberta, Canada, it is scientific fact!

timeflies

.: Time – no longer relegated to the annals of pithy catch-phrases :.

Anyway, this time around we’ve news on the super secret EA game mentioned in last month’s update AND… (wait for it) a brand-spanking-new casual web game!

  • Game Design for EA; We’ve completed our Design Direction with the developer on a new version of a classic & critically acclaimed Electronic Arts console & desktop video game. Sure enough, with so much history at stake, Electronic Arts has decided to hold back on its release until other related platform versions are ready to enjoy. Rest assured, once it’s out, you’ll hear about it here!
  • New Game Announcement; for generations past, playing games often involved attacking or destroying anything & everything with little reason or purpose. Mindless violence surely has it’s place (so much better in game-space than in real life!) but “too much” is definitely not “a good thing”.

Here at ByDesign Games, we’ve created a response to all of that. We proudly present…

make-bouncy-bouncy

.: A new casual puzzle game experience from ByDesign Games :.

What started as a 10-day “for fun” game-design exploration, has born the fruit of goodness such we are on track to release it in the short term, to wrap up our short break from The Late Call. Check out screenshots and more at the game’s teaser site!

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Such it is, we’re busy bees here at ByDesign… so that be all for this bout. Stay sweet and delicious everyone!

“In science as in love, too much concentration on technique can often lead to impotence.”
— Peter Ludwig Berger [Writer, Theologian]

30 Jun 2007

When it rains… it pours!

Author: ByDesign Games | Filed under: ByDesign Games

It’s update time again! A lot of things have happened this past month. It’s true what they say, when it rains… it pours!
sketchbook_02

First the boring stuff to get out of the way; have added certain usability features to the website, including a clickable “lightbox” for game screenshots plus search via Google. Nothing too exciting, but it should help you better find & navigate to the content you want.

Also of minor note, have added social networking buttons to the Blog and The Late Call game pages. Being a smaller developer, ByDesign Games relies on positive “word of mouth” from you, the press & players (yes YOU!). Social networking sites like Digg are a very effective & fun way to get the word out. So, for those of you who wish to help promote the work we do here, go ahead and try it, it helps!

Next up, The Late Call page has been redesigned for better navigation; finding info & content on your favorite upcoming game should be a lot easier. Also updated the game’s News page with info on language support (hint: The Late Call will most likely “spreck-en-zee” your lingo!), plus status on last month’s beta program; now closed. We’ve had a great response so far, thanks to all who applied!

What’s more, have added some info about a few interactive projects ByDesign Games created this spring. You can check them out on the Games page.

Last thing, we suffered some data loss here at ByDesign due to an unreliable backup medium. Who knew hard disks wear out too!? Apparently everyone that I’ve talked to, heh. The good news: “most” of the lost data was recovered. The bad news: what was lost has suffered us some minor delays on certain projects (including The Late Call). Nothing too drastic, but enough to mention.

“Fun for the whole family!”
— Game Du Jour, after playing Make Bouncy Bouncy